영상에 보이듯이 소울칼리버는 시리즈 대대로 전통을 지킨 소울 차지 시스템을 가지고 있다.
소울칼리버6의 경우 소울 차지 시스템이 가장 잘 다듬어졌다. 6편의 소울 차지를 간단하게 설명하자면, 게이지 한 칸을 소비해서 캐릭터를 초사이언처럼 강화 시키고 제한 시간 동안 기술 추가 및 변화 시키는 시스템이다.
하지만 고전 소울칼리버는 6편처럼 게이지 시스템이 없으며 한 순간 기를 모아서 몇몇 기술을 잠깐 강화 시키는 개념이 강하다.
이 글은 내가 최근 즐기고 있는 소울칼리버2를 기준으로 작성했다.
A+B+K를 동시 입력하면, 캐릭터가 기를 모으는 듯한 움직임과 함께 이펙트가 나타난다.
소울 차지는 총 3단계가 있으며 기를 오래 모을수록 무기를 감싸는 오라 색깔이 달라지고 강화되는 기술이 늘어난다.
3단계까지는 대충 1.5초 정도 모으는 듯. 가드(G)를 눌러서 원하는 단계에 캔슬할 수 있다. 차지 중에 느리게 이동은 가능.
소울 차지는 공격을 하거나 시간이 몇 초 지나면 바로 사라진다. 소울 차지 영향을 받는 기술을 파악해야 하고 나름 순발력이 필요한 시스템.
소울 차지 1단계(노란색) - 소울 차지를 시작하자마자 바로 가드(G) 입력
공격에 카운터 속성 부여 + 일부 기술 가드 브레이크 기능 추가.
소울 차지 2단계(녹색) - 소울 차지를 끝까지 모으지 않고 어느 정도 모아서 가드(G) 입력
모든 공격에 15% 데미지 추가 + 카운터 속성 부여 + 가드 브레이크 가능 기술이 더 늘어남.
소울 차지 3단계(파란색) - 캔슬하지 않고 끝까지 소울 차지
모든 기술 데미지 40% 추가 + 카운터 속성 부여 + 가드 브레이크 가능 기술 더 늘어남 + 일부 기술이 가드 불가능으로 변함.
소울 차지를 하지 않은 노말 상태.
(상대 가드가 무너지지 않음. 프레임 변화 없음.)
소울차지 1단계 모으고 가드 브레이크 기능이 생긴 기술 사용.
(분홍색 이펙트와 함께 상대 가드가 무너지고 경직이 생겨서 빠른 기술로 반격 가능.)
소울 차지 2단계는 가드 브레이크 기술이 늘어남.
소울 차지 3단계로 일부 기술을 가드 불가능하게 바꿔서 공격한 모습. 가드가 전혀 불가능함.
사용팁 - 3단계까지 모으지 말고 1단계까지만 사용해도 충분함. 욕심을 조금 더 부려서 2단계 사용해봐도 되지만, 3단계는 격투 게임 특성상 거기까지 모으기엔 비효율적이라...
아래 부턴 소울 차지 기술표 목록
(출처: https://gamefaqs.gamespot.com/gamecube/533008-soulcalibur-ii/faqs/31502)
참고로 세르반테스는 소울차지 3단계까지 가면 3b어퍼컷 후 b를 또 누르면 추가타가 나감.
---
Soul Calibur 2- For Playstaion 2, Xbox, GameCube, and arcade
---
Soul Charge Enhancements FAQ guide: version 1.21
By RoyalFlush ([email protected])
Copyright 2004, Edward Valdez.
---
*Table of Contents*
1. Intro
2. Legend
3. Soul Charge Notes
4. Characters (In alphabetical order)
~Assassin
~Astaroth
~Berserker
~Cassandra
~Cervantes
~Heihachi
~Ivy
~Kilik
~Link
~Lizardman
~Maxi
~Mitsurugi
~Nightmare
~Necrid
~Raphael
~Seung Mina
~Sophitia
~Spawn
~Taki
~Talim
~Voldo
~Xianghua
~Yoshimitsu
~Yunsung
5. Other Stuff
-Soul Charge Glitch
-Soul Charge Cancels
6. Legal Stuff, Acknowledgements, and Credits
7. Revision History
---
*Intro*
Welcome to the Soul Charge Enhancements FAQ! This is a complete guide for
everything you need to know about the Soul Charge ability and the added on
abilities for each character. Take advantage of this FAQ by using everything
you learn from it. Also, if you find any problems or if you want to contribute
to the FAQ in any way, please contact me. Enjoy!
