종합 속보

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Beast: the Primordial

Before writing, before language, humans did not learn from one another directly. Instead, their fears  were recorded in the Primordial Dream. In their nightmares, early man learned the wisdom of those  who came before them: to stay safely out of the darkness, to not touch fire, to avoid corpses lest they be taken by illness. These fears became spirits, Horrors, who haunted the collective unconsciousness of  mankind. The Horrors would enter into dreams to teach lessons in the safety of the host’s head, where  they would face no worse than a little terror.

Fast forward to modern nights when the press of billions of humans has drowned the Primordial Dream in an incomprehensible flood of fears. You grew up in this world, tormented by recurrent nightmares  and always feeling as though there were something greater to you than the pasty skinned, flabby body  you were trapped in. Then one night you met a real Horror in your nightmares. You were Devoured,  and learned that you were really a monster all along, a child of the Dark Mother whose true soul was a  mighty dragon or a fierce giant. Now you take up Her duty in the waking world, teaching humans  lessons by tormenting them.

Everything is not so simple however. Another group has a connection to the Primordial Dream. Once  they would have been shamans, helping their tribes interpret their dreams. But now, unable to handle  the impossible number of dreams around them, they become disturbed when a Beast’s Horror goes  hunting in a community’s nightmares. Driven to kill by cultural narratives about noble champions who  slay vile monsters, these Heroes will detect and attempt to murder Beasts who do not keep their  Horrors well fed, heedless of the casualties that may be caught in the crossfire.

All is not lost though, for the other creatures of the night can recognize the kinship they share with you  through the Dark Mother. Vampires, werewolves, mages, and stranger beings still will gladly welcome  you into their deadly conspiracies thanks to how cool and unique you are.  

Take +1000 CP

A Beast is a divided being. They maintain their human bodies, but are equally the Horror in their  dreams. Your human mind can feel the Horror’s emotions and can reflexively switch to feeling its  sensory input instead of your own. Or you can control the Horror body, though this leaves the human  one immobile. The Horror ‘s strength, charisma, and intelligence are all equal to the greatest of these  among your normal stats, and similarly for its dexterity, quick-wittedness, and ability and manipulation  and its physical stamina, ability to focus, and emotional self control, and is somewhat better in one or  all of those areas than even that. You can also force your body to heal while merged. The death of any  one of your human body, Horror body, or the first Chamber of your Lair will kill you.

Without other perks that would allow your Horror self to control itself, it will act like a ravenous  monster ruled by its Hunger. When it is not well fed, it will range out at night to haunt the dreams of  those around you. This will drain the victim’s willpower. At worst, you will lose the ability to use  Nightmares or fully exert yourself and can eventually starve to death. When your hunger is well  managed, you are vulnerable to Heroes laying deadly Anathema on you. When your Horror is very well fed, your Beast powers no longer protect your mind from supernatural attack. If you eat too much, your Horror will enter hibernation, stripping you of practically all your Beast powers. Drawing on your supernatural powers makes the Horror hungrier.

Each Beast has a specific Hunger: for some kind of object, to express power over others or tempt them  to sin, to hurt or to kill or to punish, for gratuitous destruction, kidnapping, or secrets. The hungrier  your Horror is, the more extravagant the feeding must be. It must always be shocking and damaging,  but a hungry Horror would accept the theft of a gold watch, threatening someone with supernatural  power, or beating someone up. An already sated Horror might instead need a to steal a highly specific  kind of item, defeating a powerful supernatural creature, or the destruction of a famous object or  multiple buildings.

Beasts can force open gateways between worlds, though they lack any ability to naturally sense such  doors. The door can be opened to either its normal destination or the Primordial Dream (or to whatever  local dream world exists in other jumps). They may also use any sleeping mortal who has seen them  sate their Hunger to travel to the Primordial Dream/local dream world, though this causes the subject to have nightmares about the Beast.

