[HSR - 2.2 BETA] Robin Changes


Eidolon 1 - Land of Smiles


OLD

When Robin is in the Concerto state, all allies who use a Basic ATK, Skill, or Ultimate will gain 1 stack of Ornament. Units with Ornament increase their SPD by 15%, stacking up to 2 stack(s), and the Multiplier of the Additional Physical DMG dealt by Robin after this ally attacks increases by 72%.


NEW

When Robin is in the Concerto state, all allies who attack will gain All-Type RES PEN increase by 12%, stacking up to 2 stack(s).


Eidolon 6 - Moonless Midnight

OLD

While Robin is in the Concerto state, all allies' All-Type RES PEN increases by 20%. Further, the CRIT DMG of the first 6 triggered Additional DMG instances increases by 200%. The trigger count resets after the Ultimate is used.


NEW

While Robin is in the Concerto state, the CRIT DMG of the Additional Physical DMG unleashed by the Ultimate increases by 450%. Moonless Midnight triggers at most 8 time(s). The trigger count resets after the Ultimate is used.


Trace 3 - Sequential Passage

OLD

When this character's current HP percentage is 50% or lower, additionally restores HP equal to 2% of the character's Max HP when their Talent is triggered.


NEW

When using Skill, additionally regenerates 5 Energy.


[HSR - 2.2 BETA] Trailblazer Changes


Eidolon 4 - Dove in Tophat

OLD

Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect plus 30%.


NEW

Increases the Break Effect of all allies except the Trailblazer. The increase is equal to 15% of the Trailblazer's Break Effect.


Trace 1 - Dance With the One

OLD

If there are 5 or more enemy targets, the Break DMG triggered by the Backup Dancer effect increases by 30%. For each enemy target fewer than 5, the Break DMG triggered by the Backup Dancer effect additionally increases by 10%.


NEW

When there are 5 or more/4/3/2/1 enemy target(s) currently on the field, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%.


Ultimate - All-Out Footlight Parade

OLD

Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. When allied targets with Backup Dancer attack an enemy in the Weakness Broken state, they will deal Break DMG 1 additional time based on 60% (120%) of the attacker's Break DMG and the current attack's Toughness-Reducing DMG.


NEW

Applies the Backup Dancer effect to all allies, lasting for 3 turn(s). Decreases its duration by 1 turn at the start of Trailblazer's every turn. Allies with Backup Dancer increase their Break Effect by 15% (37%). When they attack enemy targets that are in the Weakness Broken state, they will convert the Toughness-Reducing DMG of this attack to Super Break DMG 1 time.


[HSR - 2.2 BETA] Boothill Changes


Energy Cost: 120 -> 115


Eidolon 2 - Milestonemonger

OLD

When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.


NEW

When Pocket Trickshot is obtained via the Talent, regenerates 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). This effect will be triggered up to 1 time(s) every turn, and will also be triggered when obtaining Pocket Trickshot stacks that exceed the max.


Eidolon 6 - Crowbar Hotel's Raccoon

OLD

When dealing Break DMG via the Talent, additionally deals Break DMG to the target equal to 35% of the original DMG multiplier and deals Break DMG o adjacent targets equal to 65% of the original DMG multiplier.


NEW

When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.


Basic (Enhanced) - Fanning the Hammer

OLD

Deals Physical DMG equal to 90% (234%) of Boothill's ATK to a single enemy target. For every stack of Pocket Trickshot, deals an additional hit with Physical DMG equal to 10% (26%) of Boothill's ATK to the target. This attack cannot regenerate Energy.

Fanning the Hammer cannot recover Skill Points, and can only target the enemy currently with Standoff.


NEW

Deals Physical DMG equal to 110% (286%) of Boothill's ATK to a single enemy target.

The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy currently with Standoff.


Skill - Sizzlin' Tango

OLD

Activate Standoff for Boothill and a target enemy, lasting for 2 turn(s). When there are no enemy targets on the field that have Standoff and can be attacked, dispel Standoff.