P.S. If you know anything that's not in my FAQ, please send the information to
my e-mail or post them in the message boards and I will put you name in the
acknowledgements list. Also, you may e-mail me about any errors, suggestions,
and/or feedback. Thanks!
---
*Legend* (Can also be found at guardimpact.com)
Direction notations (Character Facing right)
7 8 9
4 5 6
1 2 3
7= Up-back 8= Up 9= Up-forward
4= Back 5=Neutral 6= Forward
1= Down-back 2= Down 3= Down-forward
*Button Notations*
A= horizontal attack
B= vertical attack
K= kick
G= guard
*General Notations*
FC= while Fully Crouched
WS= While Standing from a crouch
8WR= 8-Way-Run (hold or double-tap the direction)
WL= While Landing from a jump[ ]= hold command
+= Press at the same time
_= either/or
( ) = optional input
, = followed by
GB= Guard Break
GB-SC lvl= Guard Break after a certain SC level
GI= Guard Impact (performed by 6G or 4G)
RC= Recovers Crouching
BT= Back turned
*= Delayed input
SC= Soul Charge (performed by A+B+K [Level varies])
AC= Air Control
~= immediately after
xY= roll from button X to button Y(examples: bA, kB)
NC= Natural Combo
RCC= Recover Crouching Cancel
G-cancel= Guard cancel (cancel by pressing G)
SCUB= Soul Charge Unblockable
:= Just Frame timing
iFC= Instant Full Crouch
WJ= Wall Jump ([G]7 when character's back is near a wall)
*Hit Properties*
RO= Attack can Ring Out enemy
CH= Counter Hit
AT= Attack Throw (An attack that is modified into a throw on hit)
GI-h= Attack will Guard Impact horizontal attacks
GI-v= Attack will Guard Impact vertical attacks
BT= Back Turned
OB= Forces opponent's back to face you
OS= Forces opponent's side to face youOSB= Forces opponent's side to face you
when blocked
FrCH= Forced crouch on hit
FrC= Forced crouch on block
c= CH modifier
co= crouching opponent modifier
cco= CH on crouching opponent modifier
*Stuns*
DOS= Double Over Stun
CS= Crumple Stun
THS= Toe Hop Stun
FS= Fall Back StunBN= Bounce Stun
BS= Block Stun/Stagger
uDOS= unbreakable Double Over Stun
LS= Lift stun
QS= Quake Stun
SPS= Spin Stun
TS= Thrust Stun
CFS= Crumple Fall Stun
HS= Hunch over Stun
*Hit Ranges*
l= hits low
m= hits mid
h= hits high
L= Hits low and grounded opponents
M= Hits mid and grounded opponents
H= hits high and grounded opponents
Sm= hits special mid
UB-h= unblockable high
UB-m= unblockable mid
UB-M= unblockable mid that can hit grounded opponents
UB-l= unblockable low
UB-L= unblockable low that can hit grounded opponents
*Glossary*
-Buffer= The act of entering the command for a move during the execution of
another move.
-Wake-up= The art of pressuring a downed opponent
-Mix-up= A simple series of attacks, which is designed to keep your opponent
guessing.
-Whiff= A failed or missed strike.
-Tracking= A move's ability to stay locked on target.
-Frames= Soul Calibur 2 runs at 60-frames a second. Frames express the speed of
all of animations.
-Counter Hit= Interrupting an enemy's attack with your own attack. CH's inflict
more damage and produce added effects like knock-back ability or stuns.
-Natural Combo= A canned (or guaranteed) string that combos on normal or counter
hit. (Thanks to zigmover21 for definition)-Clean hit= When an attack hits at
very close range.
-Shallow hit= When an attack hits from mid to far range.
-Post Guard Impact= An unsuccessful, missed GI.
-Step= Performed by tapping 1_2_3_4_6_7_8_9 once. Sometimes it'll evade incoming
attacks if timed correctly. Afterwards, you should strike with a quick attack.
