public void Ondamaged(Collision2D target)
    {
        // 피격 리액션
        int reactionVector = 0;
        if (player_rigid.position.x - target.transform.position.x > 0)
        {
            reactionVector = 10;
        }
        else if (player_rigid.position.x - target.transform.position.x < 0)
        {
            reactionVector = -10;
        }
        player_rigid.velocity = Vector2.zero;
        player_rigid.velocity += new Vector2(reactionVector, 1) * 15;
    }
void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "Enemy")
        {
            Debug.Log("적에게 접촉");
            Ondamaged(collision);
        }
    }



미쳐버리겠네 ;;