Your Lair, the dream realm controlled by your Horror, is separated into several Chambers, which are  distinct dream locations. Chambers in your Lair are added based on locations that resonate with its  themes and where you have activated a Nightmare or a human has had a sanity rending experience with the supernatural. You are immune to hazards like those in your Lair, and as long as you are in an area  that contains one hazard like that in your Lair, you can call forth others. For example, if your Lair is  dark and freezing cold, you can summon supernatural cold while in a dark basement, and you are not  hampered by either darkness or cold. Your Lair will appear and disappear as you assume your Beast  alternate form. In future jumps, it will appear in any dream world that exists, or will form its own  isolated pocket dimension if it has nowhere to go.

Beasts grow in power by developing their Lairs. The weakest may have only three Chambers at most.  As their Lair is empowered, it can grow up to seven Chambers large, increasing how many types of  dangers it has, allowing them to develop their mundane characteristics to superhuman levels, protecting them from supernatural attacks, and allowing them to live up to 350 years of age. However, the greater  your Lair, the more you must feed your Horror or else it will venture out to infect others’ dreams at  night. You can enter your Lair from any location similar to one of your Chambers. While in the Lair,  your human and Horror bodies merge.  

Starting Location

Roll 1d8 or spend 50CP to choose to start anywhere on Earth.

1) Adelaide, Australia- Adelaide is routinely wiped clean of its supernatural population by the  Bunyips, creatures who live in a reflected world and emerge from mirrors on dates of astrological  significance. Out of town mages have revealed the proper dates that Bunyips will appear and posted  them online, so that you could theoretically schedule trips out of the city on unsafe days. 

2) Cape Town, South Africa- This city is the home of a Consillium of mages who became more  democratic a decade ago, only to see the newly elected leaders become just as bad as the elder mages  who they partially replaced.

3) Ciudad Juarez, Mexico- This city is home to a werewolf feud masked by drug cartel violence  between the Pure Los Senores de Fronterra and the Forsaken Las Sombras.

4) Kathmandu, Nepal- A small temple to the Dark Mother lies here, housing a desiccated hand that  pulls Beasts into the Primordial Dream for a vision quest. A yeti Beast who has undergone the Incarnate Inheritance also lives in the mountains here, willing to impart his wisdom on Beasts who can beat him  in a fight.

5) New Jersey- The Pine Barrens are the home of the Jersey Devil according to legend. One Beast who underwent the Merger Inheritance does lurk in the area, Edna the Strangler, a skeletal woman who  murders anyone who cannot answer her riddles.

6) Philadelphia, America- Philadelphia’s supernatural communities are moderately well known to  each other thanks to a mage who keeps a public map of the factions’ territories. The city is divided  between groups of vampires, werewolves, hunters, and Beasts.

7) Tokyo, Japan- Since the founding of Tokyo, it has maintained a huge Hero population. Modern  Heroes form into “guilds” that train new Heroes and work together to hunt Beasts. The Hototogisu is a  company based in the city devoted to kidnapping and experimenting on supernatural creatures and even employs some Beasts.

8) Free Choice- You can start anywhere you want in the World of Darkness.

Backgrounds

You have an age appropriate to your Background and you can change your sex for 50CP. Any  background may optionally be a drop-in.

Anakim(Free)- Anakim are born from fears of helplessness. Their Horrors take the form of giants  whether humanoid or bestial, natural disasters, or smaller forms that nonetheless show great power by  supernatural symbols or the seeming inability to shrug off harm. They are either very tough, can break  through any one obstacle with a cooldown, or can identify and detect people whose blood they’ve  smelled or tasted, as well as their blood relatives, by scent.

Eshmaki(Free)- Eshmaki come from nightmares about darkness. Their Horrors may seem completely  or mostly human, take the form of creatures of the wilderness, or exist solely as shadowy figures. They  may be skilled in making sneak attacks, create terrifying shadow phantasms, or curse someone with a  touch to make everything look dark to the victim for the next day.

Inguma(Free)- The fear of strangers creates Inguma. Their Horror can look mostly human, but with  some distinguishing feature like a lack of a face, eyes on the palms of their hands, or vagina dentata, or  be a humanoid made from some other substance such as clay, metal, or glass. They are either highly  skilled at disguise and infiltration, send short messages to another person at a distance, or make  someone fascinated with them briefly, then become invisible to that person briefly once line of sight is  broken.

