지금 보일러 플레이트 코드인데도 덩치가 너무 커서 수정하기 슬슬 머리가 아픈데

그렇다고 지금 뭔가 추상화를 하자니 코드에 기능이 뭐가 너무 없음

main.h


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#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#define VULKAN_HPP_NO_STRUCT_SETTERS
 
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <vulkan/vulkan.hpp>
#include <vulkan/vulkan.h>
 
#include <iostream>
#include <cstdint>
#include <exception>
#include <stdexcept>
#include <vector>
#include <format>
#include <cassert>
#include <fstream>
 
#ifdef NDEBUG
constexpr bool isDebug = false;
#else
constexpr bool isDebug = true;
#endif // NDEBUG
 
struct WindowCreateInfo
{
    const char* title;
    int width;
    int height;
    int flags;
};
class Application
{
    vk::Instance instance{};
    vk::PhysicalDevice physicalDevice{};
    vk::Device device{};
    vk::Queue graphicsQueue{};
    vk::Queue presentQueue{};
    vk::CommandPool commandPool{};
    vk::CommandBuffer commandBuffer{};
    SDL_Window* window{};
    VkSurfaceKHR surface{};
    vk::SurfaceCapabilitiesKHR surfaceCapabilities{};
    vk::SwapchainKHR swapChain{};
    std::vector<vk::Image> swapChainImages{};
    std::vector<vk::ImageView> swapChainImageViews{};
    vk::RenderPass renderPass{};
    vk::Pipeline graphicsPipeline{};
    std::vector<vk::Framebuffer> framebuffers{};
    vk::Semaphore imageAvailableSemaphore{};
    vk::Semaphore renderFinishedSemaphore{};
    vk::Fence inFlightFence{};
    vk::ShaderModule vertexShader;
    vk::ShaderModule fragmentShader;
 
    static const auto imageFormat = vk::Format::eB8G8R8A8Srgb;
 
    vk::Instance createInstance(const std::vector<const char*>& layers, const std::vector<const char*>& extensions);
    vk::Device createDevice(const std::vector<const char*>& extensions);
    VkSurfaceKHR createSurface() const;
    vk::SwapchainKHR createSwapChain() const;
    std::vector<vk::ImageView> getSwapChainImageViews() const;
    vk::RenderPass createRenderPass() const;
    vk::ShaderModule loadShaderModule(const char* path) const;
    vk::Pipeline createGraphicsPipeline() const;
    std::vector<vk::Framebuffer> createFramebuffers() const;
    static SDL_Window* createWindow(const WindowCreateInfo& createInfo);
    void mainLoop();
    void recordBuffer(uint32_t imageIndex);
    void createSyncObjects();
    void updateFrame();
    void cleanup();
 
public:
    void run();
 
};
cs


main.cpp


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#include "main.h"
 
int SDL_main(int argc, char* argv[])
{
    Application app;
    app.run();
 
