종합 심의대상

Balance Changes

  • Perks Nerf: The damage bonuses provided by each rank of the Demolition Expert perk have been reduced from +20%/40%/60%/80%/100% to +20%/30%/40%/50%/60% to match other weapon perk damage bonuses.
  • Perks Nerf: The condition loss bonuses provided by each rank of the White Knight and Licensed Plumberperks have been reduced from 30%/60%/90% to 20%/40%/60%, and their repair bonuses have also been reduced, to match the Power Patcher perk.
    • Dev Note: In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been over performing in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks.
  • Weapon Nerf: The Explosive legendary mod's damage bonus has been reduced from +100% to +20% of base weapon damage, with explosive radius damage.
  • Weapon Nerf: The Two Shot legendaryeffect's damage bonus has been reduced from +100% to +25% of base weapon damage.
    • Dev Note: As mentioned in a previous Inside the Vault article, both the explosive mod and two shot weapons could result in dealing very high amounts of damage, and this was compounded if two shot and explosive were combined. We've decided to tone both of these damage bonuses back.
  • Weapons:Flamers, Cryolators, plasma weapons, and laser weapons can no longer spawn with the Explosive legendary mod.
    • Dev Note: The explosive mod causes weapons to fire bullets that are . . . explosive. The weapons listed above don't fire bullets, so we've temporarily removed the ability for them to spawn with that mod applied so we can make adjustments.