Makara(Free)- Nightmares about water birth the Makara. Their Horrors usually mix various sea  creatures, possibly with human anatomy, or else take the form of living water. They can either impose  the feeling of drowning on nearby enemies, easily slip out of grapples and destroy restraints, or become utterly immune to environmental damage.

Namtaru(Free)- Born from nightmares of revulsion, are the embodiment of ugliness. Their Horrors are quite diverse. They may be humans with a deformity or wound or disease, maggot-ridden corpses,  hulking monstrosities or reptilian or insect like appearance, or swarms of small creatures combined  together into one mass body. Namtaru can either reduce someone’s emotional control after a brief  interaction, curse someone to reduce their social skills by smearing them with the Namtaru’s bodily  fluids, or rarely make someone see their Horror, draining their willpower if they choose to stay near the Beast.

Talassii(Free)- The fear of confinement gives rise to the Talassii, who suffer an unfair reputation as  rapists thanks to a group of Heroes who early Roman Talassii raped. Their Horrors might look like

anything at all. They may drain a single person’s stamina, focus, and/or emotional control by spending  four hours near them per day, rarely cause everyone to slow down by making them feel confined by  vines or suffocating dirt, or ignore their target’s resistance stats for one action with a cooldown.

Ugallu(Free)- Dreams of exposure, either of secrets or literally having no place to hide, give rise to the Ugallu. Their Horrors might be flying monsters, covered in eyes, or a swarm of identical beings. They  can either automatically find a hidden item or being through searching, find out whether someone has  sinned greatly or had their sanity shaken within the past week, or rarely invalidate any armor worn by  one person for a few seconds.  

Perks

You receive one 100CP Perk for free, and can discount any one Perk for each other price tier.

Apex(100CP)- The Apex is the creature, Beast or not, who a community most fears. The local  Primordial Dream is shaped by the Apex. You will be able to carry this concept forward to other  worlds. By investigating people’s nightmares, you will get clues as to the most powerful supernatural  creature in the area. If you would be the Apex, you can control others’ dreams, either tailoring them  specifically or giving general orders for what kind of dream everyone will have.

Black and White Morality(100CP)- Heroes are created from those born with a powerful but shallow  connection to the Primordial Dream. They could be anyone, but by happenstance they're mostly far  right-wing white men. You carry this same odd quirk of probability with you. Whenever there is a  random process turning people into insane monsters who need to be put down, it overwhelmingly  strikes your political enemies, especially the most extreme stereotypes, far more often than it should.  This won't change the number of people infected, so if a zombie horde grows large enough to consume  an entire city you won't notice much of a change, but if the horde is just starting out and on the border  between a black neighborhood and a white one, it would be steered towards the black side of town.  

Criminal(100CP)- The humans, in their stupidity, call your lessons crimes. If caught, they would not  recognize you as a noble scion of the Dark Mother come to share Her wisdom. They would call you a  thief, a blackmailer, an arsonist, a rapist, a serial killer. To avoid that tragic misunderstanding, you have become quite adept at both perpetrating and getting away with a wide variety of crimes.

Cult Leader(100CP)- Some of the Begotten gather cults, either to themselves or the Dark Mother. You too have skill in gathering and leading cults. You are especially skilled at thinking up excuses,  equivocating, and just plain bullshitting to justify your actions. For example, you are here to help  people learn to fear the dark and the creatures it hides. That’s why you help the local vampires cover up their crimes. But the local Hero? Oh no, he’s only in it for the glory. Don’t people see how if they help  him kill you to stop the vampires, they’ll just become dependent on him?

Beyond Morality(200CP)- Mortals and other supernatural creatures have a spiritual balance, a mixture of morality and sanity. You are a superior creature, beyond such petty concerns, as you only care about  the Satiety of your Horror. From now on, you can metaphysically count as good or evil (or lawful or  chaotic or pure hearted or anything else), whatever would be most advantageous to you no matter what  your actual behavior is like.