    return 0;
}
SDL_Window* Application::createWindow(const WindowCreateInfo& createInfo)
{
    SDL_Window* window;
    window = SDL_CreateWindow(createInfo.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, createInfo.width, createInfo.height, static_cast<SDL_WindowFlags>(createInfo.flags));
    if (!window)
        throw std::runtime_error(SDL_GetError());
    return window;
}
void Application::mainLoop()
{
    bool closeWindow = false;
    SDL_Event e;
    while (!closeWindow)
    {
        while (SDL_PollEvent(&e) > 0)
        {
            updateFrame();
            SDL_UpdateWindowSurface(window);
            if (e.type == SDL_QUIT)
                closeWindow = true;
        }
        vkDeviceWaitIdle(device);
    }
}
void Application::recordBuffer(uint32_t imageIndex)
{
    using enum vk::SubpassContents;
    using enum vk::PipelineBindPoint;
    const vk::CommandBufferBeginInfo bufferBeginInfo{};
    const vk::ClearValue clearColor{ { 0.0f, 0.0f, 0.0f, 1.0f } };
    const vk::RenderPassBeginInfo renderPassBeginInfo{
        .renderPass = renderPass,
        .framebuffer = framebuffers[imageIndex],
        .renderArea = { .offset =00 }, .extent = surfaceCapabilities.currentExtent },
        .clearValueCount = 1,
        .pClearValues = &clearColor,
    };
    const vk::Viewport viewport{
        .x = 0.0f,
        .y = 0.0f,
        .width = static_cast<float>(surfaceCapabilities.currentExtent.width),
        .height = static_cast<float>(surfaceCapabilities.currentExtent.height),
        .minDepth = 0.0f,
        .maxDepth = 1.0f,
    };
    vk::Rect2D scissor{
        .offset =00 },
        .extent = surfaceCapabilities.currentExtent,
    };
    commandBuffer.begin(bufferBeginInfo);
    commandBuffer.beginRenderPass(renderPassBeginInfo, eInline);
    commandBuffer.bindPipeline(eGraphics, graphicsPipeline);
    commandBuffer.setViewport(0, viewport);
    commandBuffer.setScissor(0, scissor);
    commandBuffer.draw(3100);
    commandBuffer.endRenderPass();
    commandBuffer.end();
}
void Application::run()
{
    if (SDL_Init(SDL_INIT_VIDEO) < 0)
        throw std::runtime_error(SDL_GetError());
    WindowCreateInfo windowCreateInfo{
        .title = "Vulkan with SDL2",
        .width = 600,
        .height = 400,
        .flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE,
    };
    window = createWindow(windowCreateInfo);
 
    const auto instanceLayers = []() {
        std::vector<const char*> layers;
        if constexpr (isDebug)
            layers.push_back("VK_LAYER_KHRONOS_validation");
        return layers;
    }();
    const auto instanceExtensions = [this]() {
        unsigned int count;
        SDL_Vulkan_GetInstanceExtensions(window, &count, nullptr);
        std::vector<const char*> extensions(count);
        SDL_Vulkan_GetInstanceExtensions(window, &count, extensions.data());
        return extensions;
    }();
    instance = createInstance(instanceLayers, instanceExtensions);
    physicalDevice = instance.enumeratePhysicalDevices().front();
    device = createDevice({ VK_KHR_SWAPCHAIN_EXTENSION_NAME });
    graphicsQueue = device.getQueue(00);
    presentQueue = device.getQueue(00);
    commandPool = device.createCommandPool({
