# 2.34.0.28 -> 2.35.0.10 Part 2


Please note: these are days old changes that could've been further altered in later patches. If something doesn't correspond to "reality" when posted, please keep in mind that it may have been changed again.


Aircraft FM changes:

* A6M5 Hei: Lowered empty weight from 2728 kg to 2478 kg

* A6M6C: Lowered empty weight from 2728 kg to 2401 kg

* IL-8: Disabled combat flaps position

* J-7II, MiG-21F-13, MiG-21PFM, MiG-21SPSK:
  * Redistributed internal fuel across multiple new fuel tanks
  * Added external fuel tanks with 396 kg total mass

* J-7D, MiG-21bis, MiG-21bis (Lazur), MiG-21bis (SAU), MiG-21bisz [ITA], MiG-21MF [GER], MiG-21MF [ITA], MiG-21S, MiG-21SMT:
  * Redistributed internal fuel across multiple new fuel tanks
  * Added external fuel tanks with 1188.1 kg total mass

* J-7E: Added external fuel tanks with 1434 kg total mass

* Added new MiG-21bis Finland FM, does not have external fuel tanks but is otherwise identical

* Added new F-5E FCU FM, identical to regular F-5E
* Shackleton MR.Mk.2: Disabled combat flaps position

* Su-11, Su-9: Added chute

* Su-25 (all): Increased total external fuel tank mass from 1338 kg to 2672 kg


Aircraft DM Changes:

* AH-1W, ␗AH-1W: Unlocking the Countermeasure modification would remove all sensors, fixed

* Alpha Jet A, Alpha Jet E:
  * 750 lbs M116A2: Now drop separately
  * Drop tank: No longer drop separately

* Bf 109 C-1, D.520, D.520 [UK], D.521, MiG-29 (9-12B): Updated cockpit

* Buccaneer S. Mk. 2B, F-4E Kurnass 2000, F-14B, Gripen C [UK], MiG-27M, Mirage 4000, JAS 39A, Su-17M2, Su-17M4, Su-22M3, Su-22M3 [ITA], Su-22M4, Su-22UM3K, Su-25, Su-25BM, Su-25K, Su-25SM3, Super Étendard: Added a laser designator sensor

* F8F-1: machine guns being hidden fixed, gunpods being shown when not equipped fixed

* F-20A: Now uses its own HUD

* JAS 39C EBS HU:
  * Now uses its own Model
  * Added a laser designator sensor

* Su-27: Removed "infile" SPO-15 RWR

* AH-64A [GRC], AH-64A [SWE], AH-64D, AH-64D [JPN], Apache A.H. Mk. 1, Peten, Peten [USA], Saraph, Wessex H.U. Mk. 5: Updated cockpit

* AH-129C, AH-129D: Removed laser beam riding sensor (enemy LWS won't be alerted)

* Mi-8AMTSh: static aim pitch: -2.8° -> 0.3°

* MH-60L DAP: static aim pitch: -2.3° -> -0.3°

* UH Tiger: IR Tracker -> IR Tracker 360°

* YAH-64A:
  * Updated cockpit
  * Added HMD


Sensors Changes:

* ALR-400, AN/ALR-46, AN/ALR-46(V)3, AN/ALR-56C, AN/ALR-56M, AN/ALR-67, AN/ALR-68(V), AN/ALR-69, AN/APR-39, AN/APR-39A(V)1, AN/APS-54, AN/APS-54A, AN/APS-109, APP-27, APP-73, APP F9/5, AR830, ARI 18223, ARI 18228, ARI 18241/1, ARI 23284, ARI 23333/1, J/APR-4, J/APR-6, KJ8602, KJ8602A, Mirage Detecteur, Sapphire-23, Sapphire-23ML, Sapphire-23MLA, Sapphire-23MLA-2, SERVAL, Sherloc, Sky Guardian 200, SPO-2, SPO-10, SPO-15, SPO-15LM, SPO-150, SPS-200, Type 930: Added the AN/APG-67 of the F-20A to its known threat list

* AN/APG-59, AN/APQ-51, AN/APQ-72, AN/APQ-100, AN/APQ-120, J/AWG-11, J/AWG-12, Kopyo-25, NASARR, PS-37A, PS-46A, PS-371A, R21G M1, Type 208, Type 208A: Illumination max pause time: 5 -> 20 s

