• New vehicles:

    • F-14A (early) (US)

      • Tier VII

      • 11.3 / 11.3 / 11.0

      • after the F-4J

      • stock repair cost – 4970 / 9970 / 16.590 SL

    • M1A1AIM (US)

      • Tier VII

      • 10.7

      • squadron vehicle

      • stock repair cost – 4820 / 5090 / 5490 SL

    • Ju 87R-2 "Snake" (GER)

      • Tier I

      • 1.3

      • hidden

      • 400 GE premium

      • repair cost – 320 / 140 / 400 SL

      • currently a completely copy-paste Ju 87R-2, not even the skin is different

    • Lim-5P (GER)

      • Tier V

      • 9.0

      • hidden

      • after the MiG-15bis

      • stock repair cost – 3820 / 11.440 / 14.910 SL

      • currently a copy-paste MiG-17 with the FM of the F5 (KPAF), but with 2x NR-23 with 100 rpg, a non-functional radar and no loadouts

    • Leopard 2 A4 (PzBtl 123) (GER)

      • Tier VI

      • 10.0

      • pack premium

      • repair cost – 4560 SL

    • Bayern (GER)

      • Tier V

      • 6.7

      • after the Kaiser

      • stock repair cost – 23.500 / 32.100 SL

    • Su-17M4 (USSR)

      • Tier VII

      • 11.0 / 11.0 / 10.3

      • after the Su-17M2

      • stock repair cost – 3530 / 8360 / 13.190 SL

    • BTR-ZD (USSR)

      • Tier IV

      • 4.3

      • after the ZSU-37

      • stock repair cost – 2190 / 2140 / 3980 SL

    • Kronshtadt (USSR)

      • Tier V

      • 6.7

      • after the Sverdlov

      • stock repair cost – 20.510 / 29.660 SL

    • G6-45 (UK)

      • Tier IV

      • 7.0

      • after the Ratel 90

      • stock repair cost – 3520 / 4320 / 4930 SL

    • Challenger 1 Mk. 3 (Gulf War) (UK)

      • Tier VI

      • 9.7

      • pack premium

      • repair cost – 4560 SL

    • ML 1383 (UK)

      • Tier I

      • 1.7

      • after the Vosper Type II

      • stock repair cost – 230 / 330 SL

    • Hood (51) (UK)

      • Tier V

      • 6.7

      • after the Colossus

      • stock repair cost – 23.540 / 34.080 SL

    • ZTZ99A (CN)

      • Tier VII

      • 11.0

      • after the ZTZ99 (Phase 2)

      • stock repair cost – 4920 / 4730 / 6020 SL

    • Lancia 3Ro (100/17)

      • Tier I

      • 1.7

      • after the L6/40

      • stock repair cost – 190 / 220 / 260 SL

    • VBC Centauro PT 2 (IT)

      • Tier VI

      • 8.7

      • after the M113A1 (TOW)

      • stock repair cost – 4010 / 4380 / 5820 SL

    • Geniere (D 555) (IT)

      • Tier II

      • 4.3

      • 1150 GE premium

      • repair cost – 1090 / 1500 SL

    • Milan 01 (FR)

      • Tier VI

      • 9.7

      • pack premium

      • repair cost – 5400 SL

    • VCAC MEPHISTO (FR)

      • Tier VI

      • 8.3

      • after the MARS 15

      • stock repair cost – 6440 / 7230 / 10.080 SL

    • Pvkv III (SWE)

      • Tier II

      • 2.7

      • after the Strv m/41 S-II

      • stock repair cost – 730 / 800 / 1280 SL

    • Merkava Mk. 3 B (ISR)

      • Tier VI

      • 10.0

      • after the Merkava Mk. 2 B

      • stock repair cost – 4860 / 4970 / 7880 SL

  • MO-4 and D3 – swapped.

  • The Vostok launch will return in 2023 April.

  • New control texts:

    • Decal rotation

    • Decal scale

  • New help texts:

    • To activate commander aim mode, press {shortcut}

    • To activate commander aim mode, press "Commander fire control"

    • Main and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section

  • Children of Arachis help texts changed:

    • Any movement and shooting creates noise, the greater the density of noise, the more likely the attack of the worm. The narrowing circle on the map shows the radius of attention of the worm. If you stop and do not shoot, the worm may choose another target. → Any movement and shooting create noise. The greater the density of noise, the more likely is the attack of the worm. The narrowing circle on the map shows the radius of attention of the worm. If you stop and do not shoot, the worm may choose another target.