-Instant Full Crouch (iFC)= A special technique that'll allow you to access the
FC mode by pressing 2G mainly during a G-cancel or right after you're attack has
been GI'd.
*Notes*
-You can only AC after any time you've been hit while in the air.
-DOS: The stun that'll cause your enemy hunch over and then slowly fall to the
ground. It has many good follow-ups, but there's one disadvantage. DOS's can be
escaped by holding G and then inputting five directional inputs.
-After you GI your opponent, you have the advantage in attacking them first, but
they can still reverse GI your attack. When you are the one being GI'ed, you
cannot immediately block the incoming attack, but can still reverse GI.
-8-Way-Run= There are two different ways to perform an 8WR. You can hold the
direction you want to run or double-tap the direction. Both have the same
animations, but holding it is better suited for the actual movement of running
in the direction, while double-tapping will allow you to both run around faster
and execute 8WR attacks much faster (which adds to the amount of combos you can
do).
---
*Soul Charge Notes*
-To do a normal Soul Charge, press A+B+K.
-There are 3 different levels of Soul Charges. Each level has a different color
and each level has special abilities.
Soul Charge level 1 (light green): The quickest of the 3 charges.
Press G immediately after pressing A+B+K. Any attack you do does normal damage,
but several attacks in this charge level have a Guard Break ability. The charge
lasts 3 seconds.
Soul Charge level 2 (darker green): Press G or interrupt the charge with an
attack when your character's weapon is a darker green. Anything you could do
with a level 1 charge you can do in a level 2 charge. However, there are
several attacks ONLY in a level 2 charge that gain a Guard Break. The charge
lasts about 3.5 seconds. Also, all attacks are 15% stronger.
Soul Charge level 3 (blue): The slowest of the 3 charges. You have to wait until
the charge is over in order to use a level 3 charge. Anything possible in lower
charges can be done in a level 3 charge. However, there are a few attacks that
become unblockable (SCUB). Also, all attacks are 40% stronger and are
considered Counter Hits. The charge lasts 4 seconds.
-When using a Soul Charge, any attacks done to your character count as
Counter Hits, so try blocking attacks instead of fighting back with your own
when you're about to get hit.
-Soul Charges can be used as bait for attacks from your opponents (and also the
other way around, which makes the Soul Charge rather risky).
-Quick level 1 charges are good for an unpredictable offense.
-There's a big gap that allows you to do a level 2 charge while charging.
-The charge effect goes away if you block an attack, hit the enemy with your own
attack, your enemy blocks one of your attacks, or if you get hit by an enemy
attack.
-You can move in any direction while charging.
-If your character jumps up and gets hit in the air while in the Soul Charge
state, the Soul Charge will still be in effect, but there's a high chance that
the charge will be gone by then.
-If you GI an attack while in the Soul Charge state, the charge will still be in
effect.-SCUBs cannot be blocked, but they can be repelled with a Guard Impact.
-Certain (probably unlisted) attacks can be done only during a Soul Charge.
-Soul Charges can either help you win the battle or lose, so use this ability
wisely!
---
Characters
Lay-out:
SC lvl.1, 2, or 3
-Attack (GB, SCUB [lvl.3 only], SC enabled attack, and/or side note)
-Etc.
