이게 떴는데 괜찮은지 모르겠네

아 그리고 이렇게 코딩했는데 코딩을 못해서 AI한테 말했는데 이렇게 나오더라고 AI가 잘 했음?

import sys

from PyQt5.QtWidgets import QMainWindow, QApplication, QWidget, QGridLayout, QPushButton



class Board(QWidget):

    def __init__(self, size):

        super().__init__()


        # 바둑판 그리기

        grid = QGridLayout()

        for i in range(size):

            for j in range(size):

                button = QPushButton(self)

                button.clicked.connect(lambda _, row=i, col=j: self.on_click(row, col))

                grid.addWidget(button, i, j)

        self.setLayout(grid)


    def on_click(self, row, col):

        print(f"돌 놓기: ({row}, {col})")

        # TODO: 돌 놓기 기능 구현



class MainWindow(QMainWindow):

    def __init__(self, size):

        super().__init__()


        self.setWindowTitle("바둑 공원")


        board = Board(size)

        self.setCentralWidget(board)



if __name__ == "__main__":

    app = QApplication(sys.argv)


    size = 19

    window = MainWindow(size)

    window.show()


    sys.exit(app.exec_())


class GoBoard:

    def __init__(self, size=19):

        self.size = size

        self.board = [[0] * size for _ in range(size)]

        self.current_player = 1


    def get_winner(self):

        # TODO: 승리자 검사

        return None


    def play(self, row, col):

        if self.board[row][col] != 0:

            return False


        self.board[row][col] = self.current_player


        # TODO: 돌 놓기 이후 처리 (좌표 출력, 승리자 검사 등)


        self.current_player = 3 - self.current_player

        return True



class GoGame:

    def __init__(self, size=19):

        self.board = GoBoard(size)


    def start(self):

        while True:

            # TODO: 플레이어에게 입력 받기 (좌표 입력 등)

            row, col = 0, 0  # 임시 코드


            if not self.board.play(row, col):

                print("잘못된 수입니다.")

                continue


            winner = self.board.get_winner()

            if winner is not None:

                print(f"{winner} 승리!")

                break


class GoBoard:

    def __init__(self, size=19):

        self.size = size

        self.board = [[0] * size for _ in range(size)]

        self.current_player = 1


    def get_winner(self):

        for r in range(self.size):

            for c in range(self.size):

                if self.board[r][c] == 0:

                    continue

                color = self.board[r][c]

                if (r <= self.size - 5 and self.board[r+1][c] == color

                        and self.board[r+2][c] == color and self.board[r+3][c] == color and self.board[r+4][c] == color):

                    return color

                if (c <= self.size - 5 and self.board[r][c+1] == color

                        and self.board[r][c+2] == color and self.board[r][c+3] == color and self.board[r][c+4] == color):

                    return color

                if (r <= self.size - 5 and c <= self.size - 5 and self.board[r+1][c+1] == color

                        and self.board[r+2][c+2] == color and self.board[r+3][c+3] == color and self.board[r+4][c+4] == color):

                    return color

                if (r >= 4 and c <= self.size - 5 and self.board[r-1][c+1] == color

                        and self.board[r-2][c+2] == color and self.board[r-3][c+3] == color and self.board[r-4][c+4] == color):

                    return color

        return None



class GoGame:

    def __init__(self, size=19):

        self.board = GoBoard(size)


    def start(self):

        while True:

            # TODO: 플레이어에게 입력 받기 (좌표 입력 등)

            row, col = 0, 0  # 임시 코드


            if not self.board.play(row, col):

                print("잘못된 수입니다.")

                continue


            winner = self.board.get_winner()

            if winner is not None:

                if winner == self.board.current_player:

                    print("승리!")

                else:

                    print("패배!")

                break