        .flags = vk::CommandPoolCreateFlags(VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT),
        .queueFamilyIndex = 0,
    });
    commandBuffer = device.allocateCommandBuffers({
        .commandPool = commandPool,
        .level = vk::CommandBufferLevel::ePrimary,
        .commandBufferCount = 1
        }).front();
    surface = createSurface();
    surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface);
    swapChain = createSwapChain();
    swapChainImages = device.getSwapchainImagesKHR(swapChain);
    swapChainImageViews = getSwapChainImageViews();
    renderPass = createRenderPass();
    vertexShader = loadShaderModule("./vert.spv");
    fragmentShader = loadShaderModule("./frag.spv");
    graphicsPipeline = createGraphicsPipeline();
    framebuffers = createFramebuffers();
    createSyncObjects();
    mainLoop();
    cleanup();
}
vk::Instance Application::createInstance(const std::vector<const char*>& layers, const std::vector<const char*>& extensions)
{
    const vk::ApplicationInfo appInfo{
        .apiVersion = VK_API_VERSION_1_3,
    };
    const vk::InstanceCreateInfo createInfo{
        .pApplicationInfo = &appInfo,
        .enabledLayerCount = static_cast<uint32_t>(layers.size()),
        .ppEnabledLayerNames = layers.data(),
        .enabledExtensionCount = static_cast<uint32_t>(extensions.size()),
        .ppEnabledExtensionNames = extensions.data(),
    };
    return vk::createInstance(createInfo);
}
vk::Device Application::createDevice(const std::vector<const char*>& extensions)
{
    const auto queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
    const auto queuePriorities = [&queueFamilyProperties]() {
        std::vector<std::vector<float>> result(queueFamilyProperties.size());
        for (uint32_t i = 0; i < queueFamilyProperties.size(); i++)
            result[i] = std::vector<float>(queueFamilyProperties[i].queueCount, 1.0);
        return result;
    }();
    const auto deviceQueueCreateInfos = [&queueFamilyProperties, &queuePriorities]() {
        std::vector<vk::DeviceQueueCreateInfo> result;
        for (uint32_t i = 0; i < queueFamilyProperties.size(); i++)
        {
            result.push_back({
                .queueFamilyIndex = i,
                .queueCount = queueFamilyProperties[i].queueCount,
                .pQueuePriorities = queuePriorities[i].data()
            });
        }
        return result;
    }();
    const vk::DeviceCreateInfo deviceCreateInfo{
        .queueCreateInfoCount = static_cast<uint32_t>(deviceQueueCreateInfos.size()),
        .pQueueCreateInfos = deviceQueueCreateInfos.data(),
        .enabledExtensionCount = static_cast<uint32_t>(extensions.size()),
        .ppEnabledExtensionNames = extensions.data(),
    };
    return physicalDevice.createDevice(deviceCreateInfo);
}
VkSurfaceKHR Application::createSurface() const
{
    VkSurfaceKHR result;
    if (SDL_Vulkan_CreateSurface(window, instance, &result) == SDL_FALSE)
        throw std::runtime_error(SDL_GetError());
    return result;
}
vk::SwapchainKHR Application::createSwapChain() const
{
    using enum vk::ColorSpaceKHR;
    using enum vk::ImageUsageFlagBits;
    using enum vk::SharingMode;
    using enum vk::CompositeAlphaFlagBitsKHR;
    using enum vk::PresentModeKHR;
 
