개념글 모음 알림 알림 중 알림 취소 구독 구독 중 구독 취소 구독자 2771명 알림수신 78명 각 채널의 개념글을 모은 게시판입니다. 원신스킨모드 채널로 가기 원신스킨모드 젠하이 한운 V1 잠깐 수정함. 010101012 추천 21 비추천 0 댓글 12 조회수 1702 작성일 2024-05-26 13:45:02 https://arca.live/b/genshinskinmode/107211268 뒷머리가 덜나온거랑 목쪽 살튀어나온 찐빠가 보여서 수정함.젠하이 한운 V1위 링크가서 다시 다운받아찐빠난거 수정했다고 모드공유 게시글에 올리기에 그래서 걍 일반탭에 적음.그리고 난 INI 바꿔 적었는데 왜 안경알이 안없어지지??? 추천! 21 ( 0) 비추! 0 ( 0) 공유 댓글 [12] 우우리넷짱 2024-05-26 13:45:23 에스더웨이 2024-05-26 13:45:49 아줌마사냥꾼 2024-05-26 13:45:58 아줌마사냥꾼 2024-05-26 13:46:09 접속해서 안경알 사라지게 함 해봐약겠다 펼쳐보기▼ 010101012 2024-05-26 13:48:36 되면 글좀 적어줘 복사 붙여넣기좀 해야쓰것다.... 펼쳐보기▼ 레키 2024-05-26 13:57:50 아가는소중해 2024-05-26 14:00:41 ; XianyunGlasses ; Constants ------------------------- ; Overrides ------------------------- [TextureOverrideXianyunGlassesPosition] hash = d739f81b vb0 = ResourceXianyunGlassesPosition [TextureOverrideXianyunGlassesBlend] hash = 8fb2f674 vb1 = ResourceXianyunGlassesBlend handling = skip draw = 0,0 [TextureOverrideXianyunGlassesTexcoord] hash = 1b0b24db vb1 = ResourceXianyunGlassesTexcoord [TextureOverrideXianyunGlassesVertexLimitRaise] hash = 9328313b [TextureOverrideXianyunGlassesIB] hash = 4212b7da handling = skip drawindexed = auto [TextureOverrideXianyunGlassesHead] hash = 4212b7da match_first_index = 0 ib = null ps-t0 = ResourceXianyunGlassesHeadDiffuse ps-t1 = ResourceXianyunGlassesHeadLightMap ps-t2 = ResourceXianyunGlassesHeadShadow ; CommandList ----------------------- ; Resources ------------------------- $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 [ResourceXianyunGlassesPosition] type = Buffer stride = 40 filename = XianyunGlassesPosition.buf [ResourceXianyunGlassesBlend] type = Buffer stride = 32 filename = XianyunGlassesBlend.buf [ResourceXianyunGlassesTexcoord] type = Buffer stride = 12 filename = XianyunGlassesTexcoord.buf [ResourceXianyunGlassesHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = XianyunGlassesHead.ib [ResourceXianyunGlassesHeadDiffuse] filename = XianyunGlassesHeadDiffuse.dds [ResourceXianyunGlassesHeadLightMap] filename = XianyunGlassesHeadLightMap.dds [ResourceXianyunGlassesHeadShadow] filename = XianyunGlassesHeadShadow.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 [ShaderOverrideXianyunGlassesReflection] hash = 60498150e3aba8e5 handling = skip ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif GitHub Issues · SilentNightSound/GI-Model-Importer Tools and instructions for importing custom models into a certain anime game - Issues · SilentNightSound/GI-Model-Importer ; XianyunGlasses ; Constants ------------------------- ; Overrides ------------------------- [TextureOverrideXianyunGlassesPosition] hash = d739f81b vb0 = ResourceXianyunGlassesPosition [TextureOverrideXianyunGlassesBlend] hash = 8fb2f674 vb1 = ResourceXianyunGlassesBlend handling = skip draw = 0,0 [TextureOverrideXianyunGlassesTexcoord] hash = 1b0b24db vb1 = ResourceXianyunGlassesTexcoord [TextureOverrideXianyunGlassesVertexLimitRaise] hash = 9328313b [TextureOverrideXianyunGlassesIB] hash = 4212b7da handling = skip drawindexed = auto [TextureOverrideXianyunGlassesHead] hash = 4212b7da match_first_index = 0 ib = null ps-t0 = ResourceXianyunGlassesHeadDiffuse ps-t1 = ResourceXianyunGlassesHeadLightMap ps-t2 = ResourceXianyunGlassesHeadShadow ; CommandList ----------------------- ; Resources ------------------------- $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 $CharacterIB = 1 ResourceRefHeadDiffuse = reference ps-t1 ResourceRefHeadLightMap = reference ps-t2 [ResourceXianyunGlassesPosition] type = Buffer stride = 40 filename = XianyunGlassesPosition.buf [ResourceXianyunGlassesBlend] type = Buffer stride = 32 filename = XianyunGlassesBlend.buf [ResourceXianyunGlassesTexcoord] type = Buffer stride = 12 filename = XianyunGlassesTexcoord.buf [ResourceXianyunGlassesHeadIB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = XianyunGlassesHead.ib [ResourceXianyunGlassesHeadDiffuse] filename = XianyunGlassesHeadDiffuse.dds [ResourceXianyunGlassesHeadLightMap] filename = XianyunGlassesHeadLightMap.dds [ResourceXianyunGlassesHeadShadow] filename = XianyunGlassesHeadShadow.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 [ShaderOverrideXianyunGlassesReflection] hash = 60498150e3aba8e5 handling = skip ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif ; Version 1.0.0 AGMG Tool Developer Version 3 Shader Fixer ; Generated shader fix for 3.0+ GIMI importer characters. Please contact the tool developers at https://discord.gg/agmg if you have any questions. ; Variables ----------------------- [Constants] global $CharacterIB ;0=none, 1=head, 2=body, 3=dress, 4=extra, etc. [Present] post $CharacterIB = 0 [ResourceRefHeadDiffuse] ;[ResourceRefHeadLightMap] [ResourceRefBodyDiffuse] ;[ResourceRefBodyLightMap] [ResourceRefDressDiffuse] ;[ResourceRefDressLightMap] [ResourceRefExtraDiffuse] ;[ResourceRefExtraLightMap] ; ShaderOverride --------------------------- [ShaderRegexCharReflection] shader_model = ps_5_0 run = CommandListReflectionTexture [ShaderRegexCharReflection.pattern] mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n mov o\d+\.\w+, l\(\d+\.\d+\)\n ;[ShaderRegexCharOutline] ;shader_model = ps_5_0 ;run = CommandListOutline ;[ShaderRegexCharOutline.pattern] ;mov o\d+\.\w+, l\(\d+\)\n ;mov o\d+\.\w+, r\d+\.\w+\n ;mov o\d+\.\w+, l\(\d+\.\d+\) ;broken as of version 4.0 ; OPTIONAL: If regex match breaks, use a [ShaderOverride] command matching shader hash for reflection then use "run = CommandListOutline" under the command ; CommandList ------------------------- [CommandListReflectionTexture] if $CharacterIB != 0 if $CharacterIB == 1 ps-t0 = copy ResourceRefHeadDiffuse else if $CharacterIB == 2 ps-t0 = copy ResourceRefBodyDiffuse else if $CharacterIB == 3 ps-t0 = copy ResourceRefDressDiffuse else if $CharacterIB == 4 ps-t0 = copy ResourceRefExtraDiffuse endif drawindexed=auto $CharacterIB = 0 endif ;[CommandListOutline] ;if $CharacterIB != 0 ; if $CharacterIB == 1 ; ps-t1 = copy ResourceRefHeadLightMap ; else if $CharacterIB == 2 ; ps-t1 = copy ResourceRefBodyLightMap ; else if $CharacterIB == 3 ; ps-t1 = copy ResourceRefDressLightMap ; else if $CharacterIB == 4 ; ps-t1 = copy ResourceRefExtraLightMap ; endif ;drawindexed=auto ;$CharacterIB = 0 ;endif 펼쳐보기▼ 아가는소중해 2024-05-26 14:01:22 원리는 몰루겠는데 일케 하니까 안경알 사라졌음 펼쳐보기▼ 010101012 2024-05-26 14:09:46 한운안경 INI에 다 지우고 이거 넣어도 안지워지던데??? 펼쳐보기▼ 아가는소중해 2024-05-26 14:12:02 뎃 펼쳐보기▼ 아줌마사냥꾼 2024-05-26 14:15:54 나 해쉬찾다가 안경 하아아아할때만 나타나는거보고 포기했음... 펼쳐보기▼ 쌈무 2024-05-26 14:26:00 새로운 댓글이 달렸습니다! 본 게시물에 댓글을 작성하실 권한이 없습니다. 로그인 하신 후 댓글을 다실 수 있습니다. 아카라이브 로그인 전체글 원신스킨모드 채널 등록순 추천순 (24시간) 추천순 (3일) 추천순 (전체) 댓글갯수순 (3일) 최근댓글순 추천컷 5 10 20 30 50 70 100 기타 최근 최근 방문 채널 최근 방문 채널 모두 삭제 전체 번호 제목 작성자 작성일 조회수 추천 공지 아카라이브 모바일 앱 이용 안내(iOS/Android) *ㅎㅎ 2020.08.18 31914780 3015498 프라모델 건프라 MG AGE-1 제대로 찍어옴 [2] Tsuki511 21시간전 161 6 3015497 로보토미 코퍼레이션 ⚠️스포 넬리야 뭐라고? "자x...자x주세요오오옷...." [11] 기형도 3시간전 1548 43 3015496 유머 유머 마리오를 이해하게 된 쿠파공주 [71] amantau 4시간전 8877 168 3015495 트릭컬 RE:VIVE 🖼️ 짤 키디언 볼당기는 다야 [13] 블랑셰 4시간전 654 40 3015494 짭콘 가게 덴덴이콘 삣삐삣삐 + 주책덴 [17] 못해먹겠다 7시간전 133 10 3015493 벽람항로 해외정보 일러스트리어스 스킨 라투디 프리뷰 [15] Aqours 4시간전 506 13 3015492 트릭컬 RE:VIVE 🎨창작 미완성 리뉴아 [11] 꾸르바르 4시간전 493 25 3015491 우마무스메 프리티 더비 창작/핫산 [オイコミー] 딸내미 돌보는 타키온과 김렛 [3] LPN 4시간전 337 15 3015490 주식 뉴스/정보 어닝캘린더 업댓함 [18] 조선닌자핫토리 4시간전 198 12 3015489 우마무스메 프리티 더비 짤 [ヨリボ] 준비 완료된 오구리 [1] 드힝 06-22 343 9 3015488 순애 나는 보민 견우 중에서는... [9] 별4개면서월드컵못오는 06-22 930 24 3015487 블루 아카이브 🎨창작 프라나 그렸어유 [17] 유씨 4시간전 1121 49 3015486 블루 아카이브 🎨창작 오늘은 머리 감아야하나..? [23] RvR 4시간전 1872 64 3015485 자동차 볼보 그리는중 [6] 노가다 4시간전 121 9 3015484 트릭컬 RE:VIVE 🖼️ 짤 고양이 캬롯 [17] 블랑셰 3시간전 579 42 3015483 이터널 리턴 🎨창작 수영복 아부게일 그렷어 [22] 케네스학대감금줘팸순애 3시간전 810 22 3015482 TS물 생각바구니 최종보스 네크로맨서 시아...의 보모 틋년 [6] 치즈크러스트김밥 06-22 211 15 3015481 유머 유머 텍사스식 정당방위 [61] 가라닉네임 4시간전 8030 154 3015480 뉴럴 클라우드 추천...추천을 다오 [2] piper 6시간전 158 8 3015479 붕괴 스타레일 "값어치있는 기물 5개" [42] ㅇㅇ 3시간전 4205 91 3015478 트릭컬 RE:VIVE 🖼️ 짤 에슈르 신스킨 [15] harmony 5시간전 563 20 3015477 블루 아카이브 🎨창작 애니 OP 시로코 모작 [11] 디자인핫산 22시간전 1575 33 3015476 트릭컬 RE:VIVE 내가 정상인인데 얘는 좀 반응옴 [26] 가울구라 4시간전 868 37 3015475 장르소설 아 근데 이제 ts물 그거 가능하겠다 [8] este 5시간전 694 29 3015474 장르소설 블아) 하렘순애단 이 만화보고 해명점 해봐라.manwha [19] 오카마 4시간전 930 46 3015473 카운터사이드 길티 유입 이거 먹음 [52] rinu 4시간전 628 29 3015472 에어소프트 🎓리뷰/정보 홍차맛 XPI + 펠터 PTT 실전 운용성 검증(야매) [12] 노에노예크으으으윽 5시간전 514 17 3015471 원신 픽시브 악플 달린 이유 알아냈다 [63] dullgiGGachi 4시간전 3044 53 3015470 명조 유출스포 성장형 정실캐 장리를 알아보자 [58] ㅇㅇ 4시간전 5111 83 3015469 명조 영상 모드 근황 [34] ㅇㅇ 06-21 4183 41 전체글 원신스킨모드 채널 등록순 추천순 (24시간) 추천순 (3일) 추천순 (전체) 댓글갯수순 (3일) 최근댓글순 추천컷 5 10 20 30 50 70 100 기타 전체 제목/내용 제목 내용 글쓴이 댓글 Keyword search form input 검색 16 17 18 19 20 21 22 23 24 25