*Assassin*
SC lvl.1
-9B (GB)
SC lvl.2
-WS A+B (GB)
-3B+K (GB)
SC lvl.3
None
*Astaroth*
SC lvl.1
-9B (GB)
-3[A+B] (GB)
-8WR 1_7[B] (GB)
SC lvl.2
-66B (GB)
-8WR 2_8B (GB)
-8WR 1_7B (GB)
-[B] (GB)
-2B (GB)
-4A+B (GB)
-44[B] (GB, must hold B for 1 and a half seconds then release)
-44[B],2_8 (GB, must hold B for 1 and a half seconds, then press 2_8)
SC lvl.3
-8WR 1_7B (SCUB)
-44B (SCUB)
-44B,2_8 (SCUB)
-2[B] (SCUB)
*Berserker*
SC lvl.1
-9B (GB)
-3[A+B] (GB)
-8WR 1_7[B] (GB)
SC lvl.2
-66B (GB)
-8WR 2_8B (GB)
-8WR 1_7B (GB)
-[B] (GB)
-2B (GB)
-4A+B (GB, first hit only)
-44[B] (GB, must B for about 1 and a half seconds then release)
-44[B],2_8 (GB, must hold B for 1 and a half seconds then press 2_8)
SC lvl.3
-8WR 1_7B (SCUB)
-44B (SCUB)
-44B,2_8 (SCUB)
-2[B] (SCUB)
*Cassandra*
SC lvl.1
-214B (GB)
-214 5 B (GB, SC enabled attack)
-7_8_9A+B (GB)
-8WR 3_9B (GB)
SC lvl.2
-236B (GB)
-66B+K (GB)
-7K,B (GB, SC enabled attack)
SC lvl.3
-66A+B (SCUB)
-44B+K (GB)
-7_8_9A+B (SCUB)
-44A,B (SCUB, 44A must miss)
-44[A],B (SCUB, 44[A] must miss)
-WJ A+B (SCUB)
-7K,B (SCUB, SC enabled attack)
*Cervantes*
SC lvl.1
-4B+K (GB)
-44A+B (GB)
SC lvl.2
-B,B,4B (GB, B,B must miss)
-7_8A+B (GB)
-1B+K (GB)
-8WR 1_7B (GB)
SC lvl.3
-7_8A+B,B (GB, SC enabled attack)
-(facing wall) 7_8A+B,B,B (GB, SC enabled attack)
-Dread Charge B (SCUB)
-1A,B (SCUB)
*Heihachi*
SC lvl.1
None
SC lvl.2
-A,A,B (GB for last hit only, A,A must miss)
-4A+B (GB)
-236B (GB)
-623[B] (GB)
-8WR 6A+B (GB)
-8WR 6B+K (GB)
-3K,B,A,K,K,B,K,B,A,K (SC enabled 10-hit combo)
-3K,B,A,K,K,B,K,B,A,B (SC enabled 10-hit combo)
-3K,B,A,K,B,B,B,B,B,B (SC enabled 10-hit combo)
SC lvl.3
-kB (SCUB)
-4A+B+K (SC enabled attack)
*Ivy*
SC lvl.1
-1_2_3B+K (GB)
-1[B] (GB)
SC lvl.2
-44B (GB)
-44[B] (GB)
SC lvl.3
-6[B+K] (SCUB)
-236B (SCUB)
-4A+B,B (SCUB,4A+B must miss)
-Serpent's Embrace 6B+K (SCUB)
*Kilik*
SC lvl.1
None
SC lvl.2
-66B (GB)
-66[B] (GB)
-4B (GB)
-Monument A+B (GB)
-Monument B+K (GB)
-B+K (GB)
-Down on the ground A+B (GB)
SC lvl.3
-66[B] (SCUB)
-4B (SCUB)
-Monument A+B (SCUB)
-Down on the Ground A+B (SCUB)
*Link*
(brought to you by dyse and TooHectic)
SC lvl.1
-66B (GB)
-Somersault Stance B (GB)
SC lvl.2
None
SC lvl.3
-4[B] (SCUB)
-44[B] (SCUB)
*Lizardman*
SC lvl.1
-7_8_9A+B (GB)
SC lvl.2
-66B (GB)
-7K,B (GB, SC enabled attack)
-4A,A,B (GB, 4A,A must miss)
-4[A],A,B (GB, 4[A],A must miss)
SC lvl.3
-66A+B (SCUB)
-8WR 3_9B (SCUB)
-8WR 2_8[B] (SCUB)
-7K,B (SCUB, SC enabled attack)
-7_8_9A+B (SCUB)
-8WR any (but4_6)B+K (SCUB)
-4A,A,B (SCUB, 4A,A must miss)
-4[A],A,B (SCUB, 4[A],A must miss)
*Maxi*
SC lvl.1
-66B (GB)
-66B,G (GB)
