I’ve opted for ABCD instead of the game’s A B S MS just for convenience and consistency.
In the corner after 236D, instant divekick when they touch the floor is a safejump i’m pretty sure, while OTG dive kick into dive kick is a safejump if timed.

2AA > 2B > 5B > 5C > 2C > j.BC > 5D > 236D (153)

5B > 2B > 5C > 2C > j.BC > 5B > 4C > 2C > j.BC > 5D > 236D (291)

5B > 2B > 5C > dl. 5D > 214D > dash > 4C > 5C > 2C > j.BC > 5D > 236D (322) Corner

6C > 5D(1) > 214D > dash > 5B > 2B > 4C > 5C > 2C > j.BC > 5D > 236D (392)

6C > 5D > 214D > dash > 4C > 5C > 6C > 2C > j.BC > 5D > 236D (424) Corner

CH 2C > 2A (whiff) > 5B> 5C > 2C > j.BC > 5B > 4C > 5C > 2C > j.BC > 5D > 236D (328) Anti air

2C > 214D > dash > 4C > 5C > 6C > 2C > j.BC > 5D > 236D (399) Corner

CH 6C > 214D > dash > 214D > 4C > 5CC > j.D > 5D > 236D (467) Corner DP punish

CH 236D > dash > 5B > 2B > 5C > 2C > j.BC > 5D > 236D (333) Projectile punish

j.C > 5B > 5D > 214D > dash > 4C > 5C > 6C > 2C > j.BC > 5D > 236D (385) Corner