올라와있는 t30 글을 보면 APBC의 경사보정이 APCBC 보다 훨씬 좋다, 워썬더 관통 카탈로그는 구라라서 믿으면 안된다 이런글이 있는데 틀린 내용이 있어서 몇가지 짚어보려고 함.
스압이 좀있으니 읽기 귀찮으면 제일 밑의 하단 3줄요악으로
아래는 APBC(APHEBC포함)의 경사효과 인게임 데이터임
t_0_5{
caliberToArmor:r=0.5
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 20.0
slopeEffect10deg:p2=10.0, 20.0
slopeEffect15deg:p2=15.0, 20.0
slopeEffect20deg:p2=20.0, 8.8
slopeEffect25deg:p2=25.0, 6.6
slopeEffect30deg:p2=30.0, 3.8
slopeEffect35deg:p2=35.0, 2.52
slopeEffect40deg:p2=40.0, 1.9
slopeEffect45deg:p2=45.0, 1.49
slopeEffect50deg:p2=50.0, 1.19
slopeEffect55deg:p2=55.0, 1.17
slopeEffect60deg:p2=60.0, 1.15
slopeEffect65deg:p2=65.0, 1.1
slopeEffect70deg:p2=70.0, 1.05
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_1_0{
caliberToArmor:r=1.0
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 20.0
slopeEffect10deg:p2=10.0, 20.0
slopeEffect15deg:p2=15.0, 12.0
slopeEffect20deg:p2=20.0, 5.56
slopeEffect25deg:p2=25.0, 3.6
slopeEffect30deg:p2=30.0, 2.9
slopeEffect35deg:p2=35.0, 2.15
slopeEffect40deg:p2=40.0, 1.66
slopeEffect45deg:p2=45.0, 1.35
slopeEffect50deg:p2=50.0, 1.25
slopeEffect55deg:p2=55.0, 1.15
slopeEffect60deg:p2=60.0, 1.14
slopeEffect65deg:p2=65.0, 1.1
slopeEffect70deg:p2=70.0, 1.05
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_1_33{
caliberToArmor:r=1.33
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 18.0
slopeEffect10deg:p2=10.0, 15.0
slopeEffect15deg:p2=15.0, 8.0
slopeEffect20deg:p2=20.0, 4.4
slopeEffect25deg:p2=25.0, 2.8
slopeEffect30deg:p2=30.0, 2.3
slopeEffect35deg:p2=35.0, 1.808
slopeEffect40deg:p2=40.0, 1.6
slopeEffect45deg:p2=45.0, 1.2
slopeEffect50deg:p2=50.0, 1.19
slopeEffect55deg:p2=55.0, 1.15
slopeEffect60deg:p2=60.0, 1.1
slopeEffect65deg:p2=65.0, 1.0
slopeEffect70deg:p2=70.0, 1.0
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_1_5{
caliberToArmor:r=1.5
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 15.0
slopeEffect10deg:p2=10.0, 10.0
slopeEffect15deg:p2=15.0, 4.8
slopeEffect20deg:p2=20.0, 2.96
slopeEffect25deg:p2=25.0, 2.0
slopeEffect30deg:p2=30.0, 1.7
slopeEffect35deg:p2=35.0, 1.38
slopeEffect40deg:p2=40.0, 1.2
slopeEffect45deg:p2=45.0, 1.08
slopeEffect50deg:p2=50.0, 1.0
slopeEffect55deg:p2=55.0, 1.0
slopeEffect60deg:p2=60.0, 1.0
slopeEffect65deg:p2=65.0, 1.0
slopeEffect70deg:p2=70.0, 1.0
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_2{
caliberToArmor:r=2.0
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 15.0
slopeEffect10deg:p2=10.0, 6.4
