Sol's main frame traps start with 5P/2P/2K and go into 6P. The gap between these moves is very small, so opponents who try and mash out are likely to get counter hit by 6P, which leads to very high damage regardless of where you are on screen. You'll generally want to delay your 6P at first, so that opponents can see a pause and think that it's safe to react. Over time, they'll start to see the pattern, and begin mashing faster if they expect a throw. Using this frame trap in conjunction with WT setups can make up a big part of Sol's game.

대충 보니까

2p,2k,5p 등등이 6p 프레임 트랩을 만들 수 있고

상대가 이를 의식하면 2p,2k,5p에서 무뚝뚝으로 심리를 걸 수 있다는 거 같은데

근데 6p 막히면 -9라 죽을 거 같은데