    • The "{unitName}" tank has a sonic cannon that shoots with an expanding sector. Angles from the center of the sight horizontally and vertically – {angles}. The wave propagates at the speed of sound {speed}, the range is {distance}. → The "{unitName}" tank has a sonic cannon that shoots with an expanding sector. Angles from the center of the sight horizontally and vertically – {angles}. The wave travels at the velocity of sound {speed}, the range is {distance}.

  • New menu texts:

    • The equipment will be available for purchase until {time}.

    • The equipment will be available for purchase again {time}.

    • You have purchased trophy color=@userlogColoredText%s</color>.

  • New GPU benchmark texts:

    • GPU Benchmark

    • Run the test to get recommended graphics settings

    • Start the test

    • Results will be ready in {timeLeft}

    • Recommended graphics settings

    • Maximum quality

    • Maximum FPS

    • 60 FPS

  • New custom loadout texts:

    • Selected weapon is prohibits weapons: {bannedWeapons}.

    • It is forbidden to use {currentWeapon} in the selected slot because of an installed weapon: {weapons}.

  • Custom loadout text changed – {weapon} from slot {tierNum} → {weapon} in slot {tierNum}.

  • Loading background renamed – IJN Yugumo → IJN Furutaka and IJN Yugumo.

  • Graphics text removed – HQ TAA.

  • New setting texts:

    • Main and auxiliary caliber shooting with one button

    • If enabled, main caliber guns and auxiliary caliber guns fires with a single button in a row. Main caliber fires first, then auxiliary by another press.

  • Setting text changed – This option allows you to hide your real nickname in the main menu of the game and replace it with a randomly generated one in battle. In this case, the real nickname will be displayed in game replays and saved in the server logs → This option allows you to hide your real nickname in the main menu of the game and replace it with one randomly generated in a battle. At the same time, your real nickname will be displayed in game replays and saved in server logs.

  • Location text removed – Arachis.

  • New location text – Abandoned Town.

  • New damage texts:

    • fire control room

    • rangefinder

    • fire director

    • auxiliary ammunition storage

  • New HUD texts:

    • BST PD

    • VSL PD

    • TWS

    • ACQ TWS

    • BST TWS

    • VSL TWS

    • TRK TWS

    • PH (it's for the Phoenix)

    • SP (it's for the Sparrow)

    • SW (it's for the Sidewinder)

  • HUD texts changed:

    • PD → PDV

    • SRC PD → SRC PD

    • ACQ PD → ACQ PD

    • ACM PD → ACM PD

  • Vehicles renamed:

    • Ki-61-II Kai → Ki-61-II Otsu Kai

    • C13 T90 → OTO C13 T90

  • New modification texts:

    • AR

    • Mine protection

    • Matra JL-100 36

    • FN HMP400 LCC

    • FN RMP LC

    • AIM-54A

    • AIM-9H

    • 15-inch 4crh CPC

    • 15-inch 4crh Mark IIa APC

    • 380-mm Spr.gr. L/4,1 Bdz.

    • 380-mm Psgr. L/3,5 APCBC

    • 305-mm APCBC

  • New sensor text:

    • Aida II

    • AN/AVS-2

  • New engine model text – TF30-P-412A.

  • New weapon texts:

    • Ahead

    • 155 mm G6 L/45

    • M1

    • M1 (PF)

    • G6 Smoke

    • 23 mm ZU-23

    • 20 mm GAU-4

    • AIM-9H

    • AIM-54A

    • 57 mm Pvkan m/43

    • sgr m/43

    • slpgr m/43

    • slpprj m/43

    • 127-mm AAC Mk.34

    • 127-mm Common Mk.32

    • 127-mm AAVT Mk.31

    • 127-mm SP Common Mk.46

    • 76/50 Mk.33

    • 127/38 Mk.12 cannon, mount Mk.30

    • 38 cm SK L/45

    • 380-mm Spgr. L/4,6 Zt.Z HE-DF

    • 380-mm Spr.gr. L/4,1 Bdz.

