New vehicles:
F-14A (early) (US)
Tier VII
11.3 / 11.3 / 11.0
after the F-4J
stock repair cost – 4970 / 9970 / 16.590 SL
M1A1AIM (US)
Tier VII
10.7
squadron vehicle
stock repair cost – 4820 / 5090 / 5490 SL
Ju 87R-2 "Snake" (GER)
Tier I
1.3
hidden
400 GE premium
repair cost – 320 / 140 / 400 SL
currently a completely copy-paste Ju 87R-2, not even the skin is different
Lim-5P (GER)
Tier V
9.0
hidden
after the MiG-15bis
stock repair cost – 3820 / 11.440 / 14.910 SL
currently a copy-paste MiG-17 with the FM of the F5 (KPAF), but with 2x NR-23 with 100 rpg, a non-functional radar and no loadouts
Leopard 2 A4 (PzBtl 123) (GER)
Tier VI
10.0
pack premium
repair cost – 4560 SL
Bayern (GER)
Tier V
6.7
after the Kaiser
stock repair cost – 23.500 / 32.100 SL
Su-17M4 (USSR)
Tier VII
11.0 / 11.0 / 10.3
after the Su-17M2
stock repair cost – 3530 / 8360 / 13.190 SL
BTR-ZD (USSR)
Tier IV
4.3
after the ZSU-37
stock repair cost – 2190 / 2140 / 3980 SL
Kronshtadt (USSR)
Tier V
6.7
after the Sverdlov
stock repair cost – 20.510 / 29.660 SL
G6-45 (UK)
Tier IV
7.0
after the Ratel 90
stock repair cost – 3520 / 4320 / 4930 SL
Challenger 1 Mk. 3 (Gulf War) (UK)
Tier VI
9.7
pack premium
repair cost – 4560 SL
ML 1383 (UK)
Tier I
1.7
after the Vosper Type II
stock repair cost – 230 / 330 SL
Hood (51) (UK)
Tier V
6.7
after the Colossus
stock repair cost – 23.540 / 34.080 SL
ZTZ99A (CN)
Tier VII
11.0
after the ZTZ99 (Phase 2)
stock repair cost – 4920 / 4730 / 6020 SL
Lancia 3Ro (100/17)
Tier I
1.7
after the L6/40
stock repair cost – 190 / 220 / 260 SL
VBC Centauro PT 2 (IT)
Tier VI
8.7
after the M113A1 (TOW)
stock repair cost – 4010 / 4380 / 5820 SL
Geniere (D 555) (IT)
Tier II
4.3
1150 GE premium
repair cost – 1090 / 1500 SL
Milan 01 (FR)
Tier VI
9.7
pack premium
repair cost – 5400 SL
VCAC MEPHISTO (FR)
Tier VI
8.3
after the MARS 15
stock repair cost – 6440 / 7230 / 10.080 SL
Pvkv III (SWE)
Tier II
2.7
after the Strv m/41 S-II
stock repair cost – 730 / 800 / 1280 SL
Merkava Mk. 3 B (ISR)
Tier VI
10.0
after the Merkava Mk. 2 B
stock repair cost – 4860 / 4970 / 7880 SL
MO-4 and D3 – swapped.
The Vostok launch will return in 2023 April.
New control texts:
Decal rotation
Decal scale
New help texts:
To activate commander aim mode, press {shortcut}
To activate commander aim mode, press "Commander fire control"
Main and auxiliary caliber shooting with one button {shortcut} can be enabled in controls menu, naval weaponry section
Children of Arachis help texts changed:
Any movement and shooting creates noise, the greater the density of noise, the more likely the attack of the worm. The narrowing circle on the map shows the radius of attention of the worm. If you stop and do not shoot, the worm may choose another target. → Any movement and shooting create noise. The greater the density of noise, the more likely is the attack of the worm. The narrowing circle on the map shows the radius of attention of the worm. If you stop and do not shoot, the worm may choose another target.
The "{unitName}" tank has a sonic cannon that shoots with an expanding sector. Angles from the center of the sight horizontally and vertically – {angles}. The wave propagates at the speed of sound {speed}, the range is {distance}. → The "{unitName}" tank has a sonic cannon that shoots with an expanding sector. Angles from the center of the sight horizontally and vertically – {angles}. The wave travels at the velocity of sound {speed}, the range is {distance}.
New menu texts:
The equipment will be available for purchase until {time}.
The equipment will be available for purchase again {time}.
You have purchased trophy color=@userlogColoredText%s</color>.
New GPU benchmark texts:
GPU Benchmark
Run the test to get recommended graphics settings
Start the test
Results will be ready in {timeLeft}
Recommended graphics settings
Maximum quality
Maximum FPS
60 FPS
New custom loadout texts:
Selected weapon is prohibits weapons: {bannedWeapons}.
