# 2.33.0.161 -> 2.34.0.19 Version Gszabi Part 1


Rest of the 2.34.0.19 miscellaneous changes by gszabi:

* Max field repair time reduced of the following vehicles – Vilkas, Texas (BB-35), Ostfriesland, Scharnhorst, Marat, Parizhskaya Kommuna, Colossus, Dreadnought, Hood (51), Renown (72), Furutaka, Hyūga, Andrea Doria, Leonardo da Vinci

* Max field repair time increased of the following vehicles – Atlanta (CL-51), Brooklyn (CL-40), Des Moines (CA-134), Newport News (CA-148), Pensacola (CA-24), PT-3, PT-6, PT-20, PT-59, PT-71, PT-103, PT-109, PT-174, PT-314, PT-556, PT-565, PT-625, PT-658, PT-810, PT-811, PT-812, PTF-7, AF 99, AF 128, Elbing, Emden, Krischan der Große, Nürnberg, Nr. 401, R 41, R 130, R 301, S 38, S 62, S 100 (1944), S 100 (1945), S 204, S 701, SF 05, SF 07, VS 8 Schell I, VS 10, Chapayev, D-3, G-5, G-5 (ShVAK-20), G-5 (TK No. 106), Kerch, Krasny Krym, MO-4, OD-200, Pr. 123bis, Pr. 123K, Pr. 123K (A-10bis), Pr. 183, Pr. 183 (A-215), Ya-5M, Zheleznyakov, Abdiel (M 39), Arrow (P 88), Brave Borderer (P 1011), Dark Adventurer (P 1101), Dark Aggressor (P 1102), Dark Aggressor (P 1102) (Twitch Drop), Enterprise (D 52), Gay Archer (P 1041), MGB 61, MGB 75, MGB 312, MGB 332, MGB 601, ML 100, ML 345, ML 1383, MTB 1, MTB 2, MTB 379, MTB 396, MTB 422, MTB 617, MTB 697, MTB 5001, Aoba, Ka-Rō Model 4, Myōkō, No. 1 (T-1), No. 10 (T-51a), No. 11 (T-51b), No. 241 (T-38), No. 538 (T-14), No. 538 (T-14) (Type 96), Luigi di Savoia Duca degli Abruzzi, MAS 551, MAS 561, MAS 569, MC 485, MS 15, MS 53, MS 461, MS 472, MV 611, MV 473, Pola, Raimondo Montecuccoli, VAS 201, Zara, Dupleix, Primauguet
* Fire parameters:
  * Hull bustle:
    * Max fire time – 15 / 30 → 10 / 15 s
    * Added line – penetration: 15
  * Turret bustle:
    * Max fire time – 30 → 20 s
    * Added line – penetration: 15
  * Small turret bustle:
    * Max fire time – 20 → 10 s
    * Added line – penetration: 15

* Game parameters:
  * New lines:
    * Favor killer time window and offset – 50 / 700 / 10
*  *  * Client shell position catch time – 0.5 s
     * Max part ammo rearm time – 30 s
     * Ship fire control indication on – true
  * Lines changed:
     * Enable overheat patches – false → true
     * Ship collision impulse damage – 100 → 20
     * Ship collision ground damage – 1 → 0.1
  * Adjusted wind effects
* Gameplay parameters:
  * Nuke aircraft now only shows up in the line-up above 2000 SP
  * Ground AB aircraft changes:
    * A 29B – 14x srak m/51 → 12x srak m/51
  * Rearm times:
    * For 82 → 83.3 mm – 8 → 5 s
    * For 114 → 114.9 mm – 10 → 6 s
    * For 128 → 129.9 mm – 7 → 6 s
    * For 132 → 141.9 mm – 12 → 7 s
    * For 158 → 162.9 mm – 12 → 7 s
    * For 163 → 177.9 mm – 8 → 7 s
    * For 178 → 424.9 mm – 10 → 7 s
  * Decoration placement "permissions" streamlined
* New engine sounds – Ariete, AMX 30
* New commander voice lines – collision threat, undershoot, overshoot, scout plane lost, scout plane down


