독립형 보존은 개뿔. 적용하니까 변형된 mp7이랑 레이저무기 가지곤 있는데 못쓰고있고, 그렇다고 내가 레이저무기를 빼면, 부품 메쉬 없어진상태로 변형된 m1a같은 소총 리플레이서 무기 들고나옴. 그런 헌팅라이플 m1a 같은 경우는 쏘긴하는데 총열이 없고 막 이지랄 나있어서 안되고, esp 까서봤는데 레벨리스트랑 웨폰 정보만 갖다 박아놨는데 모던 리플레이서로 추가되는 정보랑 전혀 달라서 그런지 아예 들어먹질 않음
이 모드 전에 내가 소식만 글로 올렸는데, CRP 모더가 벌써 만들었더라고
https://arca.live/b/tullius/8857640 소개글
https://drive.google.com/file/d/1hc3RCQXawG8G3dZwpqREfWsLhinAPdHL/view?usp=sharing 다운로드
Rustbelt Flora Redux
Setting up your .INI files
-Fallout4.ini
[General]
bBorderRegionsEnabled=0
bUseCombinedObjects=1
bUsePreCreatedSCOL=1
bPreCulledObjectsEnabled=1
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=1
fGrassFadeRange=x (X=fGrassMaxStartFadeDistance X can be found in Fallout4pref.ini)
iMaxGrassTypesPerTexure=15 (for stability Purposes keep this setting at 15)
iMinGrassSize=20 (this dictates your grass density level. 20 is maximum. 48 is Default. 60 is very little to no grass)
If you are experiencing a texture bug. Where object appear to be stuck in LOD form.
This is not a bug from my mod. my mod is simply so heavy on VRAM that you require a certain ini tweak.
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=7500
iTextureUpgradeDistance0=5000
iTextureDegradeDistance1=7500
iTextureDegradeDistance0=5000
Add that under general in fallout4.ini and fallout4custom.ini
iTexMipMapSkip=2
put that under display in fallout4.pref.ini
These tweaks control how the engine manipulates mip mapping data.
I recommend having this tweak installed if you have less that 8gb of VRAM. or if you are on a SLI setup and each GPU has less than 3gb of VRAM