• Added the BP vehicles:

    • BV 155 B (GER)

      • Tier III

      • 4.0 / 3.7 / 4.0

      • premium

      • crew – 10.000 SL

      • expert crew – 170.000 SL

      • ace crew – 640.000 RP / 500 GE

      • RP multiplier – 1.42

      • SL multiplier – 1.27 / 2.92 / 6.83

      • repair cost – 620 / 1070 / 620 SL

      • interceptor airspawn (not 100%)

      • statcard (so probably inaccurate, but it's the best guess for now) top speed is 695 km/h, but at 15.500 m

      • statcard rate of climb is 13.8 m/s

      • 2x 20 mm M.G. 151 with 200 rpg + 1x 30 mm M.K. 108 with 75 rpg

      • no loadouts

      • special skin – Late bicolor camouflage of high-altitude interceptors

    • Object 248 (IS-5/IS-100) (USSR)

      • Tier IV

      • 6.3

      • premium

      • crew – 10.000 SL

      • expert crew – 380.000 SL

      • ace crew – 1.240.000 RP / 990 GE

      • RP multiplier – 1.84

      • SL multiplier – 2 / 3 / 3.3

      • repair cost – 2020 SL

      • armour wise there are several small differences to the IS-1, such as the hull roof above the rear radiator is only 10 mm vs 30+4, the hull roof above the side radiators is 10 mm vs 4, armour around the turret rear MG is 90 mm vs 30, cannon barrel is 35 mm vs 30

      • unknown gun performance as the S-34 cannon file is currently missing (see next update below), it has 31 shells for it, of which 9 are in the first-stage, vertical limits are only -3° / 18.5°

      • 2331 coaxial MG ammo vs 1890 on the others

      • weight-wise it's a bit big-boned relative to its IS-1 and 2 brothers with 46.5 t instead of 44 - 46.2

      • similarly, max speed is only 35 km/h, opposed to 42

      • max reverse speed is also only 14 km/h, instead of 16

      • special skin – Exhibition camouflage of experimental sample Object 248

    • No. 10 (T-51a) (JP)

      • Tier III

      • 2.3

      • premium

      • crew – 10.000 SL

      • expert crew – 310.000 SL

      • ace crew – 790.000 RP / 700 GE

      • RP multiplier – 1.54

      • SL multiplier – 2.04 / 3.5

      • repair cost – 900 SL

      • lower turret HP than the T-51b

      • higher max speed than the T-51b (55.3 km/h vs 51.8)

      • one less 25 mm than the T-51b

      • special skin – Deforming pattern of the Japanese Navy

  • New BP decorations:

  • New BP loading screen – Object 248.

  • New BP avatar – Test Driver.

  • (Also don't forget about the unlock condition I found a month ago, "Vehicle movement speed", which will be used by a challenge now.)

  • New achievement category – Gaijin.Net Achievements.

  • Dozens of old decorations and decals are no longer hidden if you don't have access to the Market.

  • Tactical sign of 1 GvTBr (light tanks), Hammer and sickle, "Revenge for the Hero brother" text, "k230" tank number, 5th Guards Cavalry Corps markings 1, 5 Guards Cavalry Corps markings 2, "Crack 39mm" mark, "Discrepancy between the clearances 22mm" mark, "17, 13, 23, 25" marks, Number "A113P", White Star emblem, Tactical marking, "513" tank number decals – category: France → USSR.

  • New future radar control – Z-axis (tilt) Radar/IRST target cue control axis. (similar how we already have controls for the X-axis (horizontal) and Y-axis (vertical).

  • AN/APQ-50, AN/APQ-72, AN/APQ-100, AN/APQ-120, AN/APQ-126, AN/APQ-159 – search signal distance gate: 600 → 300. (lower gate means less distraction and clutter)

  • AN/APQ-83, AN/APQ-94, AN/APQ-104, AN/AWG-9, CD-30, Sapphire-21, Type 208, Type 208a, PS-42 – search signal distance gate: 500 → 300.

  • AN/AWG-9

    • pulse search signal distance gate – 500 → 300

    • narrow TWS azimuth scan width – 10 → 20

  • Sapphire-23D/TP-23, Sapphire-23MLA/TP-23M, Sapphire-23MLA-2/TP-23M

    • long pulse search signal distance gate – 1500 → 900

    • short pulse search, pulse track, MTI search, MTI track signal distance gate – 500 → 300