When in Standoff, the enemy target is Taunted. Boothill cannot use his Skill and his Basic ATK Skullshatter Horseshoe is enhanced into Fanning the Hammer. When in Standoff, the enemy target / Boothill receives 15% (37%)/15% more DMG when attacked by the other unit.

This Skill cannot regenerate Energy. This turn will not end after using this Skill.


NEW

Make a targeted enemy and Boothill enter the Standoff state. Boothill's Basic ATK becomes Enhanced, and he cannot use his Skill, lasting for 2 turn(s). The remaining turn count reduces by 1 at the start of Boothill's turn.

The enemy target in Standoff becomes Taunted. When the enemy target/Boothill receives an attack from the other, the DMG they receive increases by 15% (37%)/15%.

After this target is defeated or becomes Weakness Broken, Boothill obtains 1 stack of Pocket Trickshot, then dispels Standoff.

This Skill cannot regenerate Energy. This turn will not end after using this Skill.


Ultimate - Dust Devil's Sunset Rodeo

OLD

There is a 150% base chance to apply Physical Weakness to a target enemy, lasting for 2 turn(s).

Deals Physical DMG equal to 240% (480%) of Boothill's ATK and to the target delays their action. The extent of the delay is equal to 10% of Boothill's Break Effect plus 10%.


NEW

Apply Physical Weakness to a target enemy, lasting for 2 turn(s).

Deals Physical DMG equal to 240% (480%) of Boothill's ATK to the target and delays their action by 30% (45%).


Passive - Five Peas in a Pod

OLD

When the target with Standoff is defeated or Weakness Broken, dispels Standoff and Boothill receives 1 stack of Pocket Trickshot, up to 3 stack(s).

While using Fanning the Hammer, if the enemy is Weakness Broken, deals Break DMG equal to 28% (70%) of Boothill's Physical Break DMG to this target for every stack of Pocket Trickshot, on the basis of the target's max Toughness. The maximum amount of Toughness taken into consideration cannot exceed 1600% of the Toughness reduced by a Basic ATK.

After winning the battle, Boothill can retain Pocket Advantage for the next battle.


NEW

Every stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness-Reducing DMG by 50%, stacking up to 3 stacks.\

If the target is Weakness Broken when the Enhanced Basic Attack is used, for every stack of Pocket Trickshot, deals Break DMG to this target equal to 35% (87%)/60% (150%)/85% (212%) of Boothill's Physical Break DMG. The max Toughness taken into account by this attack cannot exceed ×16 times of the base Toughness-Reducing DMG dealt by the Basic Attack "Skullcrush Spurs."

After winning the battle, Boothill can retain Pocket Trickshot for the next battle.


Technique - 3-9× Smile

OLD

After the Technique is used and when using this unit's Skill for the first time in the next battle, there is a 150% base chance to inflict Physical Weakness equal to the Ultimate to the target, lasting for 1 turn(s).


NEW

After the Technique is used, when using the Skill for the first time in the next battle, add Physical Weakness equal to that applied by the Ultimate to the target, lasting for 2 turn(s).


[HSR - 2.2 BETA] Sailing Towards A Second Life Changes


OLD

Increases the wearer's Break Effect by 60% (100%) and Break DMG dealt by the wearer ignores 20% (32%) of the target's DEF. When the wearer hits an enemy target, the target receives 1.0% (1.6%) more DMG. This effect can stack up to a maximum of 6 stacks and is only effective on the most recent target hit by the wearer.


NEW

Increases the wearer's Break Effect by 60% (100%) and Break DMG dealt by the wearer ignores 20% (32%) of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increase their SPD by 12% (20%).


[HSR - 2.2 BETA] Flowing Nightglow Changes


OLD

The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3.0% (5.0%), up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% (80%) and the team's DMG dealt by 24% (40%), lasting for 1 turn(s).


NEW

The wearer gains 1 stack of Cantillation every time any ally attacks. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3.0% (5.0%), up to 5 stacks. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48% (96%) and the team's DMG dealt by 24% (40%), lasting for 1 turn(s).