Rest of the 2.34.0.19 ground vehicle changes by gszabi (there can be overlaps between this and Oshida's 2.34.0.19 ground vehicle changes, in cases where I clarified or specified something Oshida said, *however I do not repeat everything he said, so when looking at a specific vehicle, please look at both parts at once*):

* IPM1, M1, M1 (KVT), M1A1, M1A1AIM SA, M1A1HC, M1A1HC «Click-Bait», M1A2, M1A2 SEPv2 (TUSK 2), XM1 (C), XM1 (GM), Leopard 2 A4, Leopard 2 A4 (PzBtl 123), Leopard 2 AV, Leopard 2 K (T 14), QN506, Leopard 2 A4 [ITA], strv 121 – firewall composites are now red in X-Ray

* M1A2 SEPv1 (TUSK 1):
  * Firewall composites are now red in X-Ray
  * Added 30+30 4 mm structural steel armour for the ERA boxes

* M2A2, M2A4, M2A4 (1st Arm.Div.), Pz.Kpfw. 38 (t) n.A., s.Pz.Spw. (2cm) (Sd.Kfz.234/1), s.Pz.Spw. (5cm) (Sd.Kfz.234/2), s.Pz.Spw. (5cm) (Sd.Kfz.234/2) (Twitch Drop), s.Pz.Spw. (7,5cm K.) (Sd.Kfz.234/3), s.Pz.Spw. (7,5cm Pa.K.) (Sd.Kfz.234/4), Chieftain Mk. 3, MTTD, Ratel 20 Mk. 3, Ratel 90 Mk. 3, Rooikat 105, Type 16 MCV, pbil m/40, strv m/31 – suspension physics changed

* M18 GMC (M3), M36 GMC, T25, M36 GMC [CHN] – turret rotation speed: 24 → 21 °/s

* M22, Ps. 272 (KV-1B), Pz.Kpfw. 747 (r), s.Pz.Kpfw. 756 (r), KV-1 (1939), KV-1E, KV-220, PT-76B, PT-76B (BM-57), SMK, SU-5-1, SU-76D, SU-85M, T-34 (1940), T-34 (1941), T-34 (1941) (1-ya Gv.T.Br.), T-34 (1942) (ZiS-4), T-34E (112), T-34E (STZ), T-126, PT-76 [CHN], ZTS63 (1964), ZTS63 (1979), Ps. 141 (PT-76B), Ps. 231 (T-34) – ammo:
  * Explosion chance when shot with at least 200 damage CE increased
  * Fire chance when shot with at least 200 damage CE reduced
  * Explosion chance when shot with at least 70 damage KE increased
  * Fire chance when shot with at least 70 damage KE reduced
  * Explosion chance when shot with at least 200 damage KE increased
  * Fire chance when shot with at least 200 damage KE reduced
  * Explosion chance when shot with at least 300 damage KE increased
  * Fire chance when shot with at least 300 damage KE reduced
  * Chance of nothing happening when destroyed removed
  * Explosion and fire chance when destroyed increased
  * Full explosion chance when destroyed reduced

* M24, M24 (Thunder League), M24 [JPN], M24 [CHN], M24 [ITA]:
  * Added a 20 track armour above the left track
  * Added a 4 mm structural steel armour box behind the turret
  * Added a 4 mm structural steel armour box on the hull rear

* M41A1, M42, Tiger I (early), Tiger I (early) (furry), Tiger I (late), 2S25M, 2S38, 9P157-2, BMP-3, Object 268, Object 279, SU-100P, SU-122-54, T-10A, T-10M, T-44-100, T-44-122, T-62, T-62M-1, M41A1 [JPN], M42 [JPN], STA-1, STA-2, Tiger I [JPN], Type 74 TK (F), Type 75 HSP, M42 [CHN], T-62 (57-go Po.) [CHN] – grille above the engine: 5 → 10 mm

* M47, M47 [JPN]:
  * Grille above the engine – 5 → 10 mm
  * Suspension physics changed

