개념글 모음 알림 알림 중 알림 취소 구독 구독 중 구독 취소 구독자 2772명 알림수신 78명 각 채널의 개념글을 모은 게시판입니다. 원신스킨모드 채널로 가기 원신스킨모드 젠하이 한운 V1 잠깐 수정함. 010101012 추천 21 비추천 0 댓글 12 조회수 1708 작성일 2024-05-26 13:45:02 https://arca.live/b/genshinskinmode/107211268 뒷머리가 덜나온거랑 목쪽 살튀어나온 찐빠가 보여서 수정함.젠하이 한운 V1위 링크가서 다시 다운받아찐빠난거 수정했다고 모드공유 게시글에 올리기에 그래서 걍 일반탭에 적음.그리고 난 INI 바꿔 적었는데 왜 안경알이 안없어지지??? 추천! 21 ( 0) 비추! 0 ( 0) 공유 댓글 [12] 우우리넷짱 2024-05-26 13:45:23 에스더웨이 2024-05-26 13:45:49 아줌마사냥꾼 2024-05-26 13:45:58 아줌마사냥꾼 2024-05-26 13:46:09 접속해서 안경알 사라지게 함 해봐약겠다 펼쳐보기▼ 010101012 2024-05-26 13:48:36 되면 글좀 적어줘 복사 붙여넣기좀 해야쓰것다.... 펼쳐보기▼ 레키 2024-05-26 13:57:50 아가는소중해 2024-05-26 14:00:41 ; XianyunGlasses ; Constants ------------------------- ; Overrides ------------------------- [TextureOverrideXianyunGlassesPosition] hash = d739f81b vb0 = ResourceXianyunGlassesPosition [TextureOverrideXianyunGlassesBlend] hash = 8fb2f674 vb1 = ResourceXianyunGlassesBlend handling = skip draw = 0,0 [TextureOverrideXianyunGlassesTexcoord] hash = 1b0b24db vb1 = ResourceXianyunGlassesTexcoord [TextureOverrideXianyunGlassesVertexLimitRaise] hash = 9328313b [TextureOverrideXianyunGlassesIB] hash = 4212b7da handling = skip drawindexed = auto [TextureOverrideXianyunGlassesHead] hash = 4212b7da match_first_index = 0 ib = null ps-t0 = ResourceXianyunGlassesHeadDiffuse ps-t1 = ResourceXianyunGlassesHeadLightMap ps-t2 = ResourceXianyunGlassesHeadShadow ; CommandList ----------------------- ; Resources ------------------------- $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 [ResourceXianyunGlassesPosition] type = Buffer stride = 40 filename = XianyunGlassesPosition.buf [ResourceXianyunGlassesBlend] type = Buffer stride = 32 filename = XianyunGlassesBlend.buf [ResourceXianyunGlassesTexcoord] type = Buffer stride = 12 filename = XianyunGlassesTexcoord.buf [ResourceXianyunGlassesHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = XianyunGlassesHead.ib [ResourceXianyunGlassesHeadDiffuse] filename = XianyunGlassesHeadDiffuse.dds [ResourceXianyunGlassesHeadLightMap] filename = XianyunGlassesHeadLightMap.dds [ResourceXianyunGlassesHeadShadow] filename = XianyunGlassesHeadShadow.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 [ShaderOverrideXianyunGlassesReflection] hash = 60498150e3aba8e5 handling = skip ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif GitHub Issues · SilentNightSound/GI-Model-Importer Tools and instructions for importing custom models into a certain anime game - Issues · SilentNightSound/GI-Model-Importer ; XianyunGlasses ; Constants ------------------------- ; Overrides ------------------------- [TextureOverrideXianyunGlassesPosition] hash = d739f81b vb0 = ResourceXianyunGlassesPosition [TextureOverrideXianyunGlassesBlend] hash = 8fb2f674 vb1 = ResourceXianyunGlassesBlend handling = skip draw = 0,0 [TextureOverrideXianyunGlassesTexcoord] hash = 1b0b24db vb1 = ResourceXianyunGlassesTexcoord [TextureOverrideXianyunGlassesVertexLimitRaise] hash = 9328313b [TextureOverrideXianyunGlassesIB] hash = 4212b7da handling = skip drawindexed = auto [TextureOverrideXianyunGlassesHead] hash = 4212b7da match_first_index = 0 ib = null ps-t0 = ResourceXianyunGlassesHeadDiffuse ps-t1 = ResourceXianyunGlassesHeadLightMap ps-t2 = ResourceXianyunGlassesHeadShadow ; CommandList ----------------------- ; Resources ------------------------- $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 [ResourceXianyunGlassesPosition] type = Buffer stride = 40 filename = XianyunGlassesPosition.buf [ResourceXianyunGlassesBlend] type = Buffer stride = 32 filename = XianyunGlassesBlend.buf [ResourceXianyunGlassesTexcoord] type = Buffer stride = 12 filename = XianyunGlassesTexcoord.buf [ResourceXianyunGlassesHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = XianyunGlassesHead.ib [ResourceXianyunGlassesHeadDiffuse] filename = XianyunGlassesHeadDiffuse.dds [ResourceXianyunGlassesHeadLightMap] filename = XianyunGlassesHeadLightMap.dds [ResourceXianyunGlassesHeadShadow] filename = XianyunGlassesHeadShadow.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 [ShaderOverrideXianyunGlassesReflection] hash = 60498150e3aba8e5 handling = skip ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif 펼쳐보기▼ 아가는소중해 2024-05-26 14:01:22 원리는 몰루겠는데 일케 하니까 안경알 사라졌음 펼쳐보기▼ 010101012 2024-05-26 14:09:46 한운안경 INI에 다 지우고 이거 넣어도 안지워지던데??? 펼쳐보기▼ 아가는소중해 2024-05-26 14:12:02 뎃 펼쳐보기▼ 아줌마사냥꾼 2024-05-26 14:15:54 나 해쉬찾다가 안경 하아아아할때만 나타나는거보고 포기했음... 펼쳐보기▼ 쌈무 2024-05-26 14:26:00 새로운 댓글이 달렸습니다! 본 게시물에 댓글을 작성하실 권한이 없습니다. 로그인 하신 후 댓글을 다실 수 있습니다. 아카라이브 로그인 전체글 원신스킨모드 채널 등록순 추천순 (24시간) 추천순 (3일) 추천순 (전체) 댓글갯수순 (3일) 최근댓글순 추천컷 5 10 20 30 50 70 100 기타 최근 최근 방문 채널 최근 방문 채널 모두 삭제 전체 번호 제목 작성자 작성일 조회수 추천 공지 아카라이브 모바일 앱 이용 안내(iOS/Android) *ㅎㅎ 2020.08.18 32019047 3016539 유머 유머 조교 전문가 만화.MANHWA [23] auausquid 6시간전 5282 66 3016538 자동차 이거보고 순간 뇌정지옴 [14] 로보코강제사고주행3년차 11시간전 246 8 3016537 미소녀 피규어 🔞 자기전 장식장 사진 [29] 뒷산가기 10시간전 640 10 3016536 블루 아카이브 🎨창작 [미도리대회-기타]또 핸드폰 하는거에요 선생니? [16] 분노의호두과자 6시간전 802 29 3016535 숏스택 🔞번역(불건전) 번역)코무소우 하나코 단편 (1) 페일소나 10시간전 185 12 3016534 동방프로젝트 일본여행 4일치 굿즈 결산 [5] Miler_STG 14시간전 138 8 3016533 Fate/Grand Order 니들 오늘이 무슨 날인진 알고 챈질하냐 [4] Raphael4 10시간전 247 16 3016532 스팽킹 게시판 스팽킹만화 7638 13시간전 1590 12 3016531 명조 🔞 X) 야노 중인 음림 [16] Akro 5시간전 2489 47 3016530 스노우 브레이크 세리스 2스가(28스가) 셋팅 하는 이유 [9] 타무라유카리17세 06-24 395 9 3016529 명조 🔞 새삼 로프 액션 모션 개야하네 [8] 니엔맘 11시간전 2972 28 3016528 에어소프트 일반 Gbb 구매 할때 스트레스 덜받는법 [46] 슈엔찌찌말랑애옹 6시간전 1042 48 3016527 이터널 리턴 🎨창작 수영복 데비 [7] 세계최고띠아 4시간전 617 20 3016526 얀데레 잡담 블아) 호시노가 가장 꼴릴때....ㄹㅇ [3] 치킨킹치킹 13시간전 1893 32 3016525 휴식 자유잡담 오늘은 운이 단 1도 없는 날이야 [19] strategics 06-21 108 6 3016524 트릭컬 RE:VIVE 🎨창작 개빡친 실라 | 모조리! 쓸어버릴까? [6] HardTimes 8시간전 586 20 3016523 AI 반실사 그림 🔞반실 [컨셉추천] barista academy uniform [5] SimpleMixAI 12시간전 664 11 3016522 소울워커 다나큰부랄덜렁덜렁흔들흔들 [9] 망꼬 12시간전 264 12 3016521 가이진 공식채널 슈튠 [5] 나일론머스크 14시간전 675 15 3016520 에어소프트 일반 솦x) 약소하게나마 기부를 해보았슴다 [21] 스틸볼캐 5시간전 656 59 3016519 TS물 펌 틋녀가 자식에게 혼나는 Manhwa [6] 아델카사 6시간전 373 22 3016518 AI 반실사 그림 🔞실삭 hanimix_XL_v2(TEST) [15] 하니타카 8시간전 832 19 3016517 유머 유머 (스압) 중국만화같은데 [39] 슬쩍눈팅하려다심연에잠식됨 8시간전 5791 67 3016516 에어소프트 🎓리뷰/정보 Black Powder Red Earth 한국어판 피지컬 카피 출시일 [8] CHIMMOOK 6시간전 743 21 3016515 붕괴 스타레일 🖍창작/번역 근검절약한 반디 [15] airbrush 13시간전 3254 41 3016514 핫딜 식품 비에스엔 신타-6 프로틴 파우더 드링크 믹스 단백질 보충제 초콜릿 밀크셰이크 4.56kg (109,080원/무료) [22] ㅇㅇ 16시간전 2795 7 3016513 메카무스메 짤 🔞 광고집행기념 메카바레 작가 추천 [5] 카안소 11시간전 374 12 3016512 트릭컬 RE:VIVE 🎨창작 옷이 벗겨져서 추운 티그 [6] 성욕강한교주 10시간전 469 17 3016511 트릭컬 RE:VIVE 🎨창작 여행가는 미니시쟌니 [16] 검은마탄의사수 7시간전 548 25 3016510 순애 창작물 여덟째가 생긴 이유 [31] 세븐에이 8시간전 1988 75 전체글 원신스킨모드 채널 등록순 추천순 (24시간) 추천순 (3일) 추천순 (전체) 댓글갯수순 (3일) 최근댓글순 추천컷 5 10 20 30 50 70 100 기타 전체 제목/내용 제목 내용 글쓴이 댓글 Keyword search form input 검색 7 8 9 10 11 12 13 14 15 16