Dark Mother’s Guidance(200CP)- For most of Her Children, contact from the Dark Mother is very  rare and even dangerous, coming only at their darkest moments. You are far more blessed, feeling the  love of the Dark Mother often whenever you face a problem. This will restore your willpower and grant

you some hint or advice for how to proceed.

Everybody’s New Best Friend(200CP)- Other supernatural creatures can feel the kinship they share  with Beasts through the Dark Mother. (Except demons, fuck them.) Now, this feeling extends to even  creatures from other worlds, ones who have no connection to the Mother. Other supernatural creatures  and groups of humans with supernatural powers will now be eager to draw you into their circles, even  ones who would otherwise be willing to kill to keep their secrets. Furthermore, the Beast abilities that  normally only work on other descendants of the Dark Mother now also work on foreign supernaturals.  

You will be able to sense whether someone is supernatural when you meet them. You can grant an  improvement to others’ supernatural powers (scaling up with your stamina and scaling down with their  own supernatural power). You can make yourself be detected as another kind of supernatural creature  you have an alliance with, and if well fed even cover yourself with an illusion to look like one. You  may also feed your Horror by witnessing other supernatural creatures hunting and feeding.

Heroic Regeneration(200CP)- Heroes have the ability to regenerate their wounds, able to sleep off  even crippling injuries over a week. How unfair that those idiots should have an advantage you don’t.  But now you too can regenerate health automatically, without having to merge with your Horror and  expend its Satiety to heal wounds.

Kin to the Other(400CP)- Inside your ugly nerd body lies the soul of a dragon, and you can draw on  your true form’s power with Atavisms, powers that express some feature of your Horror’s body, to  effect the real world. You can go even farther. You may choose to assume the body of one of your  alternate forms and the soul of another. You will appear to be the first, but will be able to learn  Atavisms that draw on the power of the other. Since you have no Horror to feed from that second form,  these Atavisms are free to use once you have mastered them.  

Monstrous Hypocrisy(400CP)- At first glance, some may believe that Beasts and Heroes aren't so  different, that they're both supernaturally empowered serial killers driven by urges from the Primordial  Dream. This could not be further from the truth. Beasts are noble and misunderstood harbingers of dark wisdom who continue to teach humanity even in the face of danger and oppression. Heroes are foolish,  deluded narcissists who think the story revolves around them and murder innocent Beasts to accrue  ever more power with each kill.

So, uhh...

Hypothetically, if YOU were the one who could get more power by killing your fellow Beasts, that  would be a completely different situation. You wouldn't do it like some Hero who watched too many  action movies and thinks all "monsters" need to be killed. No, you'd do it for only the noblest of  reasons. And incidentally now you can. Whenever you kill a Beast, or in future jumps any kind of  monstrous creature, you learn another Gift just like a Hero. A Gift is a supernatural power, such as  being naturally sturdier, making your weapons more powerful, or having impossible skill in combat.  Now's your chance to show those fools the right way to murder your kin.  

Rite Master(400CP)- The Obcasus Rites are the holy powers of Begotten priests. By leading a  ceremony in a consecrated temple, they can provide a wide variety of supernatural benefits, such as  stealing a victim’s soul, crafting a gate to another reality, or twist the geography in the surrounding area to make it inescapable, roads twisting back onto themselves in a non-Euclidean manner to ensure none  can leave. You know all the Obcasus Rites ever devised.

Stupid Heroes(400CP)- Heroes believe that they are noble and good, but at the end of the day they are simply selfish braggarts. Now all your enemies share this same flaw. Big egos will tend to make it  harder for your foes to work together without driving each other away, and when you’re finally  cornered your enemies are highly likely to turn on each other for the honor of being the one to deal the  death blow.  

Endless Nightmares(600CP)- Beasts can learn their own Nightmares, supernatural powers, but can  also develop Kinship Nightmares in cooperation with other descendants of the Dark Mother. You can  develop Kinship Nightmares with supernatural creatures from other worlds, themed after their own  powers and scaling in strength with that of the monster you have befriended.

