1.597 버전 업뎃됨(SE)

원본

https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files


내 맘대로 면상림과 비교해서 짜맞춘거 (SE 시그마 버전 통짜 파일) 원본 필요없음


(내 환경에선 잘되지만 너 환경에서 안되면 몰?루?)

https://drive.google.com/file/d/1y_cdtfIhOZqm5z34hj3h0OVaS7m5u94S/view?usp=sharing



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EngineFixes.toml


# Engine Fixes for Skyrim Special Edition


[EngineFixes]

VerboseLogging = false                  # Add extra log messages

CleanSKSECosaves = false                # Delete SKSE cosaves that have no matching save


[Patches]

DisableChargenPrecache = true         # "Precache Killer", same patch that is already in RaceMenu

EnableAchievementsWithMods = true       # Enables achievements with mods active

FormCaching = true                      # Attempts to speed up the global form table by caching recently used forms (SSE Fixes)

MaxStdio = 8192                         # Sets the maximum number of open file handles (default 512), preventing the game from running out with large plugin counts (fixes false save corruption)

MemoryManager = true                    # Replaces Skyrim's global allocator

RegularQuicksaves = true               # Makes quick saves into regular saves

SafeExit = true                         # Prevent the game from hanging while shutting down

SaveAddedSoundCategories = true         # Save sound categories added by mods

ScaleformAllocator = true               # Replaces the scaleform allocator

ScrollingDoesntSwitchPOV = false        # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping

SleepWaitTime = true                   # Modifies how long it takes an hour to pass when sleeping/waiting.

SleepWaitTimeModifier = 0.3             # 1.0 = default, smaller = faster, larger = slower

TreeLODReferenceCaching = true          # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes)

WaterflowAnimation = true               # Decouple water flow animation speed from in-game timescale and use our setting instead

WaterflowSpeed = 20.0                   # 20.0 = default, smaller = slower, larger = faster


[Fixes]

ArcheryDownwardAiming = true            # Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge

AnimationLoadSignedCrash = true         # Fix a misplaced use of a signed value. Should allow to load more animations before CTD

BethesdaNetCrash = true                 # Fix the game crashing on startup if you live in a city or country with special characters in the name

BSLightingAmbientSpecular = true        # Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly

BSLightingShaderForceAlphaTest = true   # Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections.

BSLightingShaderParallaxBug = true      # Fixes a bug causing the parallax technique to break if specular is not also set

BSTempEffectNiRTTI = true               # Fixes a bug where the NiRTTI for this object is not set properly

CalendarSkipping = true                 # Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game

CellInit = true                         # Fixes a rare crash where a form does not get converted from an id to a pointer

ClimateLoad = true                      # Fix a bug where the game fails to properly apply sunrise and sunset data from Climate records if you load a saved game in an interior

ConjurationEnchantAbsorbs = true        # Fix bug where spell absorption triggers on enchanted items using conjuration summons

CreateArmorNodeNullptrCrash = true      # Fix typo that may cause a crash somewhere in CreateArmorNode

DoublePerkApply = true                  # Fix NPC perks applying twice when you load a game

EquipShoutEventSpam = true              # Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip

FaceGenMorphDataHeadNullptrCrash = true # Fix crash in Face morphing, possibly related to decapacitations

GetKeywordItemCount = true              # Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases

GHeapLeakDetectionCrash = true          # Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build

GlobalTime = true                       # Fixes game systems that are affected by game time instead of real time

InitializeHitDataNullptrCrash = true    # Fixes a crash on melee hit that unequipped the weapon at the same time

LipSync = true                          # Fix a bug causing lip sync to desync. Same as LE bug fix.

MemoryAccessErrors = true               # Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.

MusicOverlap = true                     # Fix a bug where multiple music track is playing at the same time

MO5STypo = true                         # Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms

NullProcessCrash = true                 # Fix a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process

PerkFragmentIsRunning = true            # Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form

RemovedSpellBook = true                 # Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory

SaveScreenshots = true                  # Fix black save screenshots when TAA is disabled

ShadowSceneNodeNullptrCrash = true      # Fix crash in ShadowSceneNode

SlowTimeCameraMovement = true           # Fix camera movement sensitivity during slow time

TorchLandscape = true                   # Fix a bug where torches sometimes don't light the landscape

TreeReflections = true                  # Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.

VerticalLookSensitivity = true          # Make vertical look sensitivity not tied to framerate

WeaponBlockScaling = true               # Fix weapon blocking so it correctly scales off of the blocking actor's weapon


[Warnings]

DupeAddonNodes = false                  # Warns if there are two or more addon nodes (ADDN) with the same node index in your load order

RefHandleLimit = true                   # Warns when you are close to the reference handle limit at main menu and after loading a save

RefrMainMenuLimit = 800000              # Handle count to warn at on main menu

RefrLoadedGameLimit = 1000000           # Handle count to warn at after loading a save game


[Experimental]

SaveGameMaxSize = true                 # Expands the maximum uncompressed size of a save game from 64 MB to 128 MB# can fix "crash on save" issue in long-runnning saves


# DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY

TreatAllModsAsMasters = false           # Loads all mods as if they are masters.


----------------------------------------------------------------------------------------

EngineFixes_SNCT.toml 


["Audio Overhaul Skyrim.esp"]

00000F72 = 1.0

0000AA6E = 1.0

000172A1 = 0.8999999761581421

0001A0BD = 0.8999999761581421

00064451 = 1.0

00065871 = 0.6000000238418579

00071E64 = 0.800000011920929

0007F80B = 1.0

000876BD = 1.0

000F5FFC = 0.8500000238418579


["BardsRebornStudentofSong.esp"]

00025CE3 = 1.0


["Cathedral Weathers.esp"]

00000803 = 0.4000000059604645

00000811 = 0.6999923586845398

00000812 = 0.4000000059604645


["LPBards.esp"]

00025CE3 = 1.0


["PC Head Tracking - MCM.esp"]

00012000 = 0.9000076055526733


["StormLightning.esp"]

000008D1 = 0.5


["ZaZAnimationPack.esm"]

0002217A = 1.0