    const std::vector<vk::SurfaceFormatKHR> surfaceFormats = physicalDevice.getSurfaceFormatsKHR(surface);
    const std::vector<vk::PresentModeKHR> surfacePresentModes = physicalDevice.getSurfacePresentModesKHR(surface);
    uint32_t queueFamilyIndex = 0;
    const vk::SwapchainCreateInfoKHR createInfo{
        .surface = surface,
        .minImageCount = surfaceCapabilities.minImageCount,
        .imageFormat = imageFormat,
        .imageColorSpace = eSrgbNonlinear,
        .imageExtent = surfaceCapabilities.currentExtent,
        .imageArrayLayers = surfaceCapabilities.maxImageArrayLayers,
        .imageUsage = eColorAttachment,
        .imageSharingMode = eExclusive,
        .queueFamilyIndexCount = 1,
        .pQueueFamilyIndices = &queueFamilyIndex,
        .preTransform = surfaceCapabilities.currentTransform,
        .compositeAlpha = eOpaque,
        .presentMode = eMailbox,
        .clipped = VK_TRUE,
    };
    return device.createSwapchainKHR(createInfo);
}
std::vector<vk::ImageView> Application::getSwapChainImageViews() const
{
    std::vector<vk::ImageView> imageViews(swapChainImages.size());
    vk::ImageViewCreateInfo createInfo{
        .viewType = vk::ImageViewType(VK_IMAGE_VIEW_TYPE_2D),
        .format = vk::Format(imageFormat),
        .components = {
            .r = vk::ComponentSwizzle(VK_COMPONENT_SWIZZLE_IDENTITY),
            .g = vk::ComponentSwizzle(VK_COMPONENT_SWIZZLE_IDENTITY),
            .b = vk::ComponentSwizzle(VK_COMPONENT_SWIZZLE_IDENTITY),
            .a = vk::ComponentSwizzle(VK_COMPONENT_SWIZZLE_IDENTITY)
        },
        .subresourceRange = {
            .aspectMask = vk::ImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT),
            .baseMipLevel = 0,
            .levelCount = 1,
            .baseArrayLayer = 0,
            .layerCount = 1
        }
    };
    for (size_t i = 0; i < swapChainImages.size(); i++)
    {
        createInfo.image = swapChainImages[i];
        imageViews[i] = device.createImageView(createInfo);
    }
    return imageViews;
}
vk::RenderPass Application::createRenderPass() const
{
    const vk::AttachmentDescription colorAttachment{
        .format = vk::Format(imageFormat),
        .samples = vk::SampleCountFlagBits(VK_SAMPLE_COUNT_1_BIT),
        .loadOp = vk::AttachmentLoadOp(VK_ATTACHMENT_LOAD_OP_CLEAR),
        .storeOp = vk::AttachmentStoreOp(VK_ATTACHMENT_STORE_OP_STORE),
        .stencilLoadOp = vk::AttachmentLoadOp(VK_ATTACHMENT_LOAD_OP_DONT_CARE),
        .stencilStoreOp = vk::AttachmentStoreOp(VK_ATTACHMENT_STORE_OP_DONT_CARE),
        .initialLayout = vk::ImageLayout(VK_IMAGE_LAYOUT_UNDEFINED),
        .finalLayout = vk::ImageLayout(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR),
    };
    const vk::AttachmentReference attachmentReference{
        .attachment = 0,
        .layout = vk::ImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL),
    };
    const vk::SubpassDescription subpass{
        .pipelineBindPoint = vk::PipelineBindPoint(VK_PIPELINE_BIND_POINT_GRAPHICS),
        .colorAttachmentCount = 1,
        .pColorAttachments = &attachmentReference,
    };
    const vk::SubpassDependency dependency{
        .srcSubpass = VK_SUBPASS_EXTERNAL,
        .dstSubpass = 0,
        .srcStageMask = vk::PipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
        .dstStageMask = vk::PipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
        .dstAccessMask = vk::AccessFlags(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
    };
    const vk::RenderPassCreateInfo createInfo{
        .attachmentCount = 1,
        .pAttachments = &colorAttachment,
        .subpassCount = 1,
        .pSubpasses = &subpass,
        .dependencyCount = 1,
        .pDependencies = &dependency,
    };
    return device.createRenderPass(createInfo);
}
vk::ShaderModule Application::loadShaderModule(const char* path) const
{
    const std::vector<char> SPIR_V = [path]() {
        std::ifstream binary(path, std::ios::binary | std::ios::ate);
        if (!binary.is_open())
            throw std::runtime_error("Failed to open file");
        size_t filesize = binary.tellg();
        std::vector<char> result(filesize);
        binary.seekg(0);
        binary.read(result.data(), filesize);
        return result;
    }();
    const vk::ShaderModuleCreateInfo createInfo{
        .codeSize = SPIR_V.size(),
        .pCode = reinterpret_cast<const uint32_t*>(SPIR_V.data()),
    };
    return device.createShaderModule(createInfo);
}
vk::Pipeline Application::createGraphicsPipeline() const
{
    using enum vk::Format;
    using enum vk::PrimitiveTopology;
    using enum vk::PolygonMode;
    using enum vk::CullModeFlagBits;
    using enum vk::FrontFace;
    using enum vk::SampleCountFlagBits;
    using enum vk::ColorComponentFlagBits;
    using enum vk::LogicOp;
    using enum vk::DynamicState;
    using enum vk::Result;
 