Flip the Script(600CP)- Beasts subvert the trope of the noble hero who slays the vile monster. But  what if you could take this further, subverting the very subversion of subverting tropes? Instead of  subverting Beowulf, you could subvert all those made for TV Disney movies about evil hunters who  are after some innocent creature that only wants to live in peace, by turning yourself into a real monster to whom the hunters are just prey. You can place Anathema on anyone you deal damage to, just like a  Hero’s. These Anathema are always at their strongest, doing things like causing the target to become  weak to a specific substance, become obsessed with some kind of object or person while it is in sight,  causing them to be gripped by terror of some object, be overcome by rage, create an unarmored weak  spot on their body, or causing one weapon to become extremely deadly to the target. Having no Horror  to starve or gorge, these Anathema disappear once the victim has had a chance to take a good rest.  Anathema are random, and both you and the bearer understand what the Anathema is.

Incarnate(600CP)- The Incarnate Inheritance is the final goal of many Beasts. It allows one to  permanently merge their human and Horror bodies to stalk the real world as a monster. A normal  Incarnate would simply gain the ability to manifest a few mutations from this, but you also benefit from the combined stats you would have from merging with your Horror in your Lair.  

Insatiable(600CP)- The Insatiable are the misbegotten elder cousins of Beasts. They are vile creatures, because they don’t just abuse humans to feed their hungers, but Beasts! How outrageous! It’s terrible to think that the Children of the Dark Mother would have to face the same kind of behavior that they  rightfully inflict on humans. You can join the dark side and become one of these creatures.

They have extra powers called Esurients on top of what Beasts have, and cause people in the  community around them to go mad when they feed their hungers. Instead of the Families in the  background section, they belong to a Moment, a past era from which the nightmare they represent was  spawned. Pick one of the Primordial Seas (strong and quick witted but with weak willpower and not  good at social interaction), Freezing Hell (tough but slow), Molten Earth (can cover their hands with  burning heat which also slightly damages themselves), Clashing Fault (protected from damage but poor at dodging or parrying attacks) or Void (able to trap someone in a damaging illusion of a hostile  landscape).  

After this jump, your Insatiable form will become a separate alternate form from your Beast one. You  may grow your Insatiable Lair like a normal Beast, rather than having to steal Chambers from Beasts’  Lairs.

Items

You may select one 100CP item for free, and one item of each other price tier to discount.

Fursuit(100CP)- This elaborate costume is based on the true form of your soul. Might be useful for  hiding your identity while you feed or for helping you cope with the fact that you still aren’t really a  wolf on the physical level yet.

World of Darkness Books(100CP)- You have a full set of new World of Darkness/Chronicles of  Darkness rulebooks. Good for brushing up on your new family with, or for exposing deadly secrets the  “characters” in the books don’t want anyone to know. Mages might literally kill for a set of books that  outlines all the mysteries of their universe like this one does.

Grimoire(300CP)- A Grimoire is a book that outlines all the secret history of a city. All the  supernatural factions that have risen and fallen, all the major occult phenomena, and the biographies of  the major monsters. Beyond their obvious value, they are also used to empower Obcasus Rites. You get a new one for your starting location at the start of each jump, though sadly not all worlds have  supernatural shadow societies which will result in a quite short book.

Cult(300CP)- You have gathered a cult of a few dozen mortals who worship you. They count as  followers.

Magical Item(600CP)- Plenty of other supernatural creatures have their own magic items, from the  Fetishes of Werewolves to the Artifacts of Mages. Through your kinship with one of these groups,  you’ve gotten your hands on one of their items. Nothing too impressive though, only things rated five  dots by its native game line’s scale.

Place of Power(600CP)- From the Wyrm’s Nests studied by the Ordo Dracul to the werewolves’ Loci,  there are many places of supernatural power, and indeed many places of supernatural power that are  called different names by different groups. You own one of these places. People are normally pretty  defensive about “their” group’s place of power falling into others’ hands, but your kinship will  probably help smooth over that.  

Companions

Companion Import (50-300CP)- You can import or create one companion per 50 CP spent, up to 300  where you may import/create 8 instead. Each companion gets a background and 600CP to spend.

