Players should be matched with and against players of slightly lower skill when playing a Hero for the first time, and slightly higher skill when playing Heroes with which they have extensive experience.

-> 영웅을 처음 플레이할때는 쉬운 적들을 붙여주고, 숙련될수록 빡센 적들을 붙여준다.


This results in a higher percentage of evenly-matched games, in which each team has a 45% - 55% probability of victory.

-> 승률을 45퍼에서 55퍼 안에 들어오도록 하는 것이 목표이다. (솔큐시 50%매칭설은 사실임.)


Solo players: A reduced possibility to be matched against four or five-player parties.
Duo players: A reduced possibility to be be matched against five-player parties.
Three-player parties: Can match against any party size.

-> 솔큐시 4인or5인큐 적으로 만난 확률 줄어듬. 듀오시 5인큐 적으로 만날 확률 줄어듬. 3인큐 이상시 그런거 없음.


Finding a game fast is rated over finding games where teams may match each other so it would be fair.

-> 우리는 이러한 매치메이킹 방식(큐 속도 우선)을 존나 만족하며 공정하다 느낀다.


요약

아무리 솔큐-다인큐 매칭 불공평하다고 우끼끼대도 개발진들은 이게 옳은 방향이랜다.