가드 임팩트 역시 소울 시리즈 시리즈의 전통을 지킨 시스템이다.


방향키와 가드(G)를 동시 입력하면 적의 공격을 타이밍 맞춰서 튕겨낼 수 있다.


8웨이런, 소울 차지와 더불어 소울칼리버의 대표적인 시스템이기도.


시리즈를 거듭하면서 가드 임팩트에 기능이 추가되거나 변화가 있기도 했지만 적의 공격을 타이밍 맞춰서 튕겨낸다는 핵심은 변하지 않았다.


이 공략은 소울칼리버2를 기준으로 해서 작성했다.


참고로 소울칼리버2에서는 가드 임팩트가 3종류가 있다. 리펠 가드 임팩트하고 패리 가드 임팩트 그리고 마지막으로 가드 임팩트 무브.


리펠 가드 임팩트 (6G 동시 입력)


상단, 중단의 공격을 튕겨낸다. 대부분의 공격에 쓰임.


패리 가드 임팩트 (4G 동시 입력)


하단, 중단의 공격을 튕겨낸다. 하단을 파악해서 튕겨내면 상대 입장에서 정말 절망적이겠지만, 사실 패리가 정말 쉽지 않다.



마지막으로 가드 임팩트 무브는 캐릭터가 커맨드를 입력한 기술로 상대 기술을 튕겨내자마자 바로 공격하는 것이다.


캐릭터마다 가드 임팩트 무브가 다르고 판정도 다르기 때문에 자기 캐릭터를 제대로 파악하는 게 중요하다.


나이트메어의 3A는 가드 임팩트 후 바로 공격으로 연계하는 기술이다. 샹화의 A공격을 바로 잡아내자마자 집어 던지는 모습이다.


아래부터 다른 캐릭터들의 가드 임팩트 무브를 작성해봤다. 물론 전부 파악하기 힘들기 때문에 다른 사이트에서 퍼왔다.

출처:https://gamefaqs.gamespot.com/gamecube/533008-soulcalibur-ii/faqs/28360


--------

2.LEGEND

--------


You see your numeric pad often indicated on the right side of keyboard?  Well

if you cannot see your number for some reason, here is another way to know what

I'm talking about.


7 8 9        7 = up+back          8 = up    9 = up+forward

4 5 6        4 = back          5 = neutral    6 = forward

1 2 3        1 = down+back    2 = down    3 = down+forward


A = Horizontal

B = Vertical

K = Kick

G = Guard


INPUT METHODS

WC/FC = while crouching / fully crouched

WR/WS = while rising / while standing

8WR = 8-way Run


+ = simultaneous input (i.e. A+B, B+K)

~ = slide input (accompanied by small letters, a~B, b~B, a~K, etc.)

( ) = optional input

[ ] = hold button

* = can be delayed

_ = OR (as in either this direction OR that direction).


HIT CATEGORIES

L = low attack

M = mid attack

H = high attack

SM = special mid attack (can be blocked high or low)

GI = guard impact with types of attacks specified

SCUB = unblockable upon full (blue) Soul Charge

? = Unknown/ has no ATTACK property



------------------------

3. GUARD IMPACT MOVELIST

------------------------


Assassin

--------


-6A+B:

Property: M, M

GIs: Verticals and high Horizontals

This move has a very short GI frame. When Assassin waves the weapon high

(shortly after starting the move) is when the move will GI.


-3B+K:

Property: M

GIs: Verticals

This move GIs at the beginning, when Assassin crouches low to the ground.


Astaroth:

---------


-6B+K:

Property: M

GIs: Verticals

The move will only GI when Astaroth’s chest glows purple. It will repel

jumping

verticals too like Seung Mina’s 9B+K.


Berserker:

----------


-6B+K:

Property: M

GIs: Verticals

This move is identical to Astaroth’s and as such shares the same quality.


Cassandra:

----------

-4A:

Property: H

GIs: Horizontals

She will GI only if the shield is hit, so if you wait until she strikes with

her sword you are too late. This move’s property changes on a successful GI.


-4B:

Property: M

GIs: Verticals

This move also changes property when successfully GI’ed. However, remember two

things: even on a successful counter, the counterattack can MISS if the

opponent is far enough away, like with Nightmare, Astaroth and Ivy, and you can

ring yourself out with the counter, as Cassandra jumps back during the

beginning of the move.