    • 380-mm Psgr. L/3,5 APCBC

    • 600-mm H/8

    • 324-mm A224

    • 305mm/54 B-50

    • 305-мм APCBC

    • 12-inch HE patt.1928

    • 37 mm/67 70-K

    • 15-inch/42 BL Mark I

    • 15-inch 4crh CPC

    • 15-inch 4crh Mark XIIa APC

    • 178-mm UP Mk.1

  • Weapons renamed:

    • Mk.M1 540 lb → Mk.M2 540 lb

    • BR-350A → BR-354A

    • BR-350P → BR-354P

  • Battle task descriptions changed:

    • Rock – Destroy enemy vessels while at an allied strategic point → Destroy player vessels while at an allied strategic point

    • Do not Swim over the Buoys – Destroy enemy vessels that are at a strategic point → Destroy player vessels that are at a strategic point

    • 27 Cables – Destroy enemy destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables → Destroy player destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables

    • Swordfish – Destroy enemy vessels while in an aircraft using torpedoes → Destroy player vessels while in an aircraft using torpedoes

    • Whaleman – Destroy enemy destroyers and cruisers while in a boat using torpedoes → Destroy player destroyers and cruisers while in a boat using torpedoes

  • New decal categories:

    • Snow Globes

    • Logotypes

    • Battle Pass

    • Clan Awards

    • Holidays

    • Game update

    • Veteran

  • Bots are now able to use the following vehicles:

    • CN – Chi-Ha Kai, CM-11, M3A3, M8 LAC, M24, M41D, M60A3 (TTS), PT-76, PTL02, PTZ89, SU-100, T-26-1, T-34 (1942), T-34-85 (1944), ZTL11, ZTZ69, ZTZ88A, ZTZ99

    • SWE – CV 90120, Ikv 72, Ikv 91, Ikv 91-105, Ikv 103, Pvrbv 551, Pvkv II, Strf 9040B, Strv 74, Strv 101, Strv 103A, Strv 105, Strv 122, Strv m/31, Strv m/38, Strv m/41 S-II, Strv m/42 EH

    • ISR – A-4H, Meteor NF. Mk. 13, Ouragan, P-51D-20, S.199, Sa'ar, Spitfire F. Mk. IXc, Spitfire LF. Mk. IXe (CW), AMX 13, M-51 (M4A1), Magach 1, Magach 6 A, Magach 6 B Gal Batash, Merkava Mk. 1 B, Merkava Mk. 4 B, Sho't Kal A, Tiran 4 Sh

  • Turkish, Korean and Czech languages are now available on PS.

  • Menu chat enabled for everyone.

  • Israeli tanks are out of CBT.

  • The testing of the Karantan tank tutorial continues.

  • New location – Abandoned Town.

  • Removed locations:

    • Children of Arachis

    • White Rock Fortress

  • TailSpin and Children of Arachis vehicles removed.

  • Number of vehicles needed to unlock UK coastal Tier II – 5 → 6.

  • Statcard changes:

    • dozens of rounding error fixes (e.g. 50.8 was displayed as 50, not 51)

    • one-second burst mass changes due to gun changes

    • AH-1Z – max speed: 411 → 287 km/h

    • M3 Stuart, Stuart Mk. I – hull armour: 38 / 25 / 25 → 44 / 25 / 25 mm

    • M3A1 Stuart (all), Stuart Mk. III – turret armour: 50 / 32 / 32 → 38 / 32 / 32 mm

    • M10 GMC (all), Achilles (all) – hull armour: 38 / 19 / 19 → 51 / 25 / 25 mm

    • M60 – hull armour: 93 / 74 / 41 → 93 / 70 / 40 mm

    • M60A1 (AOS), M60A1 (RISE/P), M60A2 – hull armour: 108 / 76 / 41 → 108 / 70 / 40 mm

    • M60 AMBT, M60A3 (TTS) (all), CM-11, M60A1 (IT) – hull armour: 108 / 70 / 25 → 108 / 70 / 40 mm

    • 3-inch Gun Carrier – hull armour: 89 / 76 / 25 → 76 / 64 / 51 mm

    • A.C. Mk. IV – turret armour: 50.8 / 44.45 / 44.45 → 64 / 45 / 45 mm