# 2.35.1.43 -> 2.35.1.44
* In 2.35.1.38 we erroneously said that the ikv 103's crew cannot be overpressured, apologies. This is not the case, the crew and the ammo can still be overpressured, all other changes still stand though.
* bkan 1C: elevation speed: 2.35 -> 5 °/s
* African Star medal can now also be unlocked on El Alamein
* [Air Domination] Afghanistan: temperature: -15 -> 5 °C
* [Air Domination] Vietnam: temperature: -10 -> 10 °C
* [Domination] Hürtgen, Vietnam: temperature: -15 -> 15 °C
* [Ground Strike] Golan Heights: temperature: -4 -> 24 °C
# 2.35.1.44 -> 2.35.1.45
* The barrel overheating they repeatedly enabled and disabled over the last month is now locked to devs and unavailable on consoles
# 2.35.1.45 -> 2.35.1.46
* Client Stability Improved
# 2.35.1.46 -> 2.35.1.47
* BMD-4: bugged trigger swap of 2.35.0.50 changed back
* New decal:
* ['Off we go!' decal](<https://i.imgur.com/Yd3kpgQ.png>;)
# 2.35.1.47 -> 2.35.1.48
* T-90M:
* Added a laser beam-riding sensor (enemy LWS now gets triggered when guiding an ATGM towards it)
* Fuel tanks can no longer be damaged
* Challenger 1 Mk. 3, Challenger 1 Mk. 3 (SCOTS DG):
* Vertical shell six-rack, oblique shell five-rack and horizontal shell single-rack around the loader: fire and explosion chances set to 0% from various values
* Vertical charge four-rack next to the loader, vertical shell double-rack behind the gun: 0% fire and explosion chances -> they can no longer be damaged
* Oblique shell seven-rack under the gun, horizontal shell triple-rack behind the driver, horizontal shell triple-rack under the gun, horizontal shell triple-rack next to the driver, vertical shell double-rack under the gunner, vertical shell double-rack behind the horizontal charge twelve-rack next to the driver:
* When hit with CE:
* At least 75 damage: 70% fire chance -> 50% fire and 40% explosion chances
* At least 200 damage: 80% fire chance -> 40% fire and 60% explosion chances
* When hit with explosion:
* At least 5 damage 5% fire chance removed
* At least 20 damage: 35% fire chance -> 10% fire and 10% explosion chances
* At least 30 damage 50% fire chance removed
* Added at least 50 damage 15% fire and 15% explosion chances
* Added at least 200 damage 15% fire and 20% explosion chances
* Added at least 400 damage 20% fire and 40% explosion chances
* When hit with KE:
* At least 70 damage: 20% fire chance -> 7.5% fire and 7.5% explosion chances
* At least 200 damage: 40% fire chance -> 15% fire and 15% explosion chances
* At least 300 damage: 50% fire chance -> 25% fire and 25% explosion chances
* When hit with secondary shrapnel:
* Added at least 50 damage 5% fire chance
* At least 150 damage: 10% fire chance -> 15% fire chance
* Added at least 200 damage 40% fire chance
* At least 300 damage 30% fire chance removed
* When hit with fire: 2% fire chance -> 1% fire, 1% explosion and 1% full explosion chances
* * * When destroyed with CE, explosion or secondary shrapnel: 100% fire chance -> 50% fire, 40% explosion and 10% full explosion chances
* When destroyed with KE: 100% fire chance -> 40% fire, 50% explosion and 10% full explosion chances
* Rear row of 4 of the vertical charge eight-rack under the turret ring, left row of 3 of the right vertical charge nine-rack under the turret ring:
* When hit with CE:
* At least 75 damage: 50% fire and 40% explosion chances -> 70% fire chance
* At least 200 damage: 40% fire and 60% explosion chances -> 80% fire chance
* When hit with explosion:
* Added at least 5 damage 5% fire chance
* At least 20 damage: 10% fire and 10% explosion chances -> 35% fire chance
* Added at least 30 damage 50% fire chance
* At least 50 damage 15% fire and 15% explosion chances removed
* At least 200 damage 15% fire and 20% explosion chances removed
* At least 400 damage 20% fire and 40% explosion chances removed
* When hit with KE:
* At least 70 damage: 7.5% fire and 7.5% explosion chances -> 20% fire chance
* At least 200 damage: 15% fire and 15% explosion chances -> 40% fire chance
* At least 300 damage: 25% fire and 25% explosion chances -> 50% fire chance
* When hit with secondary shrapnel:
* At least 50 damage 5% fire chance removed
* At least 150 damage: 15% fire chance -> 10% fire chance
* At least 200 damage 40% fire chance removed
* Added at least 300 damage 30% fire chance
* When hit with fire: 1% fire, 1% explosion and 1% full explosion chances -> 2% fire chance
* When destroyed with CE, explosion or secondary shrapnel: 50% fire, 40% explosion and 10% full explosion chances -> 100% fire chance
* When destroyed with KE: 40% fire, 50% explosion and 10% full explosion chances -> 100% fire chance
* * Horizontal charge twelve-rack next to the driver, middle and right rows of 3s of the right vertical charge nine-rack under the turret ring: they can now be damaged, same values as the previous entry
* ZBD04A: horsepower: 558 -> 600
Current Dev version : 2.35.1.48
Current Live version : 2.35.1.48
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