![](http://ac.namu.la/20240615sac/7374cd2d12ad17a249e011ac976667047159643a16ad19e83ca140f4d50fa0d7.png?expires=1719795600&key=-2_MltUTOSraL38AwEdoog)
I’ve opted for ABCD instead of the game’s A B S MS just for convenience and consistency.
In the corner after 236D, instant divekick when they touch the floor is a safejump i’m pretty sure, while OTG dive kick into dive kick is a safejump if timed.
2AA > 2B > 5B > 5C > 2C > j.BC > 5D > 236D (153)
5B > 2B > 5C > 2C > j.BC > 5B > 4C > 2C > j.BC > 5D > 236D (291)
5B > 2B > 5C > dl. 5D > 214D > dash > 4C > 5C > 2C > j.BC > 5D > 236D (322) Corner
6C > 5D(1) > 214D > dash > 5B > 2B > 4C > 5C > 2C > j.BC > 5D > 236D (392)
6C > 5D > 214D > dash > 4C > 5C > 6C > 2C > j.BC > 5D > 236D (424) Corner
CH 2C > 2A (whiff) > 5B> 5C > 2C > j.BC > 5B > 4C > 5C > 2C > j.BC > 5D > 236D (328) Anti air
2C > 214D > dash > 4C > 5C > 6C > 2C > j.BC > 5D > 236D (399) Corner
CH 6C > 214D > dash > 214D > 4C > 5CC > j.D > 5D > 236D (467) Corner DP punish
CH 236D > dash > 5B > 2B > 5C > 2C > j.BC > 5D > 236D (333) Projectile punish
j.C > 5B > 5D > 214D > dash > 4C > 5C > 6C > 2C > j.BC > 5D > 236D (385) Corner