Ground Finishers now ignore the Armor value of enemies as other types of Finishers do. This affects the following: 

  • Hunter’s Bonesaw now grants 120% Finisher Damage instead of Status Chance since Ground Finishers now deal Finisher Damage which does not proc Status.

이제 그라운드 피니셔도 마격딜임, 방무딜이라는거


  • Fixed several cases where the game was not recognizing a Ground Finisher for the activation of Mods and Arcanes. The intent is that Ground Finishers, Stealth Finishers and Parazon Finishers should be equivalent unless explicitly stated otherwise:
    • Duviri Decrees will now accept Ground Finishers (Tamm's Fortune, Brimon's Nerve, Molten Mettle)
    • Inaros' Desiccation Curse augment will now create sand minions on Ground Finishers
    • Arcane Trickery will now activate from Ground Finishers
    • Arcane Ultimatum will now activate from Ground Finishers
    • Exodia Might will now activate from Ground Finishers

이와 동시에 그라운드 피니셔도 피니셔로 발동되는 여러가지 효과를 받을 수 있게 됨, 특히 얼티메이텀이랑 트릭커리도 해당됨




  • Voruna’s Ulfrun's Descent kills will now count as Melee for synergy with Lycath's Hunt Health orb drops. 

보루나 궁이 이제 밀리공격 판정임, 즉슨 3번스킬 발동시 적 죽이면 체력오브 나온다는 소리



  • Buffs or mechanics that are triggered upon Health or Energy Orb pickup can now be triggered if your Health or Energy pools are at max. This includes Mods like Equilibrium!
    • If your buffs are fully stacked, you will no longer pick up these Orbs at max Health/Energy. 

패치 전에도 말했었던, 이퀼리브리엄 끼고 있으면 체력 꽉 차도 체력오브 먹을 수 있다는 글


  • The Secondary Outburst Arcane has received some overall buffs! Additionally, we’ve fixed it not functioning properly and its description being inaccurate. The new description is as follows:
    • On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 5/7/9/12/16/20% per Combo consumed for 30s.

세컨더리 아웃버스트가 이제 치확 치뎀을 둘 다 올려줌


  • Changed the Thermal Sunder Helminth ability to have an altered attribute of “Scaling from Heat Status on enemies capped to 10x ability damage.” 
    • A deeper dive into its Subsumed version on other Warframes showed us there was a Damage Over Time issue where Heat procs were scaling with unlimited exponential damage, therefore, we have implemented the cap. 

써멀 선더가 헬민스 주입으로 사용시 화상 데미지 캡이 생겨, 첫 데미지의 10x까지로 한정됨

써멀 가루다 저격


  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated. 
    • For example: Smite Corpus (at max rank) 
      • Was: “+30% Damage to Corpus.” 
      • Now: “x1.3 Damage to Corpus.” 
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula! 

팩션 모드 뎀증 표기가 %에서 배수로 바뀜, 가시성 패치