-214G:

Property: ?

GIs: Verticals

This move is troublesome to get off if all you want to do is the counter, but

as a mixup it’s invaluable if your opponent is a predictable vertical abuser.

This also changes property on success


-FC 3BB:

Property: SM, M

GIs: Verticals


The move has a rather small range, and also changes property on successful GI.

The GI window is tricky to utilize.



Cervantes:

----------


-A+K:

Property: ?

GIs: Horizontals

This is quite familiar to all who use Cervantes, even if they never use it. The

GI window is quite large.


-B+K:

Property: ?

GIs: Verticals

This move can miss if the opponent is far enough away, like Ivy. The GI window

is also relatively sizeable.


-8WR 3_9A:

Property: M

GIs: Horizontals

This move will GI when Cervantes holds his smaller blade out upside down.


-8WR 2_8K:

Property: M

GIs: Horizontals


This move looks like it has a large window, but getting it to work may be

tricky.


Heihachi:

---------

-A+K:

Property: ?

GIs: Horizontals

This move has a large window and is fairly easy to perform. It also Soul

Charges Heihachi allowing him to pull of 10-hitters if you desire.


Ivy:

----


-4A+B:

Property: MMM

GIs: Horizontals

This move GIs quite easily and has good range.


-B+K:

Property: ?

GIs: Horizontals


There is no counterattack after this move, it simply allows you to change

stances.


-WR B+K:

Property: MMM

GIs: Horizontals and Verticals


This move only GIs at the beginning, so you can still be attacked as she stops

spinning.


Kilik:

------

-236:

Property: ?

GIs: Horizontals

The GI window is large relative to the move, but the move itself is a quick

one. The move has several follow-ups, but nothing GI-specific.


-214:

Property: ?

GIs: Verticals

The move tends to work better when deflecting overhead verticals rather than

underhand verticals.


-B~K:

Property: H,M

GIs: Horizontals

The move will only GI with his foot, not the staff.


-4KB:

Property: M,M

GIs: Horizontals

The move GI’s with the initial spin of the staff BEFORE Kilik kicks. The

actual

kick does not GI this time.


Lizardman:

----------

Nothing(!?!) More research may need to be done, but thus far he has nothing.

Even his FC 3BB doesn’t GI like Cassandra’s despite them being virtually

identical.



Maxi:

-----

Nothing (?!) Can’t find anything for Maxi either. If you do, send it in.



Mitsurugi:

----------

-A6_4A+K:

Property: M

GIs: Verticals

This move is tricky to GI with, as it has to hit fairly close since Mitsurugi

GIs very close to his body.


-4B+K:

Property: H

GIs: Horizontals

You need some space for this to work, as Mitsurugi GIs with his sheath, which

he sticks out at arms length.


-Mist A+B:

Property: M

GIs: Horizontals, Verticals and Kicks

Yes, this move GI’s everything you throw at him as he steps forward for the

slash. However, the move has a small GI window (as he leans back and winds up).


-Relic A+B+K_6G:

Property: ?

GIs: Horizontals and Kicks

This move will change property on a successful GI. After the hits, Mitsurugi

will exit Relic stance.


Necrid:

-------

-1A+B:

Property: M

GIs: Horizontals

The move will only GI when Necrid motions with his right hand. The rest of the

move has a purplish trail but does not GI.


-8WR 2_8K:

Property: M

GIs: Horizontals

The move has the exact same properties as Cervantes’ version, including the

trickiness of actually getting it to GI.


Nightmare:

----------

-3A:

Property: M

GIs: Horizontals

This move switches properties on a successful hit. It GIs when Nightmare is

bringing his hand out. Once his hand is halfway raised up, it will no longer GI.


-44K 3A: horizontals (second hit).

Same as 3A, just occurs after 44K.


-Night Lower Stance K:

Property: M

GIs: Horizontals

This move GIs when Nightmare places his sword into the ground for leverage as

he rises up for the uppercut. The uppercut itself does NOT GI.


Raphael:

--------

-A+K:

Property: ?

GIs: Verticals

This is an autoevade. It does not deflect the attack, but leaves the opponent

open. It has follow-ups.