* AN/APG-66(V)1, AN/APG-66J, Type 1492:
  * MPRF, LPRF: Power: 1200 -> 520
  * Illumination:
    * Antenna: Angle of half sensitivity: 12° -> 10°
    * Max pause time: 5 -> 20 s

* Thales RDY:
  * HPRF, MPRF, LPRF: Sidelobe sensitivity: -34 -> -35
  * Illumination:
    * Antenna: Sidelobe sensitivity: -30 -> -35
    * Max pause time: 5 -> 20 s

* AI.Mk 24 Foxhunter Type W, AI.Mk 24 Foxhunter Type Z, Thomson-CSF RDI, Thomson-CSF RDM-3: Illumination:
  * Antenna: Sidelobe sensitivity: -30 -> -34
  * Max pause time: 5 -> 20 s

* N001: HPRF, MPRF: Sidelobe sensitivity: -32 -> -35

* AN/APG-68(V)5, AN/APG-68(V)7, AN/APG-68(V)9, PS-05A:
  * HPRF: Power: 1200 -> 780
  * MPRF, LPRF: Power: 1200 -> 530
  * Illumination:
    * Power: 200 -> 780
    * Antenna: Angle of half sensitivity: 10° -> 4°
    * Max pause time: 5 -> 20 s

* ARI 18228/10:
  * Renamed to ARI 18223
  * Added IFF and target tracking
  * Now only has two receivers, one front and one rear
  * Threat list extended

* AI.Mk 24 Foxhunter Stage 2G: Illumination:
  * Antenna: Sidelobe sensitivity: -30 -> -35
  * Max pause time: 5 -> 20 s

* AN/APG-63:
  * HPRF:
    * Power: 1000 -> 2000
    * Sidelobe sensitivity: -32 -> -35
  * MPRF, LPRF: Sidelobe sensitivity: -32 -> -35
  * Illumination:
    * Power: 200 -> 780
    * Antenna: Sidelobe sensitivity: -30 -> -35
    * Max pause time: 5 -> 20 s

* AN/APG-65Q:
  * HPRF: Power: 1200 -> 600
  * MPRF, LPRF: Power: 1200 -> 400
  * Illumination:
    * Power: 200 -> 600
    * Antenna: Angle of half sensitivity: 10° -> 4°
    * Max pause time: 5 -> 20 s

* AN/APG-66: MPRF, LPRF: Power: 1200 -> 520

* AN/APG-66(V)3: Illumination:
  * Antenna: Angle of half sensitivity: 12° -> 10°
  * Max pause time: 5 -> 20 s

* AN/APG-67(V):
  * Renamed to AN/APG-67
  * MPRF:
    * Sidelobe attenuation: -22 -> -20
    * Power: 1200 -> 400
    * Antenna:
      * Azimuth: Angle of half sensitivity: 3.5° -> 3.7°
      * Elevation: Angle of half sensitivity: 4.8° -> 5.4°

  * LPRF:
    * Sidelobe attenuation: -22 -> -20
    * Power: 1200 -> 400
    * RCS: 3 -> 5
    * Antenna:
      * Azimuth: Angle of half sensitivity: 3.5° -> 3.7°
      * Elevation: Angle of half sensitivity: 4.8° -> 5.4°
  * Added HPRF
  * Illumination:
    * Power: 200 -> 600
    * Antenna:
      * Angle of half sensitivity: 12° -> 4.5°
      * Sidelobe sensitivity: -30 -> -32
    * Max pause time: 5 -> 20 s
  * Narrow search:
    * Period: 0.65 -> 0.6 s
    * Bar height: 3.4 -> 3.2
  * Medium search:
    * Period: 3.8 -> 3.7 s
    * Bar height: 3.4 -> 3.2
  * Wide search:
    * Period: 3.8 -> 3.6 s
    * Bar height: 3.4 -> 3.2
  * HUD lock:
    * Period: 1 -> 0.95 s
    * Bar height: 4.8 -> 4.5
  * Vertical lock:
    * Period: 1 -> 0.95 s
    * Bar height: 4.8 -> 5