    
    const std::vector<vk::PipelineShaderStageCreateInfo> shaderStageCreateInfo{
        {
            .stage = vk::ShaderStageFlagBits::eVertex,
            .module = vertexShader,
            .pName = "main",
        },
        {
            .stage = vk::ShaderStageFlagBits::eFragment,
            .module = fragmentShader,
            .pName = "main",
        }
    };
    const std::vector<vk::VertexInputBindingDescription> vertexInputBindingDescriptions = {
        {
            .binding = 0,
            .stride = 24// 진짜로 확실한 값인지?
            .inputRate = vk::VertexInputRate::eVertex,
        },
    };
    const std::vector<vk::VertexInputAttributeDescription> vertexInputAttributeDescriptions = {
        {
            .location = 0,
            .binding = 0,
            .format = eR32G32B32Sfloat,
            .offset = 0,
        },
        {
            .location = 1,
            .binding = 0,
            .format = eR32G32B32Sfloat,
            .offset = 12,
        },
    };
    const vk::PipelineVertexInputStateCreateInfo vertexInputStateCreateInfo{};
    const vk::PipelineInputAssemblyStateCreateInfo inputAssembly{
        .topology = eTriangleList,
        .primitiveRestartEnable = VK_FALSE,
    };
    const vk::PipelineTessellationStateCreateInfo tessellationStateCreateInfo{};
    const vk::PipelineRasterizationStateCreateInfo rasterizationStateCreateInfo{
        .depthClampEnable = VK_FALSE,
        .rasterizerDiscardEnable = VK_FALSE,
        .polygonMode = eFill,
        .cullMode = eBack,
        .frontFace = eClockwise,
        .depthBiasEnable = VK_FALSE,
        .lineWidth = 1.0f
    };
    const vk::PipelineMultisampleStateCreateInfo multiSampleStateCreateInfo{
        .rasterizationSamples = e1,
        .sampleShadingEnable = VK_FALSE,
        .alphaToCoverageEnable = VK_FALSE,
        .alphaToOneEnable = VK_FALSE,
    };
    const vk::PipelineColorBlendAttachmentState colorBlendAttachmentState{
         .blendEnable = VK_FALSE,
         .colorWriteMask = eR | eG | eB | eA,
    };
    const vk::PipelineColorBlendStateCreateInfo colorBlendStateCreateInfo{
        .logicOpEnable = VK_FALSE,
        .logicOp = eNoOp,
        .attachmentCount = 1,
        .pAttachments = &colorBlendAttachmentState,
        .blendConstants = {{0.0f, 0.0f, 0.0f, 0.0f}},
    };
    const vk::Viewport viewport{
        .x = 0,
        .y = 0,
        .width = static_cast<float>(surfaceCapabilities.currentExtent.width),
        .height = static_cast<float>(surfaceCapabilities.currentExtent.height),
        .minDepth = 0.0,
        .maxDepth = 1.0,
    };
    const vk::Rect2D scissor{
        .offset = {.x = 0, .y = 0},
        .extent = surfaceCapabilities.currentExtent,
    };
    const vk::PipelineViewportStateCreateInfo viewportStateCreateInfo{
         .viewportCount = 1,
         .pViewports = &viewport,
         .scissorCount = 1,
         .pScissors = &scissor,
    };
    const std::vector<vk::DynamicState> dynamicState{ eViewport, eScissor, };
    const vk::PipelineDynamicStateCreateInfo dynamicStateCreateInfo{
        .dynamicStateCount = static_cast<uint32_t>(dynamicState.size()),
        .pDynamicStates = dynamicState.data(),
    };
    const vk::PipelineLayout pipelineLayout = device.createPipelineLayout({
        .setLayoutCount = 0,
        .pushConstantRangeCount = 0,
    });
    const vk::GraphicsPipelineCreateInfo createInfo{
        .stageCount = static_cast<uint32_t>(shaderStageCreateInfo.size()),
        .pStages = shaderStageCreateInfo.data(),
        .pVertexInputState = &vertexInputStateCreateInfo,
        .pInputAssemblyState = &inputAssembly,
        .pTessellationState = nullptr,
        .pViewportState = &viewportStateCreateInfo,
        .pRasterizationState = &rasterizationStateCreateInfo,
        .pMultisampleState = &multiSampleStateCreateInfo,
        .pDepthStencilState = nullptr,
        .pColorBlendState = &colorBlendStateCreateInfo,
        .pDynamicState = &dynamicStateCreateInfo,
        .layout = pipelineLayout,
        .renderPass = renderPass,
        .subpass = 0,
    };
    auto [result, value] = device.createGraphicsPipeline({}, createInfo);
    if (result != eSuccess)
        throw std::runtime_error("Vulkan GraphicsPipeline creation failure");
    device.destroyPipelineLayout(pipelineLayout);
    return value;
}
std::vector<vk::Framebuffer> Application::createFramebuffers() const
{
    vk::FramebufferCreateInfo createInfo{
        .renderPass = renderPass,
        .attachmentCount = 1,
        .width = surfaceCapabilities.currentExtent.width,
        .height = surfaceCapabilities.currentExtent.height,
        .layers = 1,
    };
    std::vector<vk::Framebuffer> swapChainFramebuffers(swapChainImageViews.size());
    for (size_t i = 0; i < swapChainImageViews.size(); i++) {
        createInfo.pAttachments = &swapChainImageViews[i];
        swapChainFramebuffers[i] = device.createFramebuffer(createInfo);
    }
    return swapChainFramebuffers;
}
void Application::updateFrame()
{
    using enum vk::Result;
    using enum vk::PipelineStageFlagBits;
 