-B+K:

Property: ?

GIs: Horizontals

This is also an autoevade, and it too has follow-ups.


-1A+B:

Property: ?

GIs: Horizontals

The move GIs during the first half of the spinning blade.


-9A+B:

Property: H,M

GIs: Horizontals

This move GIs shortly after the move begins, but before the move actually

strikes.


-Prep I_Prep II_214B:

Property: M

GIs: Verticals

The move has a decent GI window, but it has a while before and after the GI

frames where it does nothing.


-Prep II_Prep III_Prep IV A:

Property: ?

GIs: Horizontals

This move parries on successful GI. It also allows for the usual Prep

follow-ups without overtly interrupting the flow.


Seung Mina:

-----------

-B~K:

Property: H,M

GIs: Horizontals and Kicks

The move will only GI with her foot, not the staff. The GI window is quite

good, but the timing is tight.


-4KB:

Property: M,M

GIs: Horizontals

The move GI’s with the initial spin of the staff BEFORE Seung Mina kicks. The

actual kick does not GI this time.


-6K:

Property: M

GIs: Overhead verticals

The actual GI comes from the blade of Seung Mina’s zanbatou, not the staff

portion. It is almost imperceptible though, and the window is very small. Since

she places the staff above her, it only works on tall people like Astaroth or

jumping verticals like Seung Mina’s 9B+K.


Sophitia:

---------

-A+B:

Property: ?

GIs: Horizontals


Taki:

-----

Nothing(!!?) either. Hmm…


Talim:

------

-BT A+K:

Property: M

GIs: Horizontals

The move has a little bit of windup before it actually GIs.


-BT B+K:

Property: M

GIs: Verticals and Kicks

The move also has some windup, but it seems to be shorter than that of BT A+K.


Voldo:

------

-B+K:

Property: ?

GIs: Horizontals, Verticals and Kicks

This is also an autoevade. It has a very large window.


-6B+K:

Property: ?

GIs: High Horizontals and Kicks

Also an autoevade. It’s more specialized so the window is smaller.


-4B+K:

Property: ?

GIs: Horizontals

This is also a specialized autoevade.


-2_8B+K:

Property: ?

GIs: Verticals

As is this one.


-FC B+K:

Property: M

GIs: Low Horizontals and Kicks

This is an EXTREMELY specialized autoevade, as it avoids only a very specific

kind of attack.


-Mantis Crawl [B+K]:

Property: M

GIs: Overhead Verticals

This one takes a while to execute, but it has a very large window once

executed. It also uses his ENTIRE body for the GI.


Xianghua:

---------

-8WR 2_8B+K:

Property: ?

GIs: Horizontals and Kicks

This move may be able to GI verticals, but the initial sidestep at the start of

the motion often places it out of range to try it.


-4A+B:

Property: M,M

GIs: Horizontals

The move GIs at the beginning, shortly after Xianghua steps sideways.


-66B_BB~4:

Property: ?

GIs: Verticals

The move is hard to effectively GI with, but it if it connects it brings the

opponent closer to Xianghua despite how it looks.


-44B~4:

Property: ?

GIs: Verticals

Same as above.


-66B+K:

Property: ?

GIs: Horizontals

The move has a fairly large GI window, but offers no immediate follow-ups.


-44B+K:

Property: ?

GIs: Verticals

The GI window is fairly decent, but still no follow-ups.


-B~A:

Property: M

GIs: Horizontals

The window is small (just as Xianghua raises her sword above her head) but the

move itself is fairly fast and allows a little lax in timing.


Yoshimitsu:

-----------

-A+K:

Property: M

GIs: Horizontals, Verticals and Kicks

This move by itself damages too, but on GI will only repel UNLESS it is a deep

hit. Yoshimitsu has to be standing VERY close to his opponent to cause post-GI

damage.


Yunsung:

--------

-WS_6A+B:

Property: M,M

GIs: Horizontals

This move has a very short GI frame. When Yunsung waves the weapon high(shortly

after starting the move) is when the move will GI.


-4A+B:

Property: M

GIs: Verticals

This move GIs at the beginning, when Yunsung is crouched low to the ground.


-Crane A+B:

Property: M

GIs: Verticals

The move GIs when Yunsung rears back slightly before slashing down.