*  * Boresight lock:
     * Period: 0.3 -> 0.5 s
     * Width: 1.75 -> 1.25
     * Center elevation removed
  * BVR lock search:
     * Pitch stab limit: 30° -> 70°
     * Period: 1 -> 0.75 s
     * Width: 10 -> 6.5
     * Bar height: 3.4 -> 2.5
  * MPRF search: Width: 200 -> 500
  * Added HPRF velocity search
  * MPRF ACM: Distance accuracy: 12 -> 15
  * MPRF track:
     * Distance accuracy: 12 -> 15
     * Main beam notch max elevation: 3.5 -> 3.3
* AN/AWG-9:
  * HPRF:
    * Power: 2000 -> 4500
    * Sidelobe sensitivity: -34 -> -35
  * LPRF:
    * Power: 2000 -> 500
    * Sidelobe sensitivity: -34 -> -35
  * Illumination:
    * Power: 1000 -> 4500
    * Antenna: Sidelobe sensitivity: -30 -> -35
    * Max pause time: 5 -> 20 s


Naval Changes:

* Aircraft carriers, battleships, battlecruisers, heavy cruisers, light cruisers, Abdiel (M 39):

  * Compartments: Previously when hit with at least 250 damage explosions, fire chance was 5%, when hit with at least 350 damage explosions, fire chance was 10%. Now the 250 damage one was removed, an explosion needs at least 350 damage to this part, to have a chance of a fire.

  * "Superstructure" parts: Previously when hit with at least 250 damage explosions, fire chance was 5%, when hit with at least 400 damage explosions, fire chance was 10%, with at least 900, 20%. Now the 250 damage one was removed, the second and third ones were lowered. An explosion now needs at least 300 damage to have a 10% fire chance, and only 450 for the 20%.

* Corvettes, destroyers, frigates, patrol boats, Drache, K 2, M 17, M 601:

  * Compartments: Previously when hit with at least 250 damage explosions, fire chance was 5%, when hit with at least 400 damage explosions, fire chance was 10%. Now the 250 damage one was removed, the other option was lowered. An explosion now needs at least 300 damage to this part, to have a chance of a fire.

*  * "Superstructure" parts: Previously when hit with at least 250 damage explosions, fire chance was 5%, when hit with at least 400 damage explosions, fire chance was 15%, with at least 900, 30%. Now the 250 damage one was removed, the second and third ones were lowered. An explosion now needs at least 300 damage to have a 10% fire chance, and only 450 for the 20%.
   * Bridge: When destroyed:
     * Fire chance: 15 -> 10%
     * Chance of nothing happening: 85 -> 90%
* (Applies to all subsequent vehicles if they fit the above categories, we just didn't copy-paste them out to each of them.)

* Dealey (DE-1006): Depth charge + mortars loadout: Mortar ammo: 5 -> 4 rpg

* Drache: First 88 mm turret:
  * Vertical limits backwards: 0° / 25° -> 24° / 25°
  * Vertical limits diagonally rear left and diagonally rear right: -4° / 25° -> 17-14° / 25°
  * Vertical limits forwards: -4° / 25° -> -2° / 25°

* Z 5:
  * Removed a transmission
  * Added four fuel tanks
  * Added two primary shell storages and primary charge storages
  * Added a first stage ammo storage
  * Removed two pumps
  * Crew reorganised

* Z 15:
  * Removed a transmission
  * Added four fuel tanks
  * Added a secondary ammo storage
  * Removed two pumps
  * Crew reorganised

* Mutsu:
  * Bridge roof: 165 -> 152.4 mm
  * Bridge sides: 330 -> 355.6 mm
  * Bridge elevator lowest part: RCA -> RHA
  * Deck armour: 70 -> 69.85 mm
  * Sloped deck armour between the primary turrets: 64 -> 63.5 mm
  * Primary turret elevator sides: 305 -> 304.8 mm
  * Primary turret elevator fronts and backs: 229 -> 228.6 mm
  * Primary turret undersides: 76.2 -> 101.6 mm
  * First primary turret elevator lower front: 254 -> 330.2 mm
  * Added three 12.7 mm armours all over the ship
  * Added 50.8 mm sloped belt armour above the 76.2 mm one
  * 410 mm ammo: 90 -> 110 rpg
  * Torpedo launch speed: 18 -> 20 m/s

* Bolzano:
  * Primary and secondary turrets can now be fired together
  * Max speed: 59.26 -> 68.48 km/h

* Bretagne:
  * Added two fuel tanks
  * 340 mm vertical limits: -5° / 18° -> -5° / 23°

* Kléber:
  * Removed a transmission
  * Added a fuel tank
  * Added a secondary ammo storage
  * Removed two pumps
  * Crew reorganised

Current Dev version : 2.35.0.33
Current Live version : 2.35.0.33