-8WR 3_9B (GB)
-Left Inner B (GB)
SC lvl.2
-44B (GB)
SC lvl.3
-B2 (SCUB)
-66B (SCUB)
-66B,G (SCUB)
*Mitsurugi*
SC lvl.1
-4[B] (GB)
-1[B] (GB)
SC lvl.2
-236B (GB)
-236[B] (GB)
-8WR 2_8B,B (SC enabled attack)
SC lvl.3
-66A+B (SCUB)
-[G]9A+B (SCUB)
-WJ A+B (SCUB)
*Nightmare*
SC lvl.1
-B4 (GB)
-44B (GB)
-44[B] (GB)
-Night Side Stance A+B (GB)
-Night Side Stance [A+B] (GB)
-Night Reverse Side Stance A+B (GB)
-Night Reverse Side Stance [A+B] (GB)
-Night Lower Stance A+B (GB)
SC lvl.2
-6B (GB)
-6B:B,B,B (GB)
-3A+B (GB)
SC lvl.3
-B4 (SCUB)
-2A+B (SCUB)
-66B (SCUB)
-4[B] (SCUB)
-1B (SCUB)
-44B (SCUB)
-44[B] (SCUB)
-66kB (SCUB)
-Night Lower Stance A+B (SCUB)
-Night Lower Stance 6B (SCUB)
*Necrid*
SC lvl.1
-FC A+B (GB)
-2B+K (GB)
-Wind Drake B (GB)
SC lvl.2
-aK,B (GB for last hit only, aK must miss)
-6B (GB)
-66B (GB)
-44B (GB)
-1A+B (GB)
-6A,[B] (GB for last hit only, 6A must miss)
-FC 3A+B (GB)
-8WR 2_8B (GB)
-8WR 2_8[B] (GB)
-Back facing enemy B+K (GB)
SC lvl.3
-A+B (SCUB)
-66A+B (SCUB)
-Elder Topaz B (SCUB)
-Back facing enemy A+B (SCUB)
-Back facing enemy [A+B] (SCUB)
*Raphael*
SC lvl.1
-236A+B (GB)
-214[B] (GB)
SC lvl.2
-236B (GB)
SC lvl.3
-236B (SCUB)
-1A+B,B (SCUB)
-1A+B,B,B (SCUB)
*Seung Mina*
SC lvl.1
None
SC lvl.2
-66B (GB)
-B+K (GB)
SC lvl.3
-4[B] (SCUB)
-7_8_9B (SCUB)
-1B+K (SCUB)
-7_8A+B (SCUB)
*Sophitia*
SC lvl.1
-7_8_9A+B (GB)
SC lvl.2
-4B (GB)
-66B (GB)
SC lvl.3
-44B+K (SCUB)
-44B (SCUB)
-8WR 3_9B (SCUB)
-8WR 2_8[B] (SCUB)
-7_8_9A+B (SCUB)
*Spawn*
(Thanks to Wasabi X for confirming that this data is correct)
SC lvl.1
-66aB (GB)
SC lvl.2
-8WR 1_7B,A (GB)
-8WR 1_7B,B (GB)
-8WR 1_7B,[B] (GB)
SC lvl.3
-66aB (SCUB)
-Levitation B+K (SCUB)
-Levitation B (SCUB)
-44B (SCUB)
-44[B] (SCUB)
-8WR 2_8[B] (SCUB)
-Levitate A+B (SCUB) (thanks to sayow from ign.com)
*Taki*
SC lvl.1
-Stalker B (GB)
-B2 (SC enabled attack)
-B[2] (GB on last hit only; first 2 hits must miss, SC enabled attack)
-B2,A (SC enabled attack)
-B[2],A (SC enabled attack)
-7K,B (SC enabled attack)
-(back to wall) 7K,B (SC enabled attack)
-(wall to side) Possession 22_88,B (GB)
SC lvl.2
-66B (GB)
-Possession B (GB)
-7K,B (GB, SC enabled attack)
SC lvl.3
-Possession B (SCUB)
-(wall to side) Possession 22_88,B (SCUB)
-(wall to side) Possession 22_88,K (SCUB)
*Talim*
SC lvl.1
-8WR 1_7B (GB)
-Wind Sault B (GB)
SC lvl.2
-236B (GB)
-6A+B (GB)
-66B (GB)
-B+K,G,6B (GB)
-6B,B (GB on second hit only, 6B must miss)
-4B,B (GB on second hit only, 4B must miss)
SC lvl.3
-A+B (SCUB)
-B+K (SCUB)
-236[B] (SCUB)
-6A+B (SCUB)
*Voldo*
SC lvl.1
-Blind Stance 6B (GB)
SC lvl.2
-3A+B (GB)
-6A+B (GB)
-66A+K (GB)
-66B (GB)