    device.waitForFences({ inFlightFence }, VK_TRUE, UINT64_MAX);
    device.resetFences({ inFlightFence });
    auto [statusCode, imageIndex] = device.acquireNextImageKHR(swapChain, UINT64_MAX, imageAvailableSemaphore);
    commandBuffer.reset();
    recordBuffer(imageIndex);
 
    constexpr vk::PipelineStageFlags waitStages = eColorAttachmentOutput;
    vk::SubmitInfo submitInfo{
        .waitSemaphoreCount = 1,
        .pWaitSemaphores = &imageAvailableSemaphore,
        .pWaitDstStageMask = &waitStages,
        .commandBufferCount = 1,
        .pCommandBuffers = &commandBuffer,
        .signalSemaphoreCount = 1,
        .pSignalSemaphores = &renderFinishedSemaphore,
    };
    graphicsQueue.submit(submitInfo, inFlightFence);
 
    vk::PresentInfoKHR presentInfo{
        .waitSemaphoreCount = 1,
        .pWaitSemaphores = &renderFinishedSemaphore,
        .swapchainCount = 1,
        .pSwapchains = &swapChain,
        .pImageIndices = &imageIndex,
    };
    presentQueue.presentKHR(presentInfo);
}
void Application::cleanup()
{
    vkDeviceWaitIdle(device);
    device.destroySemaphore(imageAvailableSemaphore);
    device.destroySemaphore(renderFinishedSemaphore);
    device.destroyFence(inFlightFence);
    for (auto& framebuffer : framebuffers)
        device.destroyFramebuffer(framebuffer);
    device.destroyPipeline(graphicsPipeline);
    device.destroyShaderModule(vertexShader);
    device.destroyShaderModule(fragmentShader);
    device.destroyRenderPass(renderPass);
    for (auto& imageView : swapChainImageViews)
        device.destroyImageView(imageView);
    device.destroySwapchainKHR(swapChain);
    instance.destroySurfaceKHR(surface);
    device.destroyCommandPool(commandPool);
    device.destroy();
    instance.destroy();
    SDL_DestroyWindow(window);
    SDL_Quit();
}
void Application::createSyncObjects()
{
    using enum vk::FenceCreateFlagBits;
    
    imageAvailableSemaphore = device.createSemaphore({});
    renderFinishedSemaphore = device.createSemaphore({});
    inFlightFence = device.createFence({ .flags = eSignaled });
}
cs