It is forbidden to use {currentWeapon} in the selected slot because of an installed weapon: {weapons}.
Custom loadout text changed – {weapon} from slot {tierNum} → {weapon} in slot {tierNum}.
Loading background renamed – IJN Yugumo → IJN Furutaka and IJN Yugumo.
Graphics text removed – HQ TAA.
New setting texts:
Main and auxiliary caliber shooting with one button
If enabled, main caliber guns and auxiliary caliber guns fires with a single button in a row. Main caliber fires first, then auxiliary by another press.
Setting text changed – This option allows you to hide your real nickname in the main menu of the game and replace it with a randomly generated one in battle. In this case, the real nickname will be displayed in game replays and saved in the server logs → This option allows you to hide your real nickname in the main menu of the game and replace it with one randomly generated in a battle. At the same time, your real nickname will be displayed in game replays and saved in server logs.
Location text removed – Arachis.
New location text – Abandoned Town.
New damage texts:
fire control room
rangefinder
fire director
auxiliary ammunition storage
New HUD texts:
BST PD
VSL PD
TWS
ACQ TWS
BST TWS
VSL TWS
TRK TWS
PH (it's for the Phoenix)
SP (it's for the Sparrow)
SW (it's for the Sidewinder)
HUD texts changed:
PD → PDV
SRC PD → SRC PD
ACQ PD → ACQ PD
ACM PD → ACM PD
Vehicles renamed:
Ki-61-II Kai → Ki-61-II Otsu Kai
C13 T90 → OTO C13 T90
New modification texts:
AR
Mine protection
Matra JL-100 36
FN HMP400 LCC
FN RMP LC
AIM-54A
AIM-9H
15-inch 4crh CPC
15-inch 4crh Mark IIa APC
380-mm Spr.gr. L/4,1 Bdz.
380-mm Psgr. L/3,5 APCBC
305-mm APCBC
New sensor text:
Aida II
AN/AVS-2
New engine model text – TF30-P-412A.
New weapon texts:
Ahead
155 mm G6 L/45
M1
M1 (PF)
G6 Smoke
23 mm ZU-23
20 mm GAU-4
AIM-9H
AIM-54A
57 mm Pvkan m/43
sgr m/43
slpgr m/43
slpprj m/43
127-mm AAC Mk.34
127-mm Common Mk.32
127-mm AAVT Mk.31
127-mm SP Common Mk.46
76/50 Mk.33
127/38 Mk.12 cannon, mount Mk.30
38 cm SK L/45
380-mm Spgr. L/4,6 Zt.Z HE-DF
380-mm Spr.gr. L/4,1 Bdz.
380-mm Psgr. L/3,5 APCBC
600-mm H/8
324-mm A224
305mm/54 B-50
305-мм APCBC
12-inch HE patt.1928
37 mm/67 70-K
15-inch/42 BL Mark I
15-inch 4crh CPC
15-inch 4crh Mark XIIa APC
178-mm UP Mk.1
Weapons renamed:
Mk.M1 540 lb → Mk.M2 540 lb
BR-350A → BR-354A
BR-350P → BR-354P
Battle task descriptions changed:
Rock – Destroy enemy vessels while at an allied strategic point → Destroy player vessels while at an allied strategic point
Do not Swim over the Buoys – Destroy enemy vessels that are at a strategic point → Destroy player vessels that are at a strategic point
27 Cables – Destroy enemy destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables → Destroy player destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables
Swordfish – Destroy enemy vessels while in an aircraft using torpedoes → Destroy player vessels while in an aircraft using torpedoes
Whaleman – Destroy enemy destroyers and cruisers while in a boat using torpedoes → Destroy player destroyers and cruisers while in a boat using torpedoes
New decal categories:
Snow Globes
Logotypes
Battle Pass
Clan Awards
Holidays
Game update
Veteran
Bots are now able to use the following vehicles:
CN – Chi-Ha Kai, CM-11, M3A3, M8 LAC, M24, M41D, M60A3 (TTS), PT-76, PTL02, PTZ89, SU-100, T-26-1, T-34 (1942), T-34-85 (1944), ZTL11, ZTZ69, ZTZ88A, ZTZ99
SWE – CV 90120, Ikv 72, Ikv 91, Ikv 91-105, Ikv 103, Pvrbv 551, Pvkv II, Strf 9040B, Strv 74, Strv 101, Strv 103A, Strv 105, Strv 122, Strv m/31, Strv m/38, Strv m/41 S-II, Strv m/42 EH
ISR – A-4H, Meteor NF. Mk. 13, Ouragan, P-51D-20, S.199, Sa'ar, Spitfire F. Mk. IXc, Spitfire LF. Mk. IXe (CW), AMX 13, M-51 (M4A1), Magach 1, Magach 6 A, Magach 6 B Gal Batash, Merkava Mk. 1 B, Merkava Mk. 4 B, Sho't Kal A, Tiran 4 Sh
Turkish, Korean and Czech languages are now available on PS.