slopeEffect15deg:p2=15.0, 3.6
slopeEffect20deg:p2=20.0, 2.16
slopeEffect25deg:p2=25.0, 1.52
slopeEffect30deg:p2=30.0, 1.36
slopeEffect35deg:p2=35.0, 1.16
slopeEffect40deg:p2=40.0, 1.08
slopeEffect45deg:p2=45.0, 1.0
slopeEffect50deg:p2=50.0, 1.0
slopeEffect55deg:p2=55.0, 1.0
slopeEffect60deg:p2=60.0, 1.0
slopeEffect65deg:p2=65.0, 1.0
slopeEffect70deg:p2=70.0, 1.0
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_2_5{
caliberToArmor:r=2.5
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 10.0
slopeEffect10deg:p2=10.0, 4.4
slopeEffect15deg:p2=15.0, 2.2
slopeEffect20deg:p2=20.0, 1.44
slopeEffect25deg:p2=25.0, 1.2
slopeEffect30deg:p2=30.0, 1.15
slopeEffect35deg:p2=35.0, 1.1
slopeEffect40deg:p2=40.0, 1.05
slopeEffect45deg:p2=45.0, 1.0
slopeEffect50deg:p2=50.0, 1.0
slopeEffect55deg:p2=55.0, 1.0
slopeEffect60deg:p2=60.0, 1.0
slopeEffect65deg:p2=65.0, 1.0
slopeEffect70deg:p2=70.0, 1.0
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
}
여기서부터는 APCBC와 APC
t_0_5{
caliberToArmor:r=0.5
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 20.0
slopeEffect10deg:p2=10.0, 13.0
slopeEffect15deg:p2=15.0, 10.6
slopeEffect20deg:p2=20.0, 7.04
slopeEffect25deg:p2=25.0, 4.84
slopeEffect30deg:p2=30.0, 2.71
slopeEffect35deg:p2=35.0, 2.64
slopeEffect40deg:p2=40.0, 2.12
slopeEffect45deg:p2=45.0, 1.78
slopeEffect50deg:p2=50.0, 1.65
slopeEffect55deg:p2=55.0, 1.5
slopeEffect60deg:p2=60.0, 1.32
slopeEffect65deg:p2=65.0, 1.22
slopeEffect70deg:p2=70.0, 1.12
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
t_1_0{
caliberToArmor:r=1.0
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 20.0
slopeEffect10deg:p2=10.0, 10.0
slopeEffect15deg:p2=15.0, 7.4
slopeEffect20deg:p2=20.0, 4.5
slopeEffect25deg:p2=25.0, 3.5
slopeEffect30deg:p2=30.0, 2.55
slopeEffect35deg:p2=35.0, 2.4
slopeEffect40deg:p2=40.0, 1.95
slopeEffect45deg:p2=45.0, 1.74
slopeEffect50deg:p2=50.0, 1.59
slopeEffect55deg:p2=55.0, 1.4
slopeEffect60deg:p2=60.0, 1.28
slopeEffect65deg:p2=65.0, 1.17
slopeEffect70deg:p2=70.0, 1.1
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
t_1_33{
caliberToArmor:r=1.33
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 20.0
slopeEffect10deg:p2=10.0, 11.6
slopeEffect15deg:p2=15.0, 5.4
slopeEffect20deg:p2=20.0, 4.3
slopeEffect25deg:p2=25.0, 3.01
slopeEffect30deg:p2=30.0, 2.15
slopeEffect35deg:p2=35.0, 2.2
slopeEffect40deg:p2=40.0, 1.8
slopeEffect45deg:p2=45.0, 1.66
slopeEffect50deg:p2=50.0, 1.52
