function c220000000.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetOperation(c220000000.activate) c:RegisterEffect(e1) end function c220000000.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function c220000000.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c220000000.filter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK+LOCATION_EXTRA) end function c220000000.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() local fid=c:GetFieldID() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c220000000.filter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() end
소환조건 무시하고 패 /덱 /엑덱에서 특소하는 마법카드 코드인데
이거 왜 작동안하는지 알려줄수있을까