-Blind Stance 66B (GB)
SC lvl.3
-Blind Stance 66A (SCUB)
-Blind Stance 66[A] (SCUB)
-Blind Stance 6B (SCUB)
*Xianghua*
SC lvl.1
None
SC lvl.2
-6B+K (GB)
-A+K,B (GB)
-3A+B (GB)
SC lvl.3
-[A+B] (SCUB on second hit only; first hit must miss)
-A+K,B (SCUB)
-[A+K],B (SCUB)
-3B+K (SCUB)
*Yoshimitsu*
SC lvl.1
-Pogo [A+B] (GB)
-K+G (SC enabled attack)
SC lvl.2
None
SC lvl.3
-66A+B (SCUB)
-7_8A+B (SCUB)
-Pogo B_4_6_8_2 (SCUB)
-Pogo [6]A+B (SCUB)
*Yunsung*
SC lvl.1
-4A+B (GB)
-66A+B (GB)
-Land Walk B (GB)
SC lvl.2
-9B (GB)
-B4 (GB)
-Crane 7_8_9K,B (GB)
-6A,A,G,B (GB, 6A,A,G must miss)
SC lvl.3
None
---
*Other Stuff*
-Soul Charge Glitch: To do the Soul Charge glitch first, do any FC or WS
attack, then Soul Charge, and then press 2A+G_2B+G. It will look like your
character is doing a Soul Charge, but it doesn't stop charging. The bad thing
about this is that it doesn't act like an actual Soul Charge because you don't
get any advantage out of it (GBs, SCUBs, SC enabled attacks, and added attack
power aren't active), but you still take all hits as counter hit damage.
Commands: Any FC or WS attack, A+B+K, 2A+G_2B+G
-Soul Charge Cancels: Soul Charge Cancels vary from character to character. As
the name implies, a SCC cancels the lag of an attack or cancels the attack
completely. Some SCCs require accurate timing of input commands. Here's a list
of some Soul Charge Cancels (mainly only telling you what attack to use- inputs
for Soul Charge vary[some are JFs]):
Lay-out:
Character's name
-Attack's commands~A+B+K = Soul Charge Cancel
-Etc.
*Assassin*
None available at the moment
*Astaroth*
-4K~A+B+K
*Berserker*
-None available at the moment
*Cassandra*
None available at the moment
*Cervantes*
-Dread Charge 2A~A+B+K
-Dread Charge 2A,A~A+B+K
-Dread Charge~A+B+K
*Heihachi*
None available at the moment
*Ivy*
None available at the moment
*Kilik*
-6A,A~A+B+K
-8WR 3_6_9K~A+B+K
*Link*
None available at the moment
*Lizardman*
None available at the moment
*Maxi*
-4A+B~A+B+K
*Mitsurugi*
-4B~A+B+K
-1[A]~A+B+K
-1[B]~A+B_K
-44B~A+B+K
*Nightmare*
None available at the moment
*Necrid*
None available at the moment
*Raphael*
-6B,B~A+B+K
-FC 3A,A~A+B+K
-8WR 3_9A~A+B+K
-3B~A+B+K
*Seung Mina*
-4B+K~A+B+K
*Sophitia*
None available at the moment
*Spawn*
None available at the moment
*Taki*
-3K,K,K~A+B+K
-3K,K~A+B+K
*Talim*
None available at the moment
*Voldo*
-236[1]~A+B+K
-23632[1]~A+B+K
*Xianghua*
-8WR 2_8K~A+B+K
-6B+K,2_8~A+B+K
-66K,B,2_8~A+B+K
-8K,2_8~A+B+K
-kB~A+B+K
*Yoshimitsu*
-9B+K~A+B+K
-9B+K,K~A+B+K
-66A+B~A+B+K
-8WR 1_7B,A,B~A+B+K
-4B+K~A+B+K
*Yunsung*
-4B~A+B+K
-Land Walk B+K,G~A+B+K