slopeEffect55deg:p2=55.0, 1.38
slopeEffect60deg:p2=60.0, 1.26
slopeEffect65deg:p2=65.0, 1.16
slopeEffect70deg:p2=70.0, 1.09
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_1_5{
caliberToArmor:r=1.5
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 15.0
slopeEffect10deg:p2=10.0, 5.6
slopeEffect15deg:p2=15.0, 4.52
slopeEffect20deg:p2=20.0, 3.52
slopeEffect25deg:p2=25.0, 2.72
slopeEffect30deg:p2=30.0, 2.1
slopeEffect35deg:p2=35.0, 1.84
slopeEffect40deg:p2=40.0, 1.73
slopeEffect45deg:p2=45.0, 1.6
slopeEffect50deg:p2=50.0, 1.49
slopeEffect55deg:p2=55.0, 1.3
slopeEffect60deg:p2=60.0, 1.23
slopeEffect65deg:p2=65.0, 1.14
slopeEffect70deg:p2=70.0, 1.09
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_2{
caliberToArmor:r=2.0
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 10.0
slopeEffect10deg:p2=10.0, 6.0
slopeEffect15deg:p2=15.0, 4.16
slopeEffect20deg:p2=20.0, 3.2
slopeEffect25deg:p2=25.0, 2.56
slopeEffect30deg:p2=30.0, 1.84
slopeEffect35deg:p2=35.0, 1.71
slopeEffect40deg:p2=40.0, 1.62
slopeEffect45deg:p2=45.0, 1.51
slopeEffect50deg:p2=50.0, 1.47
slopeEffect55deg:p2=55.0, 1.27
slopeEffect60deg:p2=60.0, 1.21
slopeEffect65deg:p2=65.0, 1.12
slopeEffect70deg:p2=70.0, 1.07
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
}
t_2_5{
caliberToArmor:r=2.5
slopeEffect0deg:p2=0.0, 20.0
slopeEffect5deg:p2=5.0, 10.0
slopeEffect10deg:p2=10.0, 5.0
slopeEffect15deg:p2=15.0, 3.84
slopeEffect20deg:p2=20.0, 2.8
slopeEffect25deg:p2=25.0, 2.24
slopeEffect30deg:p2=30.0, 1.52
slopeEffect35deg:p2=35.0, 1.4
slopeEffect40deg:p2=40.0, 1.28
slopeEffect45deg:p2=45.0, 1.16
slopeEffect50deg:p2=50.0, 1.04
slopeEffect55deg:p2=55.0, 1.0
slopeEffect60deg:p2=60.0, 1.0
slopeEffect65deg:p2=65.0, 1.0
slopeEffect70deg:p2=70.0, 1.0
slopeEffect75deg:p2=75.0, 1.0
slopeEffect80deg:p2=80.0, 1.0
slopeEffect85deg:p2=85.0, 1.0
slopeEffect90deg:p2=90.0, 1.0
뭔가 존나 난잡해보이는 수치인데 풀어보면
caliberToArmor = 구경대비 장갑 비율
slopeEffect90deg:p2=90.0(착탄각도), 1.0(배율)
즉 구경대비 장갑 비율이 1.0이고
경사보정이 slopeEffect30deg:p2=30.0, 2.9
이렇게 적혀 있다면 수직기준 60도 누운(인게임 카탈로그상의 60도 경사장갑 관통력) 100mm장갑판 관통하려면 수직 관통력이 290mm가 필요하다는 의미임.
그리고 모든 워썬더 카탈로그 상의 관통수치는 구경대비 장갑 1.0을 기준으로 삼음
이제 비교해보면 t3485의 APHE기준으로 0거리 수직 관통력이 142mm 127mm 58mm
최대한 비슷한 관통력의 apcbc로 1000거리의 17파 shot mk8이 수직 30도 60도 순으로 143mm 113mm 63mm
2. 단 경사도별 관통력의 중간 값과 구경대비장갑두께에 의한 경사효과상쇄 값이 카탈로그상으로 생략되어 있기 때문에 체감 관통력과 괴리가 매우 크다.
3. 워썬더 내의 APBC들의 경사상쇄 효과는 실제보다 뻥튀기 되어있다. 그리고 구경대비장갑 비율이 클수록 뻥튀기 정도는 더 커진다.