Drawbacks

You can take up to +600CP worth of Drawbacks.

Dark Eras(0CP)- Have you been to this world before and want to pick up where you left off? Or  perhaps you want to start in one of the canon historical settings? You can decide how this jump  interacts with your other New World of Darkness jumps, including fan splats. You can also start in one  of the Dark Eras settings for Beast, including ancient Egypt (1604-1204 BCE), the Islamic golden  age(750-1258), or America during reconstruction (1865 – 1877).

Constant Crossovers(+100CP)- When Beast: the Primordial was published, Onyx Path dreamed of all the money they’d be making as the hot new game got people to buy the entire New World of Darkness  catalog thanks to how strongly it pushed crossovers. You apparently wound up in a world where that  hope actually came true. You’ll be hard pressed to walk down the street without bumping into the local  vampire prince. Take a cab instead? Driver is a werewolf. Finally get where you were going? Turns out  it was home to the God Machine’s Infrastructure and Demons are about to raid it. Run away from the action? Hope you like the Hedge, because you’ll accidentally trip through a portal to it. Have fun  dealing with dozens of different supernatural factions.

How Do You Do, Fellow Otherkin?(+100CP)- My, you know what I love? DANK MEMES, but I  hate DONALD TRUMP. Oh woe is me that Gamergate is out to stop me from committing serial  murder. Why don’t we all put on trenchcoats and murder our bullies with katanas, if we can restrain the dark impulses of our inhuman souls long enough to, that is!

You come off as a pathetic attempt by 40 year old goths to recapture the lightning in a bottle of the old  World of Darkness in the new generation, despite the fact that they are all completely out of touch with  what modern otherkin like these days. Any attempt to come off as good, likable, or even just normal  will be sabotaged by your ridiculous edginess. And if you actually did want to be intimidating or scary,  you’ll ruin it by trying to bring up how sensitive you are to the needs of social justice, ensuring that you alienate absolutely everybody.

Good Teacher(+200CP)- The idea of teaching “lessons” is so much bullshit to most Beasts, an excuse  for why it’s okay to hurt others. You on the other hand take it deadly seriously. You are genuinely  committed to helping humanity stay away from danger, especially occult danger. And you can’t just  explain this to them, because contact with the supernatural drives them crazy. So you’ll need to spend  your time legitimately finding some way to make people afraid of dangerous situations or beings they  would not otherwise have known about. Maybe you’ll get lucky and the Scarecrow Ministry, a group of Changelings who do this same thing to warn people about the True Fae, will be local and you can hang  out with them?

#NotAllTalassi(+200CP)- Long ago, early Talassi in Rome were innocently raping a bunch of Heroes  when, wouldn’t you know it, those nasty Heroes cursed them with a reputation for being rapists. How  oppressive! Now you, whether you’re a Talassi or not, have a vibe that comes off extremely creepy.  Expect for everyone to interpret everything you do in the most offensive, sexual way possible, to  frequently be called in for questioning by the police who are looking for rapists who match your  description, and echi style lewd accidents to happen frequently, only taken completely seriously instead of being played for laughs. Even if you’re just sitting there not doing anything, expect people to want to avoid you.

M’lady(+300CP)- Worse than any Beast or even the Insatiable, you are the vilest creature imaginable:  a Hero. And not just any Hero, a real Hero’s Hero. You have an extensive collection of fedoras that you  love to wear. You will not shut up about your 4chan style deliberately over the top political opinions,  not even when offline. And you are of course involuntarily celibate no matter how many fair maidens  you have saved. And in addition to acting like a walking Elliot Rogers stereotype, you are obsessed  with killing Beasts. And thanks to your pig-headed stupidity, you’ll even target the Beasts you would  have most hated last, if at all.

No One Commits Hate Crimes Like Gaston(+300CP)- Normally, keeping your Horror sated would  be sufficient preparation to ensure that Heroes are highly unlikely to track you down. Now Heroes  seem to be crawling out of the woodwork to target you no matter what you do, and their powers work  against you even if you aren’t a Beast.  

End Choice

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Notes

A Generic Jump by Generic Anon.