* M48A1, T54E1, T54E2, M48A1 [CHN], Magach 1 – hull floor: 110 → 20 mm
* M50, T114 (BAT) – 12.7 mm magazine size: 10 → 20 shots

* M551:
  * Added two 2 mm boxes around the gunner's optics above the gun
  * 12.7 mm – vertical limits: -10° / 70° → -10° / 28°
  * Suspension physics changed

* MBT70, KPz 70 – 20 mm:
  * Turret rotation speed – 40 → 90 °/s
  * Elevation speed – 20 → 60 °/s
  * Ammo – 750 → 2000
  * Vertical limits – -9° / 65° → -15° / 75°
  * Recoil removed

* T1E1, T-60, Type 94 (Type 98) – shooting now depletes the ammo rack

* TCM ASP AGS – elevation speed: 8 → 40 °/s

* XM803 – 12.7 mm:
  * Turret rotation speed – 40 → 22.5 °/s
  * Elevation speed – 20 → 8.5 °/s

* Begleitpanzer 57
  * Neutral turning improved
  * Elevation speed – 20 → 40 °/s

* Class 3 – turret breech composite: air → HHRHA

* Flakpanzer 1 A2 (LFK Stinger), PGZ09 – parked radar now faces downwards

* Jagdtiger, Maus, Tiger II (early) – center of gravity shifted

* le.Pz.Spw. (2cm) B (Sd.Kfz.222), le.Pz.Spw. (2cm) A (Sd.Kfz.222) [CHN]:
  * Added a 4 mm bumper
  * Suspension physics changed
* Leopard 2 A4 PL (AMAP):
  * Firewall composites are now red in X-Ray
  * Added a 10 mm armour above the breech
  * Hull side composite screens – 100 → 110 mm
  * Side mudguards – 5 → 12 mm

* Leopard 2 A5, Leopard 2 A6:
  * Firewall composites are now red in X-Ray
  * Armour at the driver's optics – 30 → 45 mm
  * 7.92 mm deadzone around the commander's optic made larger

* Leopard 2 A7V:
  * Firewall composites are now red in X-Ray
  * Armour at the driver's optics – 30 → 45 mm
  * Hull side outer composite screens – 100 → 50 mm
  * Added rubber-fabric front mudguards

* Leopard 2 K (T 11) – 20 mm:
  * Turret rotation speed – 40 → 90 °/s
  * Elevation speed – 20 → 60 °/s

* Leopard 2 PSO:
  * Firewall composites are now red in X-Ray
  * Armour at the driver's optics – 30 → 45 mm
* Leopard C2 (MEXAS) – 7.62 mm:
  * Horizontal limits – -120° / 120° → -146° / 146°
  * Vertical limits – -8° / 20° → -15° / 76°

* M 109 G, 155/23 M109, Rochev – added ten 5 mm structural steel things on the turret and one on the hull rear

* Marder 1 A1, Marder 1 A3, Strf 9040A (rbs 56) – shooting the loaded ATGM can no longer be fatal

* Puma:
  * Turret rotation speed – 60 → 45 °/s
  * Elevation speed – 60 → 45 °/s

* Pz.Kpfw. III B – turret rotation speed: 6 → 20 °/s

* Pz.Kpfw. III E, Pz.Kpfw. III F, Pz.Kpfw. III J, T-IIIJ – turret rotation speed: 5.5 → 12 °/s

* Pz.Kpfw. IV C, Pz.Kpfw. IV E, Pz.Kpfw. IV F1, Pz.Kpfw. IV F2, Pz.Kpfw. IV G, Pz.Kpfw. IV H – turret rotation speed: 14 → 15 °/s

* Pz.Sfl. Ic – added 5 mm armour in the grilles
* Radkampfwagen 90 – hull spall shields can now be hidden in X-Ray

* SK105-A2 [GER], AMX 30 ACRA, AMX 30 Au F1, AMX 30B (1965), AMX 30B (1972), AMX 30B2, AMX 30B2 Brenus, AMX 30R, MARS 15, SK105-A2 [FRA], Super AMX 30 – engine sound: Chieftain → AMX 30