Menu chat enabled for everyone.
Israeli tanks are out of CBT.
The testing of the Karantan tank tutorial continues.
New location – Abandoned Town.
Removed locations:
Children of Arachis
White Rock Fortress
TailSpin and Children of Arachis vehicles removed.
Number of vehicles needed to unlock UK coastal Tier II – 5 → 6.
Statcard changes:
dozens of rounding error fixes (e.g. 50.8 was displayed as 50, not 51)
one-second burst mass changes due to gun changes
AH-1Z – max speed: 411 → 287 km/h
M3 Stuart, Stuart Mk. I – hull armour: 38 / 25 / 25 → 44 / 25 / 25 mm
M3A1 Stuart (all), Stuart Mk. III – turret armour: 50 / 32 / 32 → 38 / 32 / 32 mm
M10 GMC (all), Achilles (all) – hull armour: 38 / 19 / 19 → 51 / 25 / 25 mm
M60 – hull armour: 93 / 74 / 41 → 93 / 70 / 40 mm
M60A1 (AOS), M60A1 (RISE/P), M60A2 – hull armour: 108 / 76 / 41 → 108 / 70 / 40 mm
M60 AMBT, M60A3 (TTS) (all), CM-11, M60A1 (IT) – hull armour: 108 / 70 / 25 → 108 / 70 / 40 mm
3-inch Gun Carrier – hull armour: 89 / 76 / 25 → 76 / 64 / 51 mm
A.C. Mk. IV – turret armour: 50.8 / 44.45 / 44.45 → 64 / 45 / 45 mm
구독자 7973명
알림수신 130명
워썬더, 인리스티드 등 가이진 퍼블리싱 게임 채널
워썬더 소식
2.16.0.19 Part 1
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[4]
PutinsBlackTea
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숨겨진 공지 펼치기(5개)
지금 소련에 공격기만 존나쳐찍는데
[2]
141
0
생각해보니 난 오히려 23MF를 돌려야 되나?
148
0
본섭 업뎃 후 미래를 가져왔다
[1]
178
0
피닉스 한발에 베이스 이정도 까임
[10]
1240
32
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[5]
241
0
병신
[4]
680
25
데브 어떻게 받음
[1]
104
-2
UAV 나와도 지상이든 공중이든 별 차이는 없을거같음
[3]
184
0
배썬더가 사다리 걷어차기가 심한 이유
257
0
소유즈급이 덩치가 야마토급이었노
[1]
154
0
✋질문
뚫리고 파괴되는 오브젝트 질문 있음
[5]
120
0
톰캣 레이다가 이따구니까 뒤에 친구하나 태우고 댕기지ㅋㅋㅋㅋㅋ
[6]
281
0
데브 닫힘?
[2]
117
0
솔직히 톰캣나와도 상관없음ㅋ
[10]
266
2
이거 버프냐?
[2]
117
0
바보병신 가붕이 충전기 부숴버렸다
[2]
98
0
호주 브람스 커맨더 기관총 열상 생겼더라.
[11]
244
0
지금 저 업뎃에 방호 어쩌구저쩌구는
[4]
180
0
수25 비키르로 공대공전하면
[2]
161
1
근데 이제 뭐함?
[7]
119
1
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[9]
179
0
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[1]
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[2]
202
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공방 톰캣내전 너무 기대되지않냐?
[1]
130
-6
다나 대신 이상한 라이노 나온 이유 찾았다
[1]
188
7
아니 이륙시켜놓고 손씻는다고 화장실 갔는데
[2]
163
1
코뮤나 주포탑 배치정도면 뭐 무난하지
[3]
148
1
앞으로 나올수있는 수호이 전투기들
[2]
228
0
토네이도 조종할수 있는 겜이 있긴함
[4]
203
1
톰캣은 피닉스 뺏어도 사기일거임
[5]
244
1
워썬더 소식
2.16.0.19 Part 2
[13]
987
6
워썬더 소식
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[4]
1069
7
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[1]
72
0
회피 기동 강제하는게 충분히 사기 아닌가
[4]
191
3
펄크럼 수호이 나와보라 해 ㅋㅋㅋ
[8]
265
0
가붕이 사실
[4]
117
3
유튜브 쇼츠 보는데
[2]
136
0
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[5]
161
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58
0
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[6]
248
8
근데 원래 제트엔진 블레이드 돌아가야되는거 아님?
[4]
204
1
챈에 놀방 없냐
[3]
74
0
제발 지상좀 살려줘 ㅠㅠ
57
0
가이진 제발
[5]
155
2
미갈은 이제 1절이다ㅋㅋㅋㅋㅋㅋㅋ
[6]
239
4