* Sturmtiger – Tracks: 20 → 30 m

* TAM – added a 5 mm add-on armour above the breech and on the right hull side

* TAM 2IP – added a 5 mm add-on armour on the turret rear

* Tiger II (Serienturm):
  * Turret underside – 40 → 30 mm
  * Turret ring rear – 30 → 60 mm
  * Commander's hatch – 100 → 30 mm
  * Commander's cupola is now volumetric
  * Added a 40 and a 20 mm armour in the middle of the turret roof
  * Center of gravity shifted

* Tiger II (Serienturm) (Sla.16):
  * Turret underside – 40 → 30 mm
  * Turret ring rear – 30 → 60 mm
  * Commander's hatch – 100 → 30 mm
  * Commander's cupola is now volumetric
  * Added a 40 and a 20 mm armour in the middle of the turret roof
  * Center of gravity shifted
  * Ammo:
    * Explosion chance when shot with at least 200 damage CE increased
    * Fire chance when shot with at least 200 damage CE reduced
    * Explosion chance when shot with at least 70 damage KE increased
    * Fire chance when shot with at least 70 damage KE reduced
    * Explosion chance when shot with at least 200 damage KE increased
    * Fire chance when shot with at least 200 damage KE reduced
    * Explosion chance when shot with at least 300 damage KE increased
    * Fire chance when shot with at least 300 damage KE reduced
    * Chance of nothing happening when destroyed removed
    * Explosion and fire chance when destroyed increased
    * Full explosion chance when destroyed reduced

* V.K. 30.02 (M) V2 – added a 16 mm armour to the turret underside

* Vilkas:
  * Hitting the horizontal turret drive can no longer overpressure the vehicle
  * First axle steering deflection – 25° → 30°
  * Last axle steering deflection – 12° → 20°

* 2S6M1:
  * Grille above the engine and on the hull sides: 5 → 10 mm
  * Added 5 mm structural steel and 8 mm rubber-fabric fenders and mudguards
  * Bug which prevented damage to the breech if it wasn't penetrated, fixed

* 2S25 – grille above the engine: 15 → 10 mm

* 9A35M2, ZTQ62 [USSR], ZTQ62:
  * Grille above the engine: 5 → 10 mm
  * Ammo:
    * Explosion chance when shot with at least 200 damage CE increased
    * Fire chance when shot with at least 200 damage CE reduced
    * Explosion chance when shot with at least 70 damage KE increased
    * Fire chance when shot with at least 70 damage KE reduced
    * Explosion chance when shot with at least 200 damage KE increased
    * Fire chance when shot with at least 200 damage KE reduced

*  *  * Explosion chance when shot with at least 300 damage KE increased
     * Fire chance when shot with at least 300 damage KE reduced
     * Chance of nothing happening when destroyed removed
     * Explosion and fire chance when destroyed increased
     * Full explosion chance when destroyed reduced

* 9P149M, Object 685:
  * Grille above the engine: 5 → 10 mm
  * Ammo:
    * Now autoloaded
    * Explosion chance when shot with at least 200 damage CE increased
    * Fire chance when shot with at least 200 damage CE reduced
    * Explosion chance when shot with at least 70 damage KE increased
    * Fire chance when shot with at least 70 damage KE reduced
    * Explosion chance when shot with at least 200 damage KE increased
    * Fire chance when shot with at least 200 damage KE reduced
    * Explosion chance when shot with at least 300 damage KE increased
    * Fire chance when shot with at least 300 damage KE reduced
    * Chance of nothing happening when destroyed removed
    * Explosion and fire chance when destroyed increased
    * Full explosion chance when destroyed reduced

* ASU-57:
  * Added two 10 mm grille on the hull roof
  * Ammo:
    * Explosion chance when shot with at least 200 damage CE increased
    * Fire chance when shot with at least 200 damage CE reduced
    * Explosion chance when shot with at least 70 damage KE increased
    * Fire chance when shot with at least 70 damage KE reduced
    * Explosion chance when shot with at least 200 damage KE increased
    * Fire chance when shot with at least 200 damage KE reduced
    * Explosion chance when shot with at least 300 damage KE increased
    * Fire chance when shot with at least 300 damage KE reduced
    * Chance of nothing happening when destroyed removed
    * Explosion and fire chance when destroyed increased
    * Full explosion chance when destroyed reduced
  * Suspension physics changed

* BM-13N, ZiS-12 (94-KM) – cabin, hull front grille, fenders, steps: 1 → 3 mm

* BM-31-12 – cabin, hull front grille, bumper, fenders, steps, hull floor at the back, boxes behind the cabin: 1 → 3 mm

* BMP-2D – floats improved

* BMP-2M – chassis: 15 mm tracks → 10 mm chassis structural steel

* BTR-ZD
  * Grille above the engine – 5 → 10 mm
  * Bug which prevented damage to the breech if it wasn't penetrated, fixed

* GAZ-AAA (DShK) – cabin, hull front grille, bumper, fenders, steps: 1 → 3 mm

* GAZ-AAA (M-4):
  * Cabin, hull front grille, bumper, fenders, steps – 1 → 3 mm
  * Suspension physics changed

* GAZ-MM (72-K):
  * Cabin, hull front grille, bumper, fenders, steps – 1 → 3 mm
  * Breech – 15 → 150 mm
  * Suspension physics changed
* IS-3, IS-4M – chassis: 10 → 20 mm

* IS-6, IS-7:
  * Grille above the engine – 5 → 10 mm
  * Chassis: 60 → 20 mm

* IT-1:
  * Grille above the engine – 5 → 10 mm
  * Added an add-on track armour to the hull rear
  * Missiles are now autoloaded

* KV-1S – hull floor: 35 → 30 mm

* KV-85, KV-122:
  * LFP, hull rear – 75 → 60 mm
  * Ammo:
    * Explosion chance when shot with at least 200 damage CE increased
    * Fire chance when shot with at least 200 damage CE reduced
    * Explosion chance when shot with at least 70 damage KE increased
    * Fire chance when shot with at least 70 damage KE reduced
    * Explosion chance when shot with at least 200 damage KE increased
    * Fire chance when shot with at least 200 damage KE reduced
    * Explosion chance when shot with at least 300 damage KE increased
    * Fire chance when shot with at least 300 damage KE reduced
    * Chance of nothing happening when destroyed removed
    * Explosion and fire chance when destroyed increased
    * Full explosion chance when destroyed reduced

* Object 120:
  * Turret rotation speed – 18 → 20 °/s
  * Elevation speed – 4 → 10 °/s

* Object 292:
  * Firewall composites are now red in X-Ray
  * Added a 10 mm armour around the commander's cupola
  * Minimum elevation forwards – -5° → -3°

* Object 435:
  * Grille above the engine – 20 → 10 mm
  * Add-on track armour on the hull rear – 4 mm aluminium → 30 mm track
  * Tracks – 30 → 20 mm
  * Chassis – 10 → 20 mm

* Object 775:
  * Grille above the engine – 20 → 10 mm
  * Add-on track armour – 30 → 20 mm
  * Tracks – 30 → 20 mm
  * Added the fourth and fifth return wheels as 20 mm chassis structural steel
  * Chassis – 10 → 20 mm

* Pantsir S1:
  * Added 3 mm structural steel and 8 mm rubber-fabric fenders
  * Bug which prevented damage to the breech if it wasn't penetrated, fixed

* Phòng không T-34 [USSR], T-34-85 (1943), T-34-85 (1944), T-34-85E (36-ya T.Br.), Phòng không T-34, T-34-85 (1944) [CHN], T-34-85 (1944) (2nd Tank Div.) [CHN], Т-34-85 (1960), Ps. 245 (T-34-85) – hull floor: 13 → 20 mm
* PLDvK vz. 53/59 – bug which prevented damage to the breech if it wasn't penetrated, fixed

* SU-85:
  * Hull floor: 15 → 20 mm
  * Ammo:
    * Explosion chance when shot with at least 200 damage CE increased
    * Fire chance when shot with at least 200 damage CE reduced
    * Explosion chance when shot with at least 70 damage KE increased
    * Fire chance when shot with at least 70 damage KE reduced
    * Explosion chance when shot with at least 200 damage KE increased
    * Fire chance when shot with at least 200 damage KE reduced
    * Explosion chance when shot with at least 300 damage KE increased
    * Fire chance when shot with at least 300 damage KE reduced
    * Chance of nothing happening when destroyed removed
    * Explosion and fire chance when destroyed increased
    * Full explosion chance when destroyed reduced

* SU-152 – Vertical limits: -3° / 20° → -5° / 18°

* T-50:
  * LFP – 45 → 37 mm
  * Hull upper rear – 25 → 30 mm
  * Horizontal armour above the tracks – 15 → 10 mm
  * Ammo:
    * Shooting now depletes the ammo rack
    * Explosion chance when shot with at least 200 damage CE increased
    * Fire chance when shot with at least 200 damage CE reduced
*  *  * Explosion chance when shot with at least 70 damage KE increased
     * Fire chance when shot with at least 70 damage KE reduced
     * Explosion chance when shot with at least 200 damage KE increased
     * Fire chance when shot with at least 200 damage KE reduced
     * Explosion chance when shot with at least 300 damage KE increased
     * Fire chance when shot with at least 300 damage KE reduced
     * Chance of nothing happening when destroyed removed
     * Explosion and fire chance when destroyed increased
     * Full explosion chance when destroyed reduced

* T-64A:
  * Grille above the engine: 5 → 10 mm
  * Armour around the commander's cupola – 4 mm structural steel → 100 mm CHA
  * Chassis: 10 → 20 mm
  * Add-on track armour – 30 → 20 mm

* T-64BV:
  * Grille above the engine: 5 → 10 mm
  * Chassis: 10 → 20 mm
  * Add-on track armour – 30 → 20 mm

* T-72AV, T-72B (Kontakt-1), T-72B3M – added two add-on track armour on the hull rear

* T-72B (Kontakt-5):
  * ERA can now be hidden in the armour viewer
  * Add-on track armour on the hull rear – 8 mm rubber-fabric → 20 mm track

* T-80 – hull roof, turret roof: 15 → 20 mm

* T-80B:
  * Grille above the engine: HHRHA → RHA
  * Add-on track armour – 30 → 20 mm

* T-80BVM – added an add-on track armour to the hull rear

* T-90A, T-90S:
  * Hull UFP composite 60 mm RHA layer – secondary shrapnel generating disabled
  * Hull UFP composite air layer:
    * 0.01 → 34 mm
    * KE modifier – 0 → 0.25
    * CE modifier – 0 → 1.5
  * Boxes above the tracks – structural steel → aluminium
  * Boxes on the turret front:
    * 5 mm structural steel → 10 mm RHA
    * They can now be hidden in the armour viewer
  * Boxes on the turret sides and rear:
    * Structural steel → aluminium
    * They can now be hidden in the armour viewer
  * Added two 50 mm armour on the lower hull rear
  * Hull sides and roof are now volumetric
  * Hull ERA grid – 10 → 20 mm
  * Turret ring sides – 70 mm RHA → volumetric 80 mm CHA

*  * Armour around the commander's cupola – 100 mm RHA → 45 mm CHA
  * Add-on armour on the hull roof in front of the turret narrowed and now has a max effective thickness of 20 mm
  * Added a 30 mm armour above the breech
  * Armour around the optic above the gunner:
    * 45 → 20 mm
    * It can now be hidden in the armour viewer
  * Chassis: 10 → 20 mm
  * Order of ammo consumption changed

* T-90M:
  * External fuel tanks – secondary shrapnel generating disabled
  * 12.7 mm – magazine size: 60 → 300 shots

Current Dev version : 2.34.0.28
Current Dev-Stable version : 2.33.0.168
Current Live version : 2.33.0.168


미안하다
보냈